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Thread: Winning a 3v4 (VERY LONG GAME)11 Jul 2019, 10:19 AM
I love churchills. In: Replays |
Thread: Bofors13 May 2016, 04:08 AM
How is "extremely unlucky" the heart of the issue? IF you're not disputing any of it why is Bofors an issue? I just explained to you how to beat it, you just admitted you agree, so then what is your complaint?
It's MORE accurate for 1v1s. Resource income is even less in 1v1s in the early stages of the game, making the Bofors fuel cost a huge disadvantage. Furthermore, flanking is especially effective in 1v1s, as there are no teammates to cover the British after the Brit just spent ridiculous amounts of resources on building emplacements. Being forced to stack on a different side of the map applies for all factions when you've lost a strategic point. Unless you can hit a timing such as a flame track to destroy emplacements, it's a more wise decision to stack a different side of the map or flank than trying to waste more resources on retaking a position that is dug in. This applies to ALL factions, including the British.
What does that even mean? So far none of your posts have had any real argumentative point backing up any claim that British emplacements are overpowered in any way. In: COH2 Balance |
Thread: Bofors12 May 2016, 18:43 PM
You realize people aren't disputing what it takes to beat them. It's not like that's a mystery. It's more about micro and the kind of field presence it creates, and for how long. It seems like it is a mystery, because everyone keeps claiming how it is micro intensive to beat a Bofors + Mortar as if it takes so much micro for you to deal with it. You do NOT need a LeFH to deal with emplacements, you're doing it wrong if you're choosing your commander completely based upon if you're playing a against a British or not. I have replied to you already on how to beat a Bofors a page or two back in this thread. You didn't reply to me back then either. So I will reiterate it for you. The total cost in fuel in order to build a Bofors is 75. You need a platoon command post, research Bofors, and finally build the Bofors. The total cost in fuel in order to get the tech to build German mortars is 10. You can literally build your tech for it as soon as the game starts and have a mortar out in the first minute of the game. The British do not have access to mortars until T2, on top of it costing 400mp. It's obvious an Ostheer player against the British has a huge advantage in the early game, yes? Despite Germans having an advantage in the early game, somehow the British manages to set up a Bofors and Mortar emplacement at a strategic position without any interference by the German player (you've already screwed up once at this point). A mortar team should be one of the first units you should buy after an MG, so when you do get pushed back, buy a second mortar team. Emplacements can't move, so once you know where the Bofors is placed you can bombard the same spot over and over again. Split your two mortars (don't stack them on top of each other like an idiot as I've seen people do), ground fire at where the emplacement is, and when the mortar emplacement shoots back you can either choose to move, or keep firing (since it takes quite a few shots to get it killed due to the lack of accuracy of the emplacement unless you're extremely unlucky). Regardless of if you choose to move or not, your other mortar team will still be firing. This is glossing over the fact that a British player usually builds a Bofors first (building a mortar emplacement first leaves it open to shrecks and scout cars/half tracks destroying it), and building a Bofors first means that Bofors is open to free mortar fire until the British gets 400mp to build a mortar emplacement. That is more than enough time to kill the Bofors with two mortars before a mortar emplacement is set up. If you STILL somehow manage not to break the emplacements until they build a sim city, you pretty much deserve the loss, but even then you have a chance to win. Flank around with your units to cut off the British supply chain, or in the case of team games, stack a different side of the map and help your team. Once you get to the late game, you have access to panzerwerfers, on top of heavy tanks, and the fact that 90% of Ostheer commanders have some sort of artillery/bombing ability. In comparison, do you know what happens to the British when they lose a strategic point? They have to set up their emplacements at a disadvantageous position for the sole purpose of trying to break the enemy position, and end up being useless afterward even if they manage to even break the German position. The British has NO other form of artillery/mortar other than an infantry section flare (which they take an hour to call in) or a Sexton which is doctrinal. British emplacements don't require micro? Don't kid yourself. Do you honestly think the British player sits there doing nothing while your mortars bombard their emplacements? No, they actively use ground fire on your mortars (despite what people think, counter-battery reacts too slowly to be of any use, it's the player). And what are you doing while the British hold their emplacements? Is it so micro-intensive to ground fire with your mortars and issue a right click once in a while?
Wow that must be some luck, I've never had my emplacement ever wipe a mortar squad in one shot.
Yeah and those engineers must be invincible while those mortars bombard the emplacement for free, right?
It has the same range as an ISG, which is just slightly more or equal to a German mortar.
Except it's not a tank, it's a mortar. German mortars can be recrewed. British mortars cannot. Where does a tank fit into this conversation?
It can't be "left alone" with two mortars firing at it, and no, it can't be reinforced. You know what I meant when I said reinforced. You can build a bunker and literally reinforce while getting shot at while the emplacement has to be repaired, which is impossible with two mortars firing at it. In: COH2 Balance |
Thread: Bofors12 May 2016, 04:24 AM
You have no idea what you're talking about. Mortar emplacement is what holds the British back, and is no way superior to a German mortar team. I would gladly take mobile mortars any day, as that would be such a great buff to the British faction I would be winning games like non-stop. The only strength of the mortar emplacement over German mortar is the fact that it fires two for 400mp, which is slightly less the cost of two German mortars. The advantages end there. The Cons of Mortar emplacements are the following : 1) In return for firing 2 rounds at a time it's very inaccurate. 2) Its hitbox is extremely large meaning enemy mortars never miss. Its health pool really isn't that large (when you consider the fact all your mortars hit the target), and bracing the emplacement makes it useless taking damage for free. 3) It can't move. 4) It can't be recrewed. Once it's gone it's 400mp down the drain. 5) It can't be reinforced. So no, mortar emplacements isn't an issue, if you spent money on two mortars (which is around the same cost as a mortar emplacement) you will win every time, not to mention they hit the field literally in the first minute of the game. I don't know why this topic is still going on. Every time I tell you guys Bofors and Mortars aren't overpowered and literally walk you through how to beat them it's completely ignored. In: COH2 Balance |
Thread: Bofors10 May 2016, 09:00 AM
All game modes. Whether it's 4v4 or 1v1 German mortars hit the field literally in the first minute of the game while Bofors comes much much later in comparison. In fact you can get Panzergrenadiers before a Bofors can be built. In: COH2 Balance |
Thread: Bofors10 May 2016, 08:48 AM
@ZombieFrancis & @sinthe The Bofors is T2 and requires 60 fuel in total to build (taking into account the platoon command post). Ostheers get mortars extremely quickly, with their first T1 structure built straight off the bat. What are you doing for the time it takes for the British player to get 50 fuel? The problem here is that you guys are having trouble breaking a Bofors that are built near strategic points such a VP or Fuel points. You have access to two things that practically dominate the early game against the British : MGs and Mortars. The British will have a Vickers up ASAP, but you will have a mortar to bombard it. Their infantry sections can't do anything if you suppress them with your MG. So how in the world, does the British player one up an Ostheer player in the early game, somehow manage to capture a strategic point, then build a Bofors without any interference at all? On top of this, you're saying a Bofors + Mortar emplacement is hard to deal with? You realize Bofors + Mortar emplacement costs 680MP in total right? How to deal with British Bofors? Get a single mortar ASAP, keep pushing out the British in the early game when you are strong, because the British, without their Bofors, are extremely weak in the early game, and since you cannot move an emplacement, the British player will either opt to migrate to a different area of the map, or build at a disadvantageous position. Dealing with 3 mortars (which costs less than a Bofors + mortar emplacement if you take into account fuel), is harder to deal with for the British player. The mortar emplacement is extremely inaccurate, while 3 mortars bombarding an emplacement will hit every single time (due to an emplacement's large hitbox), on top of being able to recrew. In: COH2 Balance |
Thread: Bofors9 May 2016, 00:32 AM
You're right. Counter battery doesn't do anything. The only time counter battery was ever useful was to use it for the base howitzers, and even then it's so inaccurate it's not worth spending the munitions that it costs now. People automatically assume it's counter battery but in reality it's the player doing ground fire micro. Counter battery reacts way too slow for it to be any use. In: COH2 Balance |
Thread: Bofors8 May 2016, 20:53 PM
Yes, considering the fact I am comparing UKF to OKWs naturally I would be talking about OKW P4s. Regardless of if it's Ostheer or not you should not be losing an Axis tank to a Bofors more than an Allied tank being lost to a Flak truck. I don't even know why this is a complaint to begin with. Bofors barrage ability? That's something to complain about. Bofors vs Axis armor? No. In: COH2 Balance |
Thread: Bofors8 May 2016, 20:37 PM
The barrage ability doesn't counter ISG's at max range. I just tested it. Furthermore, the fact that the British relies so heavily on emplacements means the Bofors cannot be nerfed. Nerfing the Bofors would require a complete overhaul of the British. I would gladly take ISG's, better infantry AT than PIATs, and start with 5 man infantry sections without having to spend 35 fuel. As I explained in my previous post (judging by the fact nobody has directly replied to it you have no counter-arguments against it) OKW has the advantage in all stages of the game. UKF Bofors is perhaps the only timing UKF has, and nerfing it would completely neuter the faction completely.
ROFL First, I know how penetration works in this game, and second, don't lie. I tested Bofors vs P4 dozens of times and every time the P4 has won with over half health. This is also assuming the battle is completely a 1v1 fight, no ISG's or shrecks. I have never ever played a game where a Bofors was ever a threat to Axis armor. Meanwhile, the Flak truck penetrates most Allied tanks consistently and half the time even wins the battle. In: COH2 Balance |
Thread: Bofors8 May 2016, 03:19 AM
See this? Do you guys even play the game before you start crying something is overpowered? If emplacements are so OP, I would gladly take a mobile ISG than an overpriced stationary mortar pit any day. Brits are in need of a buff, not a nerf. ISG spam + flak truck is borderline impossible to deal with as the British, you have shrecks which completely annihilate any sort of early armor, (which is now replaced with faust ability which is still just as bad) and OKW even has a non-doctrinal Stuka which completely annihilates fortifications. OKW has the upper hand in pretty much every stage of the game against UKF. Early game : Sturmpioneers are a T0 unit that completely destroy any infantry, they're stronger than royal engineers which come at T2 for Brits. They fire on the move so it's not as easy trying to fight them from range (they shoot at you while you try to run away, especially when there's a volks with the sturmpio) Early-mid game : Even if Brits somehow push out OKW despite OKW's far superior early infantry, setting up a Bofors is difficult, engineers take exponentially more damage when building, plus ISGs hit the field the same time a Bofors can be built. By the time a Bofors is finished, you'd have ISG's already bombarding it before the British can even build a mortar emplacement, and by the time a mortar emplacement is finished it'd be already too late. Mid game : Brits lack any sort of reliable AT, OKW have shrecks which can destroy the heaviest of Allied vehicles while Brits have PIATs, and no AT grenade. What does this mean? Flame half tracks practically run rampant, the lack of AT grenades means you can't disable vehicles like the point and click panzerfaust ability does. Literally all you have to do is move while burning everything to the ground, the PIAT's will never hit. Late game : Axis heavy tanks. Enough said. Oh, you somehow managed to survive to the late game? Here, have Stuka barrages + ISGs for your emplacements while I sit back with my King Tiger and shreck blobs. The OKW has multiple opportunities to get back into the game, even if they lose a position. They have ISGs and flame track timings which they can use to destroy British emplacements (bombard with ISG first, when Bofors braces go in with flame track). Do you know what British has when the OKW sets up a flak truck at a strategic point? Nothing. They could build a stationary mortar emplacement for 400mp at a position for the sole purpose of attempting to destroy the flak truck (and will be completely useless afterward even if it manages to destroy the flak truck despite ISGs), or they could build an AT gun which is cannon-fodder for ISGs. After the British loses a strategic position it's GG, they have no way of getting back into the game, and even if they do somehow manage to destroy a dug in OKW they will be too far behind in fuel to get back into the game. Axis tanks will come and annihilate everything. In: COH2 Balance |
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