But for the love of god why is it left as is???
Because decent players have no issue with it. |
Thread: Bofors13 May 2016, 14:30 PM
I mean, it's just a 680MP advantage on the emplacement-heavy Brit. No big deal, right?
If it can lock down 2/3 of the maps its a bargain.
Mortars are a counter to emplacements. They are the counter to anything that stands still. The guy already addressed in his post that you should split up your mortars and move them during barrages, and I think you're ignoring the fact that the first step to beating Brit emplacements is to not let them be built, instead of waiting for them to be all dug in and then attacking.
should you in the unlikely case managed to do some damage he will simply brace and repair his emplacements to full health. also any barrage done by the bofors mortar pit can result in a k.o for your mortars.
Thats why i always use mt-ht against emplacement because the burn mortar actually does damage.
What? Seriously? We're here talking about BOFORs and even a Vickers is giving you trouble? Build a mortar? Attack from multiple directions? A grenade or a flamethrower, maybe? You'll have all of those options available to you far before any Brit can get up a BOFORs or a mortar pit.
Did i say vickers give me trouble? i said the emplacements are likely going to be defended.
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On paper, volk STGs arnt that great of a buff and are outclassed by PF G43s in Long and close DPS.
Volk Have
[b]- Better Recieved Acc bonuses
- Better Snare
- Cheaper
PFs have
- Better DPS
- More squad Health, but easier to hit
- Better Recon
- An explody grenade
actually volks vet only provide 22 % received accuracy compared to the pf's 23 % |
Thread: Bofors13 May 2016, 10:42 AM
It seems like it is a mystery, because everyone keeps claiming how it is micro intensive to beat a Bofors + Mortar as if it takes so much micro for you to deal with it. You do NOT need a LeFH to deal with emplacements, you're doing it wrong if you're choosing your commander completely based upon if you're playing a against a British or not.
I have replied to you already on how to beat a Bofors a page or two back in this thread. You didn't reply to me back then either. So I will reiterate it for you.
The total cost in fuel in order to build a Bofors is 75. You need a platoon command post, research Bofors, and finally build the Bofors. The total cost in fuel in order to get the tech to build German mortars is 10. You can literally build your tech for it as soon as the game starts and have a mortar out in the first minute of the game. The British do not have access to mortars until T2, on top of it costing 400mp. It's obvious an Ostheer player against the British has a huge advantage in the early game, yes?
Despite Germans having an advantage in the early game, somehow the British manages to set up a Bofors and Mortar emplacement at a strategic position without any interference by the German player (you've already screwed up once at this point). A mortar team should be one of the first units you should buy after an MG, so when you do get pushed back, buy a second mortar team. Emplacements can't move, so once you know where the Bofors is placed you can bombard the same spot over and over again. Split your two mortars (don't stack them on top of each other like an idiot as I've seen people do), ground fire at where the emplacement is, and when the mortar emplacement shoots back you can either choose to move, or keep firing (since it takes quite a few shots to get it killed due to the lack of accuracy of the emplacement unless you're extremely unlucky). Regardless of if you choose to move or not, your other mortar team will still be firing.
This is glossing over the fact that a British player usually builds a Bofors first (building a mortar emplacement first leaves it open to shrecks and scout cars/half tracks destroying it), and building a Bofors first means that Bofors is open to free mortar fire until the British gets 400mp to build a mortar emplacement. That is more than enough time to kill the Bofors with two mortars before a mortar emplacement is set up.
If you STILL somehow manage not to break the emplacements until they build a sim city, you pretty much deserve the loss, but even then you have a chance to win. Flank around with your units to cut off the British supply chain, or in the case of team games, stack a different side of the map and help your team. Once you get to the late game, you have access to panzerwerfers, on top of heavy tanks, and the fact that 90% of Ostheer commanders have some sort of artillery/bombing ability.
In comparison, do you know what happens to the British when they lose a strategic point? They have to set up their emplacements at a disadvantageous position for the sole purpose of trying to break the enemy position, and end up being useless afterward even if they manage to even break the German position. The British has NO other form of artillery/mortar other than an infantry section flare (which they take an hour to call in) or a Sexton which is doctrinal.
British emplacements don't require micro? Don't kid yourself. Do you honestly think the British player sits there doing nothing while your mortars bombard their emplacements? No, they actively use ground fire on your mortars (despite what people think, counter-battery reacts too slowly to be of any use, it's the player). And what are you doing while the British hold their emplacements? Is it so micro-intensive to ground fire with your mortars and issue a right click once in a while?
Your entire premise of balance is that the ostheer has some kind of massive advantage early game. while the ostheer do have an advantage because they have a sniper its not nearly enough that the brits cannot buy a mt pit with bofars.
Also why do you say mortars are a counter to emplacements? because they are not. you need mt-ht to really counter emplacements. anything that is crewed by a team is simply not durable enough to withstand mt-pit counter barrages.
Also i find it baffling the brits first need to buy a bofors to secure their mt pit? you dont have vickers covering or is watching the place?
Your entire argument is flawed i suggest you play a few okw and ostheer games against mt-pit bofors combo and see how it works out for you. |
This is not a balance post, and I'm not going to say OKW is OP, but...........
They as only OKW itself got way too many toys, and even more in the new balance preview patch,
here's the story,
*OKW has the best veterancy(though hard to obtain),
*non-doc and the Best handheld AT AKA shreck, ( zooka has the better efficiency now the shrek is moved to the pio's)
*non-doc snare, (same for ost also keep in mind that the axis do not start with 11 armour lv's so they are their for a reason)
*non-doc Elite infantry, ( irrelevant they are expensive for a reason they are their but that doesnt mean they are the best choice for a job)
*non-doc and the best heavy tank KT ( irrelevant as well most games are won by the luchs and the jp4 not the kt)
*And relic adds a non-doc MG34 as players demanded (the mg34 is still pretty shitty however)
*non-doc auto-repair building ( a perk like the usf has crew vehicles )
All this privilege Units are locked behind some specific commanders if you not playing OKW
this is not a call for nerf thread, but I think relic should give other factions little more unit/attention, not only and just for OKW.
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Thread: Bofors11 May 2016, 14:45 PM
Every other faction can use that investment to move up and take the enemies territory. Emplacements can only sit there. That's the difference. Not really sure how you could miss the fact that emplacements can't move.
That depends on the map. well placed emplacements can cover a good 2/3 of a map. |
so if someone spams mines and u counter with more then 1 sweeper its a idiotic counter...? wow
Until you realise that mines are temporary problem while your sweepers drain a lot of mp and popcap permanently unless you suicide them which is also a large drain on your mp. |
That's a choice you've made; nothing stops you getting more.
Well this goes into the history books as one of the most idiotic counter arguments ever made.
And i hope you are not serious and just trolling. |
They DID go for aerial supremacy, in the Battle of Britain, and lost. And as I pointed out above, modern thinking is they had no chance of winning. They did bomb ports and industry, or tried to, and they certainly dropped mines. But the British were quite capable of dealing with these things.
The battle of Britain refers to a single battle not the overall war. And i agree that it was impossible for the germans to win. my scenario involves that germ nay keeps attacking the brits instead of focusing their attention on the soviet union.
With nearly 6 times more industrial assets and secured supply lanes the axis powers where in a far better position. that they choose not to peruse is considered a huge blunder
Losing Egypt, and I presume you allude to the Suez canal, would have made life more difficult, but far from impossible. Plenty of shipping even today goes the long route around the South African Cape, for precisely which reason U-boats operated in those waters too. It would not have cute the Empire in half; it would have simply lengthened supply lines.
Which is a rather huge victory on its own. the route from India past SA is 4 times longer.
That means the 4 times less resources and re-enforcements
And those armies you want to transport to Africa, and the oil you want to ship back? They have to go by sea, across the Mediterranean. The only reason that British did not deploy in the Med in any great strength is because they were instead blockading the German surface fleet in the Baltic. If Germany had genuinely managed to cause significant trouble in North Africa, the British could easily have shut it down and blockaded the Italian coast. This would have let the Tirpitz etc. out, which would have been bad, but not as bad the alternative. On top of this, whatever forces had shipped to North Africa would now be trapped.
Bollocks. The reason why brits never utilised their fleet was because they had to blockade Tunis in that event. That would mean that the Luftwaffe in Sicily would have a field day because the RAF had no airport that could support the RN. Or did you forgot that Rommel nearly kicked the brits out of NA?
Britain had plenty of experience being a naval empire. It has a historically small army precisely because it could afford to fight small, localised engagements in areas that can only be reached by sea. This also entails knowing you can't necessarily win every fight, but that you can dominate in the long run.
Wtf does this even mean ? do you mean the Brits got their teeth kicked in until the Americans arrived?
I'm well aware of it. I've mentioned myself that declaring war on the US was an act of hubris because every day that Germany could avoid bringing the US into the war was to their benefit. But every anti-war movement struggles when civilians are being killed, and that is precisely what unrestricted sub war was specifically going to do.
This is an opinion and it could have gone either way. |
For fuck sake, why people are so lazy? Mines wiping your squads? You scared of it? Everything is simple:
1. Take engineers.
2. Give them cheap (30 muni!!!) sweeper.
3. Use engineers with you infantry and tanks for to defuse mines.
That's all! And you will have no problem with mines. If you don't want to use sweeper - you should be punished with losses of your infantry and engines. And yea - squad wipes with mines are reaaaaaaaaly rare. Sometimes it kills only 1 soldier from squad, it happens same rare as insta-wipes. And there is nothing bad in squad loss... you always can buy new
P.S. Would it be real to make in CoH 2 mine rollers for tanks? Like in vCoH with Shermans. Would be also interesting tools of defusing, cos only engineers is pretty boring and lame.
Their simply not enough engineers. plenty of times i had to cancel an flanking attack because the sweeper squad got hit by an unlucky mortar and forced to retreat.
Part of the reason why people rely on blobs and frontal attacks . thx to mines flanking manoeuvres are simply far to risky. |