Maybe engineers should be also able to get EXP not only from combat? From building, repair, something else? Cos... it doesn't work right here.
I just don't see connection in that. They getting veterancy in combat, but they getting such bonuses like "survivability under fire while repair" or "repair speed" or something like that, and that's most important you need. Not accuarcy or damage or whatever else combat bonuses, if we talking about Ostheer and Soviet engineers, which are not suppoused to be real combat units.
More reasonable would be for those engineers to get EXP somehow else, because... it's difficult to rise such bad euqiped for direct combat units in direct combats. |
Er... So, soviet repair station will be doctrinal, and ostheer won't? How about no?
I think, that both soviet and ostheer engineers should have some kind of late game "repair-upgrade", which will increase their repair rate. Pretty strange, that such privelege is availiable only for UKF... |
Brumbar is a very good candidate as an Wer late counter to emplacements. Give it a vet 0 barrage with range 60-80 and bonus damage to emplacements and I can server the role fine.
Good idea too, actually. Barrage may also be incendiary... lol
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Requiring the samey type of unit to counter another samey type of unit is a bit one-dimensional, and it's a sign that design went wrong somewhere:
- Requring snipers to counter snipers
- Requiring indirect fire to counter indirect fire
- (in the past) requiring Elefant to counter the ISU
Thus, it might be better to just fix the design deficit (Mortar Pits, Brace) which should open up more counter options, rather than breaking the game further (Sim City -> Artyfest).
That's not one dimensional counter, actually. Emplacements are defensive structures, not indirect fire units. If I would say "buff bunkers for to counter emplacements" then yes, but it would be strange. Artillery (like PW) suppoused to deal with static defences and masses of infantry. So, that's what I want - make Ostheer artillery better for doing part it's job, dealing with static defences.
Of course, it would be better to fix emplacement design, that I would support first, but it's hard to fix them right in such game mechanics. I would stand for total redesign and remaking of UKF as faction, because it has a lot of illogical and ridiculous ideas, like "let's make faction with uberdefences and ubercombatunits". OKW was pretty same sometime ago and I wasn't happy about it. But UKF... it's just like they took OKW and multiplied it on 3 without any reason. That's not normal, I would like to see UKF like it was in vCoH - faction with very powerful defensive game but with enourmosly expensive offencive. Infantry, which hardly overpriced, underperforming tanks... just something bad to balance their goods!
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Well, I see a lot of people have problems with dealing with UKF's emplacements by Ostheer. Indeed - they are problematic, because mortars has way lesser range of fire, than mortar pit + bofors can catch them, AT guns can also be shuted with emplacements... A lot of problems in general. Only real tools for Ostheer against emplacements right now are Mortar trucks and LeFHs... and some airstrikes maybe.
So, I have suggestion. Since Panzerwerfers don't really need that "counterbattery" ability (I don't know that crazy guy, who will risk and turn it on for PW, cos you know, it moves to do barrage, sometimes right on enemy), why not to change it to another Vet 1 ability "Fire barrage". It will shoot incendiary rockets, like Stuka - should be very effectve against emplacements. It may also be Vet 2 ability, if someone scared, that it will be too OP...
P.S. That is first of all problem, genered by UKF, Ostheer were fine actually and they are. But UKF is sooooo broken... how people can't see this? Faction in core needs serious redesign, right now it is ridiculous to have that as faction in "competitive game". |
Btw if you think soviets suck, why do you play as soviets? Maybe they doesn't fit your playstyle and you should change factions? You know, they for example fit mine pretty well so I always had best ranks as soviets. In 1v1 ofc, I play other mods for strat testing and trolling only.
I don't play as allies right now, I play in "LeFH only" mod. Only ostheers, only howitzers, only loosing. But fun... Hope one day howtizers will become powerful... Btw, I like Ostheers as they are right now, don't see any serious problems with infantry or tanks. Only that UKF is more powerful in everything + have uberdefences for no reason. Because of it I think UKF needs hard reworking and remaking. Ostheers are fine, though. |
I don't think ostheer needs late game buffs but this part is so . You really never played a close match? Becouse if you did you would know that ONE wipe often decides who wins or loses the game. No matter what faction you play as.
Ostheer squads themselvs wiping enemy squads with their helluva firepower. PzGrens STGs are deadly in mid-close, Grens with MG-42 are deadly at long range, specially buffed with Officier...
It is balance - they dying easy, but they also make other die easy. Compare with 6 men conscripts, which are "hard to be wiped", but their firepower is so low, that they can't kill anyone.
I would like to have effective, but fragile infantry, not tough and ineffective. Riflemans are main core of USF, so they suppoused to be good in everything, UKF... bad design, everything that I can say.
I have a suggestion - if Ostheer players don't like to have such fragile infantry units in stock - let's change Grenadeers to Osttrupen as mainline infantry! Osttrupens are 6 men squad, survivable as you need. But hey... we have already faciton with "Osttrupens" in core, calls USSR. And it sux, really sux... |
Entire axis designed to perform good at late, Ostheer is working well at that stage actually.
Emplacements problem is not problem of Ostheer or OKW - it's problem of UKF design. Not sure, that buff of Ost against emplacements will save situation.
4 men squads are vunerable but... dangerous. Their firepower is high, they can deal with 6 men soviet squads very fast and with any other infantry... if you will use them from covers. And there is nothing wrong in loosing full squads - there is no problems to get new, actually. I never saw that as big problem myself.
Midgame Pz4 is awesome actually. Deals with infantry, pretty tough against tanks... I like it, actually. Sherman is not better that Pz4 at all, cos while Pz4's rounds are universal, in Sherman you should also change rounds for different purpouses - more micro for you. And Cromwell problem is again UKF problem, not Ostheer. Cromwell performs pretty similar with T-34-85, so I think it should cost at least 130-135 fuel, not 110.
Panther is non-doc availiable "heavy" tank for Ostheer (it's armor is better, than Tiger lol). Not sure, that something can be better than that for late game. Again... UKF has Churchills and Comets for same purpouse but... as I said - UKF's problems, not Ostheer.
I can only say, that Ostheer's design is really nice and good right now in CoH 2. All problems here coming from UKF and I agree - UKF need total redesign, cos right now they have as faction way more than any faction must have for to be balanced. It's just overpowerd in it's design, that makes all other factions looks broken.
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That was my idea sometime ago to make US Snipers in T0. It would be interesting, micro-reqired and... assymetrical! Which faction is also can get T0 snipers? Noone!
Now US getting mortar... will see how it works. In that case - snipers for US won't be really good. Btw, Pathfinders could be really used as "half-sniper" squad, like UK Infantry squads from vCoH with scoped rifle. Pay-2-snipe, why not?
P.S. UKF should also have no snipers, cos... for God sake, they have everything! Let them feel lack of something already, not only normal artillery! |
Uhm vet for Wehr maybe ok for 1v1, in team game vet 3 gren horde + zombie bunker = unbeatable, heck you can even spam volk and med bunker will give gren to you, also it throws unit preservation out of the window.
Well... That's 100% description of USSR. Units are so cheap and ineffective alone, that you have to spam then and use in faceroll attacks, which causing hard unit losses. Again - it's bigger problem to get Vet 3 T-34-76, than Vet 3 Pz4 or Panther. T-34-76 is just less combat effective and dies faster vs power of axis AT.
So, that system could be used for USSR... Just thoughts. |