I have a feeling that this is an l2adapt issue. Has anyone tried to use MORE than 1 mg-42 or, perhaps, a Panzerwerfer? If the brainless USF players are as stupid as you describe them, they won't handle some proper counters and positioning...
I just feel that whenever something requires more than a single MG, tank destroyer (or really any unit) to counter it, the stream of salty tears starts, and no one tries to think "how do I counter it?", everybody is just whining nonstop (ofc that applies to alliedboys too). Most balance problems are not even an issue in lower levels of play, they are just excuses for losing.
I didn't want to give any German player the satisfaction. I NEVER wanted my opponent to know he beat me. [...]
[...] One minute your Panther is destroying 307 Sherman's in a single match [...]
[...] I am sorry that you now have to know the exact feeling most allied players felt for months and months while we were getting steam rolled by you guys. Having everything blamed on "learn to play" issues and my all time favorite, "flank and pop smoke" haha. [...]
See? This is exactly what I mean. Obers in their op form resulted in a nowhere near as unbalanced state as there is now. Somebody will simply take an attribute, just any really to justify the disparity. Nobody will mention that Obers were in a tier that costs 80*1,5 fuel( or an adjusted *1,44 fuel if you factor in base income ), and there never were more than two on the field. They also could not be called in anywhere on the field, cost 50mp more than commandoes and do not have a cloak ability or really any other utility than their damage output.
Just as another parallel: There is a popular game called World of tanks. Some developers of said game have openly announced that they will purposely nerf German units as they feel an aversion to Nazis et cetera. The disparity between Soviet Union and Germany in this game is 1,6% iirc.
You see the problem is, there never was any axis dominance. You know when WFA was released and OKW was broken and OP as shit? You know who had the highest winrate? Soviets. And then when there was a Tiger Ace dominating the matches, you know who had the highest winrates? Soviets again. And then when there was CAS and OKW was enjoying 100% ammo income, you know who had the highest winrate? USF.
Also lol about you calling a 30-40% winrate difference a 'marginally larger' advantage.
The thing I feel in this forum is a big 'Nazi boogeyman' syndrome. Most evidence is ignored and most things are unbalanced because they are simply axis. When WFA was released, the stock Kubel, with no surpressing function and next to no damage output was considered op. Why? Well nobody knows.
Just as an example: the few smoke abilities Axis had was considered op and a out of jail free card, yet the numerous smoke functions on allied infantry as well as tanks is considered vital and ok. Obers at release were considered overpowered, yet we have units that have close to twice their dps as well as more models.
There is a huge disparity in cost-effectiveness ratio, and it's not to the axis favour. A 440 mp 'elite' unit that loses to a 280mp baseline infantry unit can hardly be considered elite, no? Shrecks have been nerfed because blobbing. For other factions like USF and UKF blobbing is not considered bad. And here's where the great difference is: Allied factions can easily deal with an axis blob, yet the other way around it's not so easy. Sure, everyone will say Stuka or MG, yet those are either very unavailable, or don't do a well enough job. There simply isn't a lot of playroom given to axis units and abilities by the community.
The overall situation is very concerning, especially if you compare it to games like Starcraft.
It's true, xp is tied to cost of both units. Since OKW has the most expensive units they will give vet the fastest. Add to that that OKW infantry usually loses pretty badly against Allied infantry, there's the vet benefit.