The only reason I "hide" my playercard is that I am afraid someone will report my behavior for the games that I do play (I destroy bases if I get angry, curse badly etc) and I will lose my game.
Also, if you really want a playercard to judge someone's arguments you are coping badly sadly. Ad hominem's are by default the most prevalent coping mechanism in the world rn.
Asymmetrical Definition : having parts or aspects that are not equal or equivalent
This means that each faction has unique strengths or weaknesses. Balance team decided to remove the "Strengths" of most factions thinking that it would make the game more balanced when it in fact did nothing more destroy faction identity.
Let us take OKW for example. I can list many examples with different factions but OKW is the easiest to point out. They are the only faction with a unique veterancy system being the only faction with 5 levels of veterancy. They nerfed 5 star Vet to be equal to 3 Star Vet of equivalent factions...so why do they still have 5 vet levels? They might as well make it 3 as its just there for superficial fluff and would make the game more consistent.
OKW also lacked basic tools like an MG, though they were able to get it via a commander. So why is it that they give OKW basic tools, but USF still does not have non doctrinal artillery?
If the balance team was going to go down this route then they should have ensured that all factions had the bare minimum tools without requiring Commanders instead of cherry picking what they wanted added to their favorite factions while leaving others ignored or they could have gone the other route and locked basic tools behind commanders for all factions in an equal way.
Everything that the balance team has done was half assed at best and the only good things they did were the bug fixes. Every single balance patch that they added had something extremely overpowered in it which required a hotfix afterwards usually due to some overpowered Axis things (B4 being the exception).
I would have preferred if they didn't touch balance at all and just focused on making fancy commander portraits and bug fixes, especially when they are responsible for half the maps in the game which are usually some of the worst designed/imbalanced maps in the game. In COH 1 I didn't mind playing any of the maps in the game. COH 2 half the maps should be banned and you will see most players have the maximum amount of map vetos selected for good reason.
+1000. I almost always forget how trully awful the current map pool (sponsored by Balance Team 33333) has been since 2015.
U are clearly talking about more than 2021, and either way ur full of shit
That it was patched multiple times over the years shows that it was clearly broken even in the eyes of the ppl who originally designed it....
Also goes to show that Relic deserves more blame than the balance team
Still no. Sturmtiger was always a very good unit, but never OP.
70% of the times you called in a ST, a P4J was needed most. And if you even wanted to shoot a T34 with ST, it would have reversed to Moscow before the shell was out. Not to mention that in earlier patches (that you are so fond of) if you shot at the crew while reloading the vehicle would abandon.
So no, it was never broken. At least to decent players.
Sturmtiger
The Sturmtiger is being adjusted to better match its performance to its cost while making it more consistent.
- Cost from 560/160 to 620/180
- Damage from 640 to 580
- Random criticals removed; now only stuns vehicles on hit
- Can no longer fire through buildings; projectile will collide with large obstacles/vehicles
- Range from 45 to 40
- Reload from 50 to 40
- Abandon chance during reload from 50% to 25%; abandon only occurs from ballistic weapons
- Veterancy requirements reduced by 33%
- Veterancy 1 NaHW Grenade far damage from 0.05 to 0.25; radius from 5 to 4.5; penetration from 23 to 15
ST has gone thru multiple rounds of nerfs over the years. It used to be even dumber than it was recently. "Played since release" lol okay bub
LMAO you got the patch notes from the 2017 update. This forum has been whining about ST even in late 2021. See the last patch to sturmtiger to realize what I am talking about.
Again you are completely wrong. They changed multiple stats, the fuck u talking about? THey nerfed its firing range a while ago, removed a bunch of criticals, reduced the damage, etc. You literally couldnt be more wrong about that
Again:
The wind up time matters for 3 meters. The distance you have to spot further than other Allied factions is pretty much exactly 3 meters, and now consider this because this is important: against a rushing enemy at top speed. 43/53 meters instead of 40/50. Then the shot of a Jackson will hit around the same point as a shot of the SU85/Firefly/basically any other tank.
That's literally what you're complaining about. Not nothing, but also not huge.
What you are describing as a "slugfest" is being ambushed by the opponent at sub 40 range. You're supposed to lose. If you properly spot for your Jackson up to range 43, you'll not have this issue.
Again, it's not nothing, but also not a huge deal. All I am asking is how you justify how this makes the Jackson really suffer given all it's advantages, especially the high mobility to keep distance.
That's pretty much non info. Panther won't fight Elefant anyway and Jackson bounces even in the video. But that's not the point of it. The point is the time delay.
True, there is definitely a point to be made. However, there is no use in arguing about technical what if scenarios for COH2. If Jackson vs Panther comes up, it will take a lot more than a first hit to declare a winner. Also, if the player on either sides has half a brain and sees he will get wreckt, he will pull back in a timely fashion, perhaps bringing a supporting infantry unit to snare the enemy. And that's just one scenario of many. How about protecting your Panther with 2 Pak40s? Does first hit timing really matter? Or the inverse scenario, 1 Jackson 2 ATGs vs 1 Panther. Will it really matter that Jackson will fire second?
COH2 is not a game about singled out events, but a general and more empirological picture.