Few short points:
1. 100% agree with turning Dora gun to local version of "V1 rocket". But keep in mind - in CoH 1 V1 had almost 20 seconds drop time without flares but with noisy sound. So, it would be more fair to take Dive bomb as V1, but... bomb is bomb and 803mm gun is 803mm gun. Btw, good idea, but it should have little bigger droptime and not 3 but 5 min cooldown, cos otherwise people will abuse it massively, like they do sometimes with same Dive, destroying your defences and units everywhere.
2. Knight Crossess... That's extra elite infantry group, which is not really needed for both OKW or Ostheer. OKW have Obers, which performs perfectly, Ostheer may use those elite Stormtroopers if they need uberpowerfull infantry, cos Stormtroopers with ScopeSTGs wiping everything around, and PzGrens are not that bad in direct combat, I should say... I see here 2 ways - or don't make Cross Holders at all, or make them non-doctrinal for Ostheer in T4 for 450-500 MP. Can't explain why... inner feelings, that it will be more right, than what you suggest.
3. Sturmofficier? No. Just no. Commissar-doctrine first then! |
I wouldn't say they did a lazy job on the G43's firing sound.
Well, G43 sounds good, but others... try that sound pack on CoH 1 Listen and understand, that even G43 here sounds like Miley Cyrus. Would be nice to copy those sounds from mod for CoH 1 to CoH 2 somehow. |
https://docs.google.com/folderview?usp=sharing&id=0B5JXIqY4WLeTTDRpWGg5SWt1UTA
That is skin and sound pack for CoH 1.
If you have CoH 1 and you are not lazy - install it and listen to sounds of shots, specially artillery.
That's how CoH 2 should sound like. Not those "plastic gun shots", which we have to hear now... |
Awesome idea, specially for OKW. No need to make it doc.
Then let it change usual Panzer 4? I would like to have universal one, not AI-only...
Btw, for to deal with infantry OKW have Obers. They are 10 times better than any tank in that. |
V/coh vet was garbage, take off those rose tinted googles.
For God sake, why was it garbage!? It was interesting, worked good with faction mechanics and it was veeery nice balanced.
I don't understand people here. vCoH's veterancy was bad, uniqe interesting doctrines like Elite or SU Industry were bad, Coldtech was bad... Everything, that made that game interesting and cool is bad.
Because of you, CoH becomes more and more boring and similar to shitty korean Starcraft! What a hell are you doing!? |
Lol, I understand your hate to UKF, but... problem here is not about "weapon racks" or "royal engineers" only. It's mostly about general design.
Anyway, weapon racks are fine and "non-doc arty" sux, you should know it. UK has worse artillery in game (except Mattress). Even their Royal Artillery doctrine is worst doctrine in game ever. |
Agreed that vCoH veterancy caused incredible problems. It looked cool when viewed superficially - I mean, 4 different veterancy systems! Nice!
But then you get into the game and encounter a Lt blob, unkillable captains, Wehrmacht medic bunkers turning cheap volksgrenadiers and pioneers into vet3 grenadiers for absolutely free.
Or, losing all that hard-won British veterancy to a single tank shot and suddenly you have vet0 Tommies facing off versus multiple G43 Panzergrenadiers with 2 or 3 levels of offensive veterancy.
Another example, US sniper got to move at full speed while cloaked at vet3. Wehr sniper didn't get that because of the way veterancy system works, every sniper would be vet3 sniper. Wehr bonuses were mostly defensive and even broken, for a long time support weapon veterancy was literally nonexistent (vet2 PaK : +20% hit points , vet2 57mm : +25% damage, +25% penetration, faster reload).
So yeah, if you want all this in coh2 because it "sounds cool" you should never be let near a game design ever because veterancy systems (of Wehr and Brits) were literally cancer.
Ok, cool. Let's admit then, that vCoH's veterancy systems sucked and idea itself was bad (personally I disagree, but whatever).
But, I guess it's still possible to make differences in veterancy of factions without using vCoHs experience, Im sure. Again - look at OKW and their Vet 5 system. That's different and it makes OKW more interesting faction because it's different not simply in some units, but in core mechanic!
Now question - can it be real to make such differences in all factions? They should be made with accepting of factions designes and specifics, like same Vet 5 was "low res income - bigger veterancy and quality". Why can't it be real to make assymetry in core mechanics, instead of making assymetry in each single unit, making some of them "broken" in procces.
I only think, that such innovation may make game more interesting and more exciting, nothing more. It's pretty boring, that all factions have same way of getting Exp, by "farming" your enemy, same 3 stars (except OKW, again), same getting spec-abilites at "vet 1"...
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Well i will remind you that grens cannot be build in tier 0 either. But if you are worried about early game infantry balance the move the + 1 man upgrade to the ostheer tier 3. At that point scripts will always lose to grens anyway because of weapon upgrades unless they received ppsh upgrades themselves.
Well, I don't think, that it would be better to find in SU T0 Maxims instead of Cons, lol.
And you said yourself - Cons will always lose to grens becuase of poor firepower. Why can't it be fixed with same unlockable in T3/T4 soviet weapon upgrade? It may be DPs, it may be MT LMGs, it may be PTRS, SVT rifles...
Both factions wins here - Ostheer heals poor grens survivability and makes squad death rare, SU heals poor Cons dealing damage and making them real mainlines with good possibilites to fight in late effectively. What's wrong with that? Why we should buff ONLY Grens, ignoring Cons? |
It didn't.
The brit system was stupid. Super PIAT/Bren blob? No thank you.
The wehr system was stupid. Unit preservation? Why? Just make a new blob/tank army. That was horrible in larger team games.
The USF system was nice, and the PE system was rather cool. But don't fix what ain't broken.
Brit system was fine. Super blob could be easy punished by 1 lucky arty barrage - Lieutenants were fragile and costed a lot.
Wehr system was fine. It's very adaptable to USSR and their design. USSR is full of units like T-34-76, which relly not on "unit preservation". They are expendable, dying fast and work only in big numbers so - it's harder to get Vet 3 to T-34-76 by usual way - dying too fast. "Pay-2-vet" here looks ideal!
Anyway, we can always make here new ideas about possible veterancy systems, not only use old. That's more about idea itself - make in game more "assymetry" by making different veterancy systems. Guess, it would be better for game and for players, who like that.
And I wouldn't say, that it's not broken. For example - long time OKW has not resourse penalty, but still Vet 5 available... Why so? Who knows...
If they started to make differences in vet systems, adding 5 stars to OKW, then I don't see a problem to make something new to all other factions!
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No, vet is one of the most important things in this game, you start messing with it, it goes downhill.
Current system is fair for everyone, don't re-invent the wheel here.
Well, we could adapt some ideas from vCoH here! For example - USSR could use old Wehrmacht system "pay-2-vet", cos USSR's units are weak, spammable and expendable. So - paying for their constant veterancy looks reasonable in that design.
UKF would get veterancy system from PElite, cos UKF is faction, which should choose between offensive or deffensive gameplay by sideteches, so they will have to choose also in their veterancy between offensive and defensive bonuses.
USF may use old UKF veterancy - stars from nearby Lieutenants. Instead of Lieutenants we can use current officiers - Lt., Cpt. and Major.
Guess it's very much possible to make good veterancy ideas for all other factions, so - I see no problems here.
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