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Vanilla factions´s repair rate

26 Apr 2017, 13:32 PM
#1
avatar of Dangerous-Cloth

Posts: 2066

The vanilla faction´s repair rates are just too slow compared to the newer factions. Repairing an IS2 or a Tiger takes ages upon ages. This in my opinion broken feature is especially punishing in 2v2 and up where you spend ages repairing your tanks as Ostheer and Soviets to eventually rumble your way back up to the front line and see that shiney Perhsing, Sherman, Cromwell, Comet or OKW Panther/P4/JP4/Command Panther back on the line waiting for you fully repaired.

Now I don't know about any of you, but I would love to see the newer faction's repair rates get nerfed to Vanilla faction's repair rates. As of now it is a shitfest. I have had so many games as both Soviets and Ostheer where I simply got out repaired...
26 Apr 2017, 13:43 PM
#2
avatar of Vipper

Posts: 13496 | Subs: 1

I agree and included this in the "inconsistencies need fixing thread".

To make thing even worse WFA engineering are better fighting units and vet faster further increasing the repair speed....

Imo minesweepers should take all weapon slots, be the only sources of repair speed veterancy and provide XP with repair done units.

Then engineers will become either fight oriented or repair oriented.
26 Apr 2017, 13:47 PM
#3
avatar of Intelligence209

Posts: 1124

Yea I agree. Or would like to see the mine sweeper package act like OKWs and increase repair speed. I know that soviet engineers once vetted repair at a decent speed. And cons are able to rep with some doctrines.

Brings us back to the question on maybe letting OH/SU engineers gain experience with mines...
26 Apr 2017, 13:59 PM
#4
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

As I suggested a few months ago, I think that repairing should grant XP. If all repair abilities are nerfed to EFA levels, that could be a viable way to vet engineer units and help them reach vet 2 to increase their repair speed.
26 Apr 2017, 14:03 PM
#5
avatar of Mr.Smith

Posts: 2636 | Subs: 17

We wanted to normalize repair speeds across faction by nerfing it down to EFA levels. We tried really hard to do this, as this would help act as a safeguard vs UKF and, in particular, OKW super-OP late-game. Unfortunately, we didn't manage to include a fix to this disparity for GCS.

Repair speeds for EFA factions work like this:
- 1.6 at Vet0 (per entity)
- 2.6 at Vet2 (per entity)

Sturmpioneers, which only cost 50% more MP to field than Pioneers repair as follows:
- 3 at Vet0 (4, with minesweeper)
- 4 at Vet2 (5, with minesweeper)

Thus, by only paying 50% more than other faction engineers you get:
- 150% faster repair rates at Vet0 (minesweeper package & Vet0 repairs)
- You don't have to worry about maintaining your veterancy to keep adequate repair speed
- You have a capable combat squad on top of that

(OKW also has MechHQ which repairs at a rate of 3, but has 3 entities, however. Given how OP Sturmpioneer repair is, MechHQ repairs are redundant).

USF Vehicle crews are OK, and they follow that curve. With WBP they have been toned down as they can't get to Vet2 that easily anymore.

Rear Echelons and Sappers, however, repair as follows:
- 2 at Vet0
- 3 at Vet2
Sappers get an extra of +2 repair speed (additive) with the Heavy Sapper upgrade (Anvil)

If repair speeds would get normalized, we would change things as follows:

Sturmpioneer repair speed:
- 2.4 at Vet0
- 3.9 at Vet2
- Minesweeper upgrade no longer affects repair speeds

Rear Echelons/Sappers:
- 1.6 at vet0
- 2.6 at Vet2
- (5-man squads should come as 4-man squads on the field so that you don't get sapper models for free)
- Heavy Sapper upgrade bonus reduced from 2 to 1.3

(OKW can keep their MechHQ as is, to allow for non-popcap heavy repairs for players that gave up healing to get MechHQ)
26 Apr 2017, 14:24 PM
#6
avatar of Leo251

Posts: 311

It would be really great if this repair rates could be normalized. It doesnt matter if it is toned down to Pios level or tonned up to Sappers levels. The fact is that this should be equal in the 5 factions.

IMO the only units that should repair slower than the normal engis are the USF tank crews.
26 Apr 2017, 14:35 PM
#7
avatar of boc120

Posts: 245

Mr. Smith, hopefully your plan can get implemented in a soon-upcoming patch.
26 Apr 2017, 15:16 PM
#8
avatar of PanzerGeneralForever

Posts: 1072

26 Apr 2017, 15:39 PM
#9
avatar of Mr.Smith

Posts: 2636 | Subs: 17

What prevented these ideas from getting in the patch?


Scope™

We are given very limited options about which units we are allowed to touch, and which we aren't. That's probably to prevent too many changes done at once from alienating the entire player-base. Smaller changes means that players will have an easier time adapting, which will make future balance concerns more visible, earlier.

Welcome back :)
26 Apr 2017, 17:24 PM
#10
avatar of Dangerous-Cloth

Posts: 2066

good stuff


God I like this!
26 Apr 2017, 17:38 PM
#11
avatar of Cafo

Posts: 245

+1 to nerfing the non vanilla factions repair speeds
26 Apr 2017, 20:41 PM
#12
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post26 Apr 2017, 17:38 PMCafo
+1 to nerfing the non vanilla factions repair speeds

+1 :D
26 Apr 2017, 23:26 PM
#13
avatar of Mistah_S

Posts: 851 | Subs: 1

26 Apr 2017, 23:41 PM
#14
avatar of PanzerGeneralForever

Posts: 1072

Also +1 to not nerfing the vanilla faction repair speeds.
27 Apr 2017, 02:52 AM
#15
avatar of Kothre

Posts: 431

Oh God, please do not nerf repair speeds of the newer factions down to pitiful EFA levels. Just normalize them with WFA or meet somewhere in the middle. I don't know about you guys, but I have never once thought "God, I sure wish my sturmpios repaired slower. I hate having intense, fast-paced games with lots of tank combat." Hell, not even back during the initial release of the game did I think "Golly gee, Soviet engies repair at the perfect rate! I love spending half the game repairing T34s!"

Man, only on forums would people ever advocate returning everything to pitiful Soviet repair speeds. No, just no. Please God no. If you do do this (please no), at least give engies veterancy for repairing.
27 Apr 2017, 03:14 AM
#16
avatar of LoopDloop

Posts: 3053

We wanted to normalize repair speeds across faction by nerfing it down to EFA levels. We tried really hard to do this, as this would help act as a safeguard vs UKF and, in particular, OKW super-OP late-game. Unfortunately, we didn't manage to include a fix to this disparity for GCS.

Repair speeds for EFA factions work like this:
- 1.6 at Vet0 (per entity)
- 2.6 at Vet2 (per entity)

Sturmpioneers, which only cost 50% more MP to field than Pioneers repair as follows:
- 3 at Vet0 (4, with minesweeper)
- 4 at Vet2 (5, with minesweeper)

Thus, by only paying 50% more than other faction engineers you get:
- 150% faster repair rates at Vet0 (minesweeper package & Vet0 repairs)
- You don't have to worry about maintaining your veterancy to keep adequate repair speed
- You have a capable combat squad on top of that

(OKW also has MechHQ which repairs at a rate of 3, but has 3 entities, however. Given how OP Sturmpioneer repair is, MechHQ repairs are redundant).

USF Vehicle crews are OK, and they follow that curve. With WBP they have been toned down as they can't get to Vet2 that easily anymore.

Rear Echelons and Sappers, however, repair as follows:
- 2 at Vet0
- 3 at Vet2
Sappers get an extra of +2 repair speed (additive) with the Heavy Sapper upgrade (Anvil)

If repair speeds would get normalized, we would change things as follows:

Sturmpioneer repair speed:
- 2.4 at Vet0
- 3.9 at Vet2
- Minesweeper upgrade no longer affects repair speeds

Rear Echelons/Sappers:
- 1.6 at vet0
- 2.6 at Vet2
- (5-man squads should come as 4-man squads on the field so that you don't get sapper models for free)
- Heavy Sapper upgrade bonus reduced from 2 to 1.3

(OKW can keep their MechHQ as is, to allow for non-popcap heavy repairs for players that gave up healing to get MechHQ)

Lol balanced. Rear echelons suck balls in combat though, and I'm pretty sure here 25 to reinforce.
27 Apr 2017, 03:48 AM
#17
avatar of Grumpy

Posts: 1958

The vanilla faction´s repair rates are just too slow compared to the newer factions. Repairing an IS2 or a Tiger takes ages upon ages. This in my opinion broken feature is especially punishing in 2v2 and up where you spend ages repairing your tanks as Ostheer and Soviets to eventually rumble your way back up to the front line and see that shiney Perhsing, Sherman, Cromwell, Comet or OKW Panther/P4/JP4/Command Panther back on the line waiting for you fully repaired.

Now I don't know about any of you, but I would love to see the newer faction's repair rates get nerfed to Vanilla faction's repair rates. As of now it is a shitfest. I have had so many games as both Soviets and Ostheer where I simply got out repaired...


+1 on nerfing OKW, UKF, and USF repair rates to Ost levels. However, it should be all three of them and not just UKF and USF. I'd bet that the balance team does eventually nerf UKF, USF, and the sturmpio but not the repair from the mechanized truck. The logic behind that is utter bullshit and will further imbalance team games, but team games aren't a priority.
27 Apr 2017, 05:01 AM
#18
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1


If repair speeds would get normalized, we would change things as follows:

Sturmpioneer repair speed:
- 2.4 at Vet0
- 3.9 at Vet2
- Minesweeper upgrade no longer affects repair speeds

Rear Echelons/Sappers:
- 1.6 at vet0
- 2.6 at Vet2
- (5-man squads should come as 4-man squads on the field so that you don't get sapper models for free)
- Heavy Sapper upgrade bonus reduced from 2 to 1.3

(OKW can keep their MechHQ as is, to allow for non-popcap heavy repairs for players that gave up healing to get MechHQ)


This doesn't seem to be normalised since ost and soviets would remain the same and okw would still have the highest repair speed of all factions (50% faster than ost/soviet repairs in addition to mech repairs) for no particular reason. Why not tone all repairs down to ost/soviet levels (afterall ost is the gold standard)? I'm sure there would be a way to address the 5th entity in ukf and usf squads somehow to allow for equal repair speeds.

Additionally it is also a lot harder for any other builder to reach vet 2 since they're not combat units and mine sweepers further cut down their limited combat viability.

One of the main issues against okw is that if you do not manage to kill a tank it will be back in no time repaired while any heavily damaged ost/soviet tank will be off the field considerably longer which is better in my book since it at least rewards having dealt the damage.
27 Apr 2017, 08:25 AM
#19
avatar of Mr.Smith

Posts: 2636 | Subs: 17



This doesn't seem to be normalised since ost and soviets would remain the same and okw would still have the highest repair speed of all factions (50% faster than ost/soviet repairs in addition to mech repairs) for no particular reason. Why not tone all repairs down to ost/soviet levels (afterall ost is the gold standard)? I'm sure there would be a way to address the 5th entity in ukf and usf squads somehow to allow for equal repair speeds.

Additionally it is also a lot harder for any other builder to reach vet 2 since they're not combat units and mine sweepers further cut down their limited combat viability.

One of the main issues against okw is that if you do not manage to kill a tank it will be back in no time repaired while any heavily damaged ost/soviet tank will be off the field considerably longer which is better in my book since it at least rewards having dealt the damage.


Sturmpios cost 50% extra MP. Therefore, they should repair 50% faster. Otherwise, OKW will fall too far back. MechHQ would be kinda balanced because Sturmpioneer popcap is 9 as opposed to 5 for a pioneer squad.

Currently, MechHQ is the cherry on the top of the most OP repair speeds in the game. With nerfed Sturmpios, everytime you get snared you will have to get back to base to get the snare damage off.
27 Apr 2017, 08:48 AM
#20
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1



Sturmpios cost 50% extra MP. Therefore, they should repair 50% faster. Otherwise, OKW will fall too far back. MechHQ would be kinda balanced because Sturmpioneer popcap is 9 as opposed to 5 for a pioneer squad.

Currently, MechHQ is the cherry on the top of the most OP repair speeds in the game. With nerfed Sturmpios, everytime you get snared you will have to get back to base to get the snare damage off.


Fair point. I always saw their higher price as a reflection of their combat ability similar to how pios and ukf engineers are better combat units compared to soviet engineers (and therefore more expensive). Thanks for taking the time to clarify :)
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01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
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24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
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Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
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Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
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13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
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13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
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12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
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theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
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07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
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OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
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Willy Pete: Cool you wanna lose your stock lategame arty too then?
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Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
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Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
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Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
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04 Mar 2025, 02:53 AM

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