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russian armor

STG Obersoldaten

22 Sep 2019, 12:38 PM
#1
avatar of t_d_kay

Posts: 9

They look awkward with 2 STGs and 2 Kar98ks. Pls give them 2 more STGs (maybe normal, not scoped) to help them compete against Rangers and Shock Troops at medium-close range.
Sturmpioneers are decent now but I wouldn't risk loosing my expensive repair squad for dangerous frontline duties.
22 Sep 2019, 12:47 PM
#2
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Totally, what OKW needs is stg obers fighting off shock troops.
22 Sep 2019, 13:04 PM
#3
avatar of aomsinzana

Posts: 284 | Subs: 1

Another IRSTG tread FeelsBoringMan.
22 Sep 2019, 13:12 PM
#4
avatar of t_d_kay

Posts: 9

Another IRSTG tread FeelsBoringMan.

I'm sure I haven't seen any for some time now...
22 Sep 2019, 16:48 PM
#5
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

jump backJump back to quoted post22 Sep 2019, 12:38 PMt_d_kay
They look awkward with 2 STGs and 2 Kar98ks. Pls give them 2 more STGs (maybe normal, not scoped) to help them compete against Rangers and Shock Troops at medium-close range.
Sturmpioneers are decent now but I wouldn't risk loosing my expensive repair squad for dangerous frontline duties.

That would be a straight buff to the ability that is probably not needed, especially not because it 'looks awkward'. They almost completely negate cover and do decent damage. They're not in the role of super beefy assault units like Shocks and Rangers, so why should they beat them in that role?
22 Sep 2019, 16:55 PM
#6
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post22 Sep 2019, 12:38 PMt_d_kay
They look awkward with 2 STGs and 2 Kar98ks. Pls give them 2 more STGs (maybe normal, not scoped) to help them compete against Rangers and Shock Troops at medium-close range.
Sturmpioneers are decent now but I wouldn't risk loosing my expensive repair squad for dangerous frontline duties.


I think infantry sections look awkward with only 2 bren and 3 Enfield rifle, pls give 3 more bren.
22 Sep 2019, 17:13 PM
#7
avatar of Vipper

Posts: 13496 | Subs: 1


That would be a straight buff to the ability that is probably not needed, especially not because it 'looks awkward'. They almost completely negate cover and do decent damage. They're not in the role of super beefy assault units like Shocks and Rangers, so why should they beat them in that role?


That is a bit of an exaggeration they do not "almost completely negate cover". They simply have 0.9 accuracy multiplier instead of 0.5. Damage reduction still applies.
22 Sep 2019, 17:15 PM
#8
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Almost completely negate yellow cover.*
22 Sep 2019, 17:29 PM
#9
avatar of Vipper

Posts: 13496 | Subs: 1

Almost completely negate yellow cover.*

That is a more accurate description. On the other hand since the point blank mechanism kicks in at range 10 anyway the accuracy bonus is mostly effective from range 20-10 and vs garrison.
22 Sep 2019, 18:14 PM
#10
avatar of SpaceCow

Posts: 47

The real buff IRstg obers need is a fix for their animation bugs. After a while those standing death models are infuriating. And sometimes the units stop shooting out of nowhere (maybe that's just me but it looks so weird).
22 Sep 2019, 18:50 PM
#11
avatar of aerafield

Posts: 3032 | Subs: 3

jump backJump back to quoted post22 Sep 2019, 12:38 PMt_d_kay
They look awkward with 2 STGs and 2 Kar98ks. Pls give them 2 more STGs (maybe normal, not scoped) to help them compete against Rangers and Shock Troops at medium-close range.
Sturmpioneers are decent now but I wouldn't risk loosing my expensive repair squad for dangerous frontline duties.


so you're asking for overpriced panzergrenadiers?
22 Sep 2019, 19:06 PM
#12
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2



so you're asking for overpriced panzergrenadiers?

I assume he's asking for Obersoldaten with 2 IR-StGs and 2 normal ones. That's very different from Panzergrenadiere.

jump backJump back to quoted post22 Sep 2019, 17:13 PMVipper


That is a bit of an exaggeration they do not "almost completely negate cover". They simply have 0.9 accuracy multiplier instead of 0.5. Damage reduction still applies.


That's true, thanks for the correction.

My general point though still stands.
22 Sep 2019, 19:13 PM
#13
avatar of aerafield

Posts: 3032 | Subs: 3


I assume he's asking for Obersoldaten with 2 IR-StGs and 2 normal ones. That's very different from Panzergrenadiere.



ah yeah you're right I think thats what he means. I was thinking of 4 normal STGs
22 Sep 2019, 19:32 PM
#14
avatar of LoopDloop

Posts: 3053

Yeah let's give the unit that almost ignores cover, has 2 different grenades, and has great DPS at all ranges even more DPS and make it able to beat dedicated CQC infantry.
22 Sep 2019, 20:25 PM
#15
avatar of Mr. Someguy

Posts: 4928

Funny enough you could actually equip them with Volksgrenadier StG's and it'd be a damage increase of less than 1dps at close range, and a loss of 2dps at long range.
22 Sep 2019, 21:41 PM
#16
avatar of Vipper

Posts: 13496 | Subs: 1

Yeah let's give the unit that almost ignores cover, has 2 different grenades, and has great DPS at all ranges even more DPS and make it able to beat dedicated CQC infantry.

You have already cover this THE UNIT DOES NOT "almost ignores cover", and since the ST44 have very high DPS at close range one should (in most case try) to move closer than 10 where the point blank mechanism kicks in anyway.

Actually Vamp obers have no to very little advantage over LMG Ober vs heavy cover in long range.
22 Sep 2019, 21:45 PM
#17
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post22 Sep 2019, 21:41 PMVipper

You have already cover this THE UNIT DOES NOT "almost ignores cover", and since the ST44 have very high DPS at close range one should (in most case try) to move closer than 10 where the point blank mechanism kicks in anyway.

Actually Vamp obers have no to very little advantage over LMG Ober vs heavy cover in long range.

Helps against garrisons doesn't it?
22 Sep 2019, 21:48 PM
#18
avatar of Vipper

Posts: 13496 | Subs: 1


Helps against garrisons doesn't it?

Yes, 0.9 accuracy vs instead 0.55 for the 2 ST44. Damage reduction still applies.
22 Sep 2019, 22:20 PM
#19
avatar of elnur009

Posts: 54

I never understood ober stgs, you get doctrinal weapon upgrade which already has better/good alternative like lmg
maybe they should buff it or merge with other doctrinal ability and add more useful thing (maybe mp40 upgrade from fire storm, it fits theme)
22 Sep 2019, 22:50 PM
#20
avatar of thedarkarmadillo

Posts: 5279

I never understood ober stgs, you get doctrinal weapon upgrade which already has better/good alternative like lmg
maybe they should buff it or merge with other doctrinal ability and add more useful thing

Merge with infiltration nades and tie them together. Stgs grant unparalleled building clearing without it being over saturated. With a change like that you could even remove the +5mu that DEVISTATED the commander and actually take a look at the uncounterable 2 click recon.
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