If community commanders come around again,
USF:
another Pershing commander
UKF:
elite infantry
Another Valentine
Sov:
Heavy AT troops
OKW
non moving LMG troops
Ost:
Elite infantry
Jagdpanzer
Great ideas All of them actually.
Posts: 1351
If community commanders come around again,
USF:
another Pershing commander
UKF:
elite infantry
Another Valentine
Sov:
Heavy AT troops
OKW
non moving LMG troops
Ost:
Elite infantry
Jagdpanzer
Posts: 208
It is really cool Looking at the stats, though, I'd make this panzer actually a bit cheaper than ost p4 fuelwise (100 probably) to make players really produce lots of them and those longer repairs would make it not a great investment in the long run. If possible I would even make it unrepairable above 80-90% to make it even more fun (if that is possible to code of course).
Posts: 1351
It already arrives 60 fuel earlier, because it doesn't require Panzer Authorization. I considered making it cheaper, but figured that in combination with it arriving earlier than any other medium armour would make it too powerful.
I wanted to avoid giving it different stats, as the general rule of thumb for reused vehicles in CoH2 (OH Panzer IV, M10, M5 Halftrack, etc.) is that they have the same base stats. Making it unrepairable above certain threshold is probably impossible - a better solution would be to just give it 80-90% HP of regular Panzer IV, but as I mentioned before, it would go against the rule of thumb.
Thanks for sharing your thoughts in detail!
Posts: 3588 | Subs: 3
Posts: 208
Difficult not to agree with you here. I just would love to see the battlefield with many of those vehicles, but you are probably right that 60 fuel earlier may be just enough. Have you thought of call in osttroppen models as volksturm units to add them somewhere in the doctrine?
Posts: 17914 | Subs: 8
I really hope we get round 2 on community commanders:
OKW: Pak40, Tellers,bunkers,butterfly bombs, heavy fortifications
Ostheer: Reconnaisance Doctrine with Panzerfusiliers, Puma, Spotting scopes, plane recon and camouflage.
Posts: 3588 | Subs: 3
At this point, you might want to just switch factions instead of blurring last lines between them.
Posts: 1351
I actually got the campaign refugee models for those (dude in green jackets), but while they would fit thematically ("Desperate Measures" after all), they wouldn't really fit gameplay-wise. As is, this commander is primarily about pumping out and supporting cheap and unreliable armour, secondarily about being on the defensive when you repair them.
Posts: 321
Great idea
Posts: 810
Posts: 379 | Subs: 1
Posts: 1614 | Subs: 3
I don't know how this thread was revived, but I still demand a King Tiger for Ostheer.
Posts: 379 | Subs: 1
I made this concept a while back:
Fortified Armor is a good revamp candidate considering Jaeger Armor will remain the dominant Elefant commander anyway. Looking back at it, it would probably a bit too cancerous with the recon + arty combo, considering the other abilities are already strong, so just imagine the Recon plane being like entrenching tools or something.
Posts: 40
I made this concept a while back:
Fortified Armor is a good revamp candidate considering Jaeger Armor will remain the dominant Elefant commander anyway. Looking back at it, it would probably a bit too cancerous with the recon + arty combo, considering the other abilities are already strong, so just imagine the Recon plane being like entrenching tools or something.
Posts: 1614 | Subs: 3
Konistiger with panzer tactician? hELL YEs, IMMORTAL SUPERHEAVY
(might be op since OKW has to invest more resources in tech buildings than ostheer tho)
Posts: 1220 | Subs: 1
Posts: 789
Posts: 857 | Subs: 2
Posts: 13496 | Subs: 1
I think a new round of commander reworks would offer more for the game than new commanders. Its really hard to designnew commanders without new abilities/ new units.
But 2 reworks for every faction would be really nice!
Just look athe suggestions in this thread:
https://www.coh2.org/topic/101020/6-changes-to-improve-wehrmacht-commanders-thematically/page/6
I really believe that there are even more than 2 proposals to make lackluster wehr commanders better.
Posts: 556
This is an ideal of mine, insprited by 9th Royal tank regiment, one of the fist units to be equiped with churchill tank and participated in many major opertions on the westen front.
ROYAL TANK REGIMENT: Focus on heavy armor gameplay for AI support.
0CP - Close support tank: Upgrade for churchill heavy tank to act as close support tank. Cost 100mp - 15fu, give the churchill tank gun frofile of the 105mm sherman dozer. IRL, This represent the churchill Mk VIII CS tank - a churchill mk VII gun tank refitted with 95mm howizer. In game,this upgrade offer strong AI power on a verry durrable platfom, can combine with AT support from firefly and command vehicle aura to form a very strong armour formation.
*NOTE: this upgade can be consider bettwen 105 dozer gun profile, or swich-able HE round like sherman 75.
1CP - Recovery sapper: Further support armour play with bonus repair speed, built in sweeper and can salvage wrecks to make up loses.
3CP - Designated command vehicle: Provide air recon and buff for armour formation.
6CP - Vehicle crew repair: To qickly push those damaged heavy tank back in to action.
10CP - Precision Barrage: Taken from cancer regiment. This is a good ability that currently being wasted by staying only in a dead commander.
8 | |||||
17 | |||||
10 | |||||
1 | |||||
1 |