My point is simple - conscrips have too much weaknesses for "mainline infantry" squad, specially compared with other mainlines. They have absolutley awful "fighting" stats, such as:
a.) Very low rate of fire with basic Mosins. Grenadeer or Tommy with same bolt-rifles can shoot 2-3 times in time, which needed for Conscript to do only 1 shot;
b.) Very low accuracy. It's actually pretty random. Sometimes 4 or 5 soldiers can hit a target at once, sometimes they all missing, last happens more often. Uncompareable with really sniping accuracy of same Grenadeers, which missing rarely. US Riflemans also have pretty low accuracy, but, it compensated with high firerate. Here - low firerate and low accuracy together.
Add to those stats fact, that you can't upgrade Conscripts with additional weapon and give them more firepower without doctrines. All, (again) ALL factions, except USSR can equip their mainline infantry with additional weapons without any doctrines at all! And their mainlines don't really suffer of lack of firepower even without those guns, so - I don't understand logic here. Buff with weapon already good damage dealing squads = normal, buff low damaging squads with additional weapon = bad. It breaks my mind.
You can say: "lack of power is balance of their high survivability, so everything is fine". Ok, they have 6 men in squad, it really makes their survivability higher, I agree. But... here is another point, which I would like you to explain me.
Conscripts main strength is supoused to be "high survivability", but... for some reason, they have worst "Target size" stat of all mainlines in game, and that's important for your infantries survivability. Let's see:
Target sizes of mainlines (source: http://www.stat.coh2.hu/)
Conscripts - 1.087;
Volks - 1;
Riflemans - 0.97;
Grenadeers - 0.91;
Tommy Riflemans - 0.8 (!!!) (Seriously?!!??!).
So, as we can see... conscripts are worst survivable infantry in game, cos that's most easiest target to hit for enemy, unlike "everytime wiped poor grenadeers" with really nice target size stat, lol. Those 2 additional guys in squad really "gone missing" and nerfed with such high target size, cos they will die pretty fast under fire.
From that point I see 2 problems:
1.) Firepower of conscripts is low, because no non-doc additional weapon and basic weapon is shit. Basic combat stats are also pretty poor.
2.) Survivability of conscripts is also pretty low, cos they just can't stay long in hot combat - high target size causing their fast dying under any kind of fire, from rifles to tanks.
Both of them making Conscripts really weak, useless and because of that - entire faction suffers, because they suppoused to be your core unit for entire game. But they just can't be effective, cos they don't have powerful sides. Damage dealing suck, damage taking suck... How am I suppoused to use them as my main unit?
I think we have here 2 possible solutions:
Either
1.) Make something, that will increase Conscripts firepower during the game, and I don't mean veterancy, cos not only Coscripts getting firepower bonuses from it. USSR must have some kind of non-doc boost for them, maybe non-doc weapon upgrades, maybe upgrade, which will increase their stats somehow. Just something, that will make them reliable as damage dealers in mid-late game.
Or
2.) Fix their survivability stats, and first of all - target size. Guess designed to be "most survivable" mainline infantry unit in game deserve to have better target size, then "überfragile" grenadeers or "superman-tommies". Make it 0.8 - like for tommies and it will be real "survivable infantry", cos right now they just dying under fire like flys, with no chanses to hold on frontline long and do something really dangerous for enemy.
P.S. Forgot to say - Cons equiped with worst grenades in game, which you also have to unlock for high price. Moltov is awful - with such high target size Cons sometimes dying way before they throw hell bottle, because it throws in some kind of "drunk slow-mo", it also don't deal "impact damage" and range of throwing is again - low. AT-nade is more or less fine... but still worth too much fuel and MP for unlock.
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