Panzerfusiliers pros
- Have at nade with better range and not tier locked
..................................................
and thats it for pros,realy what the fuck
Cons
- 280 manpower cost
- Supposed to be long range unit but loses to every 280 mp unit at ANY range
- No sandbags
some *meh* facts
They actually better than folks at along range around 2x times,but not enough to beat rifleman or section, also worse at mid and just unimaginable bad in close ranges
Because of 280 mp cost and ineffectiveness forces you to make 4 of them to be able to do at least something,that breaks timings for tec up
You will find yourself fighting M20 with only 4 fusis most of times,with AT in queue or tier building
Like wine,gets better over time
pros
- Great panzerschreck upgrade,deletes any light from the game except those with suppression,one of the best at squad in game(rangers still better,but cost more,so actually can be considered best of the best)
- With G43 NOW they become a little better then volks at long range,and significantly better at mid/close(stg upgrade considered)also 6th model helps
- After vet2 AT nade becomes best in the game in term of range,really easy to throw out
cons
- Experience is a great teacher,but doesn't tell how to build sandbags
- Munition eater,just forger about throwing nades if you want those g43 or schecks
*meh* facts
if early game went bad,you will be stuck with outclassed infantry without upgrades
if you go full worthless mode and actually build 3-4 fusis,there is no way you going to upgrade them all
There is no reason them to be 0CP T0 since they perform bad in early game and alternative volks are way better
Right now there is only one reason to bring them early,m3 scout car or universal carrier,but for that reason okw have T0 AT gun
Add kar damage to match volks,from 10 to 12 or more,until they beat rifleman at long and be more or less even with sections,since their advantage and disadvantage comes from rate of fire,they still gonna lose close range with rifleman or section
Another way is to make default squad size 6 again(problems with pschreck incoming) so they will perform better without stats changing
And last lock them under tier or cp applying both changes above