STG Obersoldaten
Posts: 9
Sturmpioneers are decent now but I wouldn't risk loosing my expensive repair squad for dangerous frontline duties.
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Posts: 284 | Subs: 1
Posts: 9
Another IRSTG tread FeelsBoringMan.
I'm sure I haven't seen any for some time now...
Posts: 3114 | Subs: 2
They look awkward with 2 STGs and 2 Kar98ks. Pls give them 2 more STGs (maybe normal, not scoped) to help them compete against Rangers and Shock Troops at medium-close range.
Sturmpioneers are decent now but I wouldn't risk loosing my expensive repair squad for dangerous frontline duties.
That would be a straight buff to the ability that is probably not needed, especially not because it 'looks awkward'. They almost completely negate cover and do decent damage. They're not in the role of super beefy assault units like Shocks and Rangers, so why should they beat them in that role?
Posts: 1220 | Subs: 1
They look awkward with 2 STGs and 2 Kar98ks. Pls give them 2 more STGs (maybe normal, not scoped) to help them compete against Rangers and Shock Troops at medium-close range.
Sturmpioneers are decent now but I wouldn't risk loosing my expensive repair squad for dangerous frontline duties.
I think infantry sections look awkward with only 2 bren and 3 Enfield rifle, pls give 3 more bren.
Posts: 13496 | Subs: 1
That would be a straight buff to the ability that is probably not needed, especially not because it 'looks awkward'. They almost completely negate cover and do decent damage. They're not in the role of super beefy assault units like Shocks and Rangers, so why should they beat them in that role?
That is a bit of an exaggeration they do not "almost completely negate cover". They simply have 0.9 accuracy multiplier instead of 0.5. Damage reduction still applies.
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Posts: 13496 | Subs: 1
Almost completely negate yellow cover.*
That is a more accurate description. On the other hand since the point blank mechanism kicks in at range 10 anyway the accuracy bonus is mostly effective from range 20-10 and vs garrison.
Posts: 47
Posts: 3032 | Subs: 3
They look awkward with 2 STGs and 2 Kar98ks. Pls give them 2 more STGs (maybe normal, not scoped) to help them compete against Rangers and Shock Troops at medium-close range.
Sturmpioneers are decent now but I wouldn't risk loosing my expensive repair squad for dangerous frontline duties.
so you're asking for overpriced panzergrenadiers?
Posts: 3114 | Subs: 2
so you're asking for overpriced panzergrenadiers?
I assume he's asking for Obersoldaten with 2 IR-StGs and 2 normal ones. That's very different from Panzergrenadiere.
That is a bit of an exaggeration they do not "almost completely negate cover". They simply have 0.9 accuracy multiplier instead of 0.5. Damage reduction still applies.
That's true, thanks for the correction.
My general point though still stands.
Posts: 3032 | Subs: 3
I assume he's asking for Obersoldaten with 2 IR-StGs and 2 normal ones. That's very different from Panzergrenadiere.
ah yeah you're right I think thats what he means. I was thinking of 4 normal STGs
Posts: 3053
Posts: 4928
Posts: 13496 | Subs: 1
Yeah let's give the unit that almost ignores cover, has 2 different grenades, and has great DPS at all ranges even more DPS and make it able to beat dedicated CQC infantry.
You have already cover this THE UNIT DOES NOT "almost ignores cover", and since the ST44 have very high DPS at close range one should (in most case try) to move closer than 10 where the point blank mechanism kicks in anyway.
Actually Vamp obers have no to very little advantage over LMG Ober vs heavy cover in long range.
Posts: 5279
You have already cover this THE UNIT DOES NOT "almost ignores cover", and since the ST44 have very high DPS at close range one should (in most case try) to move closer than 10 where the point blank mechanism kicks in anyway.
Actually Vamp obers have no to very little advantage over LMG Ober vs heavy cover in long range.
Helps against garrisons doesn't it?
Posts: 13496 | Subs: 1
Helps against garrisons doesn't it?
Yes, 0.9 accuracy vs instead 0.55 for the 2 ST44. Damage reduction still applies.
Posts: 54
maybe they should buff it or merge with other doctrinal ability and add more useful thing (maybe mp40 upgrade from fire storm, it fits theme)
Posts: 5279
I never understood ober stgs, you get doctrinal weapon upgrade which already has better/good alternative like lmg
maybe they should buff it or merge with other doctrinal ability and add more useful thing
Merge with infiltration nades and tie them together. Stgs grant unparalleled building clearing without it being over saturated. With a change like that you could even remove the +5mu that DEVISTATED the commander and actually take a look at the uncounterable 2 click recon.
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