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Let's talk about the scott

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10 Dec 2018, 22:14 PM
#101
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post10 Dec 2018, 21:50 PMGrumpy
Most of the other players that are calling for the nerf have similarly balanced player cards.


So if you're like a blatent fanboi (like I am) your opinion is invalid, but as you said, those with "balanced" playercards are calling for it as well, does their unbiased opinion not count?

10 Dec 2018, 22:17 PM
#102
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post10 Dec 2018, 21:45 PMddd
You are right i have the feeling you came here for the sake of arguing. Please if you dont want to answer any question dont reply more.


I answered your question, you originally seemed confused to as why someone could could support a unit with high dps (supposedly) like the Stuka or pwerfer. And that's because those units die in one shot. You then got confused.
10 Dec 2018, 22:18 PM
#103
avatar of Array
Donator 11

Posts: 609

Now we can lock the thread I think
10 Dec 2018, 22:26 PM
#104
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

We getting there don't worry Array :D

But yeah keep it on the scott please :)
ddd
10 Dec 2018, 22:43 PM
#105
avatar of ddd

Posts: 528 | Subs: 1



I answered your question, you originally seemed confused to as why someone could could support a unit with high dps (supposedly) like the Stuka or pwerfer. And that's because those units die in one shot. You then got confused.


Im still confused why you are arguing with me when we already concluded that you dont want scott to be nerfed. You came into discussion and started pointing out that stuka dies in one shot. Seriously dude find another discussion partner if you want to talk about "extended unit dynamics". As of now we concluded that scott and pwerfer/stuka dont need nerfs so everyone can go home.
10 Dec 2018, 22:52 PM
#106
avatar of Widerstreit

Posts: 1392

We don't get the point that it doesn't need a nerf.

But many people would like to see a change on it. So it becomes more an artillery unit, instead of a sniper.
11 Dec 2018, 02:07 AM
#107
avatar of Grumpy

Posts: 1958



So if you're like a blatent fanboi (like I am) your opinion is invalid, but as you said, those with "balanced" playercards are calling for it as well, does their unbiased opinion not count?



I'm honestly not sure if the opinion of anyone here counts, other than Miragefla's.

As for the 1v1 players, their ranks were in the low 100's. I would take their opinion with a little bit of skepticism. The 1v1 rankings are pretty stratified. There is a big difference in skill between people in the top 30-50 and someone in the low 100's. My best rankings in 1v1 were in the upper 200's/lower 300's. When I would play a 100 level player, I'd usually lose, but a lot of the games were close. When automatch would take too long and decide to place me against a top 10 player, it was a completely different game. Most of the time I would be out-positioned so badly that the game would be lost at the 10-15 minute mark. However, sometimes they would decide to test some troll strategy. Von Ivan once built 3-4 raketens against and used them to cap like crazy. It worked well for me until he decided to stop messing around when he was down to 200 vp's. He then completely wrecked me in the first serious battle. I could have came here and started a thread "Raketens OP", but they aren't. In the same manner, I don't think that Scotts are OP.

Lastly, USF's early and mid game aren't in good shape. While the tech changes may help, it seems way too early to be asking for nerfs to a faction that hasn't even been shown to be competitive yet.

11 Dec 2018, 02:23 AM
#108
avatar of United

Posts: 253

I dont think Scott should be reworked because someone in 2v2 can win games with them.
11 Dec 2018, 02:23 AM
#109
avatar of dk828315

Posts: 88

Well, I (and most people who agree with me here) just want to see the Scott better at barraging and not sniping squads like a sniper on steroids, people hated the old Leig for exactly that.

And here we go again with the rocket artillery, you hear the firing sound, you move somewhere else, you avoid most damage. For the panzerwerfer, maybe some rockets will hit your units out of sheer RNG but the for the stuka, you basically (usually) avoid all damage by strafing your blob or moving your weapon teams (it fires in a line after all). They hit hard, sure, but only against static targets like Brit's emplacements or poorly microed weapon teams and blobs.
11 Dec 2018, 04:20 AM
#110
avatar of Grumpy

Posts: 1958

Well, I (and most people who agree with me here) just want to see the Scott better at barraging and not sniping squads like a sniper on steroids, people hated the old Leig for exactly that.

And here we go again with the rocket artillery, you hear the firing sound, you move somewhere else, you avoid most damage. For the panzerwerfer, maybe some rockets will hit your units out of sheer RNG but the for the stuka, you basically (usually) avoid all damage by strafing your blob or moving your weapon teams (it fires in a line after all). They hit hard, sure, but only against static targets like Brit's emplacements or poorly microed weapon teams and blobs.


...and with this statement we should probably be done here. You came here complaining about double Scotts, which I've never seen an elite player complain about, and ended it with implying that only noobs get wrecked by the Walking Stuka, which is ironic because one of the games in the 2v2 finals last weekend was turned, in part, by a pair of Walking Stukas. Maybe you can offer your rocket micro training to them since it is so good.
11 Dec 2018, 09:08 AM
#111
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post11 Dec 2018, 02:07 AMGrumpy


I'm honestly not sure if the opinion of anyone here counts, other than Miragefla's.

As for the 1v1 players, their ranks were in the low 100's. I would take their opinion with a little bit of skepticism. The 1v1 rankings are pretty stratified. There is a big difference in skill between people in the top 30-50 and someone in the low 100's. My best rankings in 1v1 were in the upper 200's/lower 300's. When I would play a 100 level player, I'd usually lose, but a lot of the games were close. When automatch would take too long and decide to place me against a top 10 player, it was a completely different game. Most of the time I would be out-positioned so badly that the game would be lost at the 10-15 minute mark. However, sometimes they would decide to test some troll strategy. Von Ivan once built 3-4 raketens against and used them to cap like crazy. It worked well for me until he decided to stop messing around when he was down to 200 vp's. He then completely wrecked me in the first serious battle. I could have came here and started a thread "Raketens OP", but they aren't. In the same manner, I don't think that Scotts are OP.

Lastly, USF's early and mid game aren't in good shape. While the tech changes may help, it seems way too early to be asking for nerfs to a faction that hasn't even been shown to be competitive yet.


It is a forum everyone's one opinion counts.

Else yours does not count either so why post it.

Now lets try to talk about scott and not who claimed what.
12 Dec 2018, 01:28 AM
#112
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Scott is in just the right place IMO. If it's getting changed at all, I would say nerf it and move it to captain (part 2, or whatever we're calling the second tier upgrade).

Having it arrive earlier but with less power as to not punch too hard for it's time would be kinda nice. Sometimes i feel like it's too late to get one even when I could really use it. They can be hard to keep alive if you don't have any real tanks to keep it protected.
12 Dec 2018, 04:08 AM
#113
avatar of FelixTHM

Posts: 503 | Subs: 1

jump backJump back to quoted post11 Dec 2018, 02:07 AMGrumpy


I'm honestly not sure if the opinion of anyone here counts, other than Miragefla's.

As for the 1v1 players, their ranks were in the low 100's. I would take their opinion with a little bit of skepticism. The 1v1 rankings are pretty stratified. There is a big difference in skill between people in the top 30-50 and someone in the low 100's. My best rankings in 1v1 were in the upper 200's/lower 300's. When I would play a 100 level player, I'd usually lose, but a lot of the games were close. When automatch would take too long and decide to place me against a top 10 player, it was a completely different game. Most of the time I would be out-positioned so badly that the game would be lost at the 10-15 minute mark. However, sometimes they would decide to test some troll strategy. Von Ivan once built 3-4 raketens against and used them to cap like crazy. It worked well for me until he decided to stop messing around when he was down to 200 vp's. He then completely wrecked me in the first serious battle. I could have came here and started a thread "Raketens OP", but they aren't. In the same manner, I don't think that Scotts are OP.

Lastly, USF's early and mid game aren't in good shape. While the tech changes may help, it seems way too early to be asking for nerfs to a faction that hasn't even been shown to be competitive yet.



I'm not sure how you decided on where the "cutoff mark" is for a player whose opinion counts. Most players in the 100s and 200s understand the game mechanics and general strategy of the game, but don't have the micromanagement ability to climb higher.

In any case you are indeed correct that the 1v1 rankings are highly stratified - at rank 100 or so, I struggle terribly against top 50 players because their micro is much better, and meanwhile (contrary to your experience) I've never had a single close game against someone in the 300s because my micro is much better.

The problem though is that you dreamt up a scenario in which rank 100 players were losing badly to Scotts plays and hence claiming that it is too strong. I could do the same hypothetical BS and imagine that you lost a Scott to a single Panzershreck squad, and hence think the Scott isn't good at all.

I use Scott-Jackson-Pershing every single USF game - it might be a playstyle issue because I can get careless with my rocket artillery (which dies to 1 rak shot), but the Scott never dies, so that's why I rate the Scott highly. And I do think that's the general thrust of most arguments about the Scott - it's very low on micro-tax since it has deadly auto-fire with good range, and gets away from trouble extremely easily because it has a light tank's speed and needs 3 shots from a tank or at gun to kill.
12 Dec 2018, 04:08 AM
#114
avatar of distrofio

Posts: 2358

jump backJump back to quoted post11 Dec 2018, 04:20 AMGrumpy


...You came here complaining about double Scotts, which I've never seen an elite player complain about, and ended it with implying that only noobs get wrecked by the Walking Stuka, which is ironic because one of the games in the 2v2 finals last weekend was turned, in part, by a pair of Walking Stukas. Maybe you can offer your rocket micro training to them since it is so good.

Does being ironic-ception count as offtopic?
I mean, why on earth do you compare totally DIFFERENT units (rocket arty is meant to hit hard and fast, but scotts are like a premium mortarHT) on their performance/result ingame?
Scott are as effective in their role that they also do other roles (indirect fire, support other units and also snipe infantry), with and without skill. But on top of that they have quite a few survival tricks and im not going to count the smoke barrage.
Being said that, how can you possibly defend its overperformance? Is it meant to be "that" good? Why would it be?
Scotts are not brumbarrs neither, they support other units and can make some good damage to infantry too. They are a special unit if you ask me, balance them in their own terms.


I can see 2 possible ways to get into a concensus, the first one make scotts like any other rocket arty: remove their autofire and improve their barrages. The other one, remove the sniping capability of scotts: slow its bullet travel speed, make it par with StuG-E, tweak fuel cost if neccesary. Or make them more like any other motorized mortar.

12 Dec 2018, 05:23 AM
#115
avatar of Grumpy

Posts: 1958



I'm not sure how you decided on where the "cutoff mark" is for a player whose opinion counts. Most players in the 100s and 200s understand the game mechanics and general strategy of the game, but don't have the micromanagement ability to climb higher.

In any case you are indeed correct that the 1v1 rankings are highly stratified - at rank 100 or so, I struggle terribly against top 50 players because their micro is much better, and meanwhile (contrary to your experience) I've never had a single close game against someone in the 300s because my micro is much better.

The problem though is that you dreamt up a scenario in which rank 100 players were losing badly to Scotts plays and hence claiming that it is too strong. I could do the same hypothetical BS and imagine that you lost a Scott to a single Panzershreck squad, and hence think the Scott isn't good at all.

I use Scott-Jackson-Pershing every single USF game - it might be a playstyle issue because I can get careless with my rocket artillery (which dies to 1 rak shot), but the Scott never dies, so that's why I rate the Scott highly. And I do think that's the general thrust of most arguments about the Scott - it's very low on micro-tax since it has deadly auto-fire with good range, and gets away from trouble extremely easily because it has a light tank's speed and needs 3 shots from a tank or at gun to kill.


You're reading way too much into the reply to Hoshi's question. All I meant is that I don't know who decides what gets into a patch and what doesn't. I somewhat assumed that Miragefla has some input because I thought he was part of the group that is actively working on the patch, but don't even know that for certain. I should've worded it better and wasn't trying to insult anyone.
12 Dec 2018, 05:30 AM
#116
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post12 Dec 2018, 05:23 AMGrumpy


You're reading way too much into the reply to Hoshi's question. All I meant is that I don't know who decides what gets into a patch and what doesn't. I somewhat assumed that Miragefla has some input because I thought he was part of the group that is actively working on the patch, but don't even know that for certain. I should've worded it better and wasn't trying to insult anyone.


Typically its a group of 1v1 and 2v2 top players who are part of the patch team.
12 Dec 2018, 08:58 AM
#117
avatar of Vipper

Posts: 13496 | Subs: 1

Scott is in just the right place IMO. If it's getting changed at all, I would say nerf it and move it to captain (part 2, or whatever we're calling the second tier upgrade).

Having it arrive earlier but with less power as to not punch too hard for it's time would be kinda nice. Sometimes i feel like it's too late to get one even when I could really use it. They can be hard to keep alive if you don't have any real tanks to keep it protected.

That is simply incorrect.

Scott have some of the best defensive properties that include:
400 HP
19 size
7 speed
40 Rotate
Defensive smoke
barrage on the move

Now if you are talking about a situation where one's opponent has tanks and one does not have any AT to counter that is actually bad play and not an issue with Scott.
12 Dec 2018, 09:41 AM
#118
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post12 Dec 2018, 08:58 AMVipper



Now if you are talking about a situation where one's opponent has tanks and one does not have any AT to counter that is actually bad play and not an issue with Scott.


Play more USF then.
12 Dec 2018, 09:47 AM
#119
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post12 Dec 2018, 09:41 AMEsxile



Play more USF then.

The number of my game with USF is irrelevant to the Performance of the Scott and especially it defensive properties. I also happen to have around 800 games as USF.

Turning balance issues into personal issues is non constructive and I would suggest you avoid it.
12 Dec 2018, 10:08 AM
#120
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post12 Dec 2018, 09:47 AMVipper

The number of my game with USF is irrelevant to the Performance of the Scott and especially it defensive properties. I also happen to have around 800 games as USF.

Turning balance issues into personal issues is non constructive and I would suggest you avoid it.


You're the one turning balance issues into your personal issue to understand the basic of each faction.
If you say something stupid, I'll not blame the balance or the game, but say you said something stupid.

In this case I've been kind enough to tell you to play more with USF instead and not being so affirmative with your opinion. Because if your 800 games with USF would have been enough for you to understand the game mechanisms, you'll have see that USF isn't design around having AT capability every time available and thus USF units need to be design with this aspect, especially when they are only available late game.

This may change with the new patch but at the moment, there is nothing evident that shows the Scott over value a Pz4 that comes a couple of minutes later with the same AI potential once upgraded with in addition strong AT capability.


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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
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03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM

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