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Flame Hetzer

What do you think about the Flame Hetzer
Option Distribution Votes
84%
4%
12%
Total votes: 169
Vote VOTE! Vote ABSTAIN
7 May 2016, 12:28 PM
#1
avatar of Obersoldat

Posts: 393

Relic recently tries to make some underperforming units more usefull (SU85/T34/Penals/Brumbar...)

But there are still allot of underperforming units like WC51/Greyhound etc.

But this thread is about the Flame Hetzer, I tried to make it work but to me it looks like this units spews luke warm water instead of actual flames. And would like to know what you think of this unit and if underperforming how you would buff it.

Edit:

Veterancy requirements also is way too high, it takes more than 150 conscript kills to reach its maximum veterancy.

7 May 2016, 12:42 PM
#2
avatar of MissCommissar

Posts: 673

Plan of saving Feuersturm doctrine:

1. Flamehetzer ----------------> Trash can <--------------- M-42, 2cm flak...

2. Feuersturm doctrine <-------------- Hummel S-P Artillery/ sFH 18 Howitzer

3. ...

4. Profit!

7 May 2016, 12:46 PM
#3
avatar of Domine

Posts: 500

Doesn't it have the vet requirements of a Kingtiger?
7 May 2016, 12:48 PM
#4
avatar of Highfiveeeee

Posts: 1740

It's clearly underperforming for its cost.

The main problems of the flame hetzer are the turretless design, the high xp requirements and its low damage.

IMO it should deal damage like a KV8 at least it has no turret.
7 May 2016, 13:00 PM
#5
avatar of dasheepeh

Posts: 2115 | Subs: 1

i honestly dont understand why you would introduce a new unit to the game, blatantly underpowered, and keep ignoring it

why
nee
7 May 2016, 13:17 PM
#6
avatar of nee

Posts: 1216

i honestly dont understand why you would introduce a new unit to the game, blatantly underpowered, and keep ignoring it

why
Called money, mate.
7 May 2016, 13:21 PM
#7
avatar of Butcher

Posts: 1217

It should get more frontal armor. The excellent slope gave it almost the protection of a Panthers frontal armor.

That or make the Flammpanzer an upgrade for a regular Hetzer that could take its spot.
7 May 2016, 13:22 PM
#8
avatar of Obersoldat

Posts: 393

jump backJump back to quoted post7 May 2016, 13:17 PMnee
Called money, mate.


Would make more sense to make it OP then like other released commanders..
7 May 2016, 13:53 PM
#9
avatar of Zyswen

Posts: 149 | Subs: 1

80 fuel ok for this
7 May 2016, 15:43 PM
#10
avatar of Smiling Tiger

Posts: 207

I think the flamhetzer needs more damage a cost decrease and maybe a lower cp requirement because right now it has the same fuel cost and cp requirment of another OKW doctrinal AI unit the Ostwind witch has more utility and survivability because it can blitz and it seems to block shots more (I dont have any of the stats but I swear ive never ever seen a flamhetzer bounce a shot despite its incredably sloped armor).
7 May 2016, 18:47 PM
#11
avatar of frostbite

Posts: 593

Relic recently tries to make some underperforming units more usefull (SU85/T34/Penals/Brumbar...)

But there are still allot of underperforming units like WC51/Greyhound etc.

But this thread is about the Flame Hetzer, I tried to make it work but to me it looks like this units spews luke warm water instead of actual flames. And would like to know what you think of this unit and if underperforming how you would buff it.

Edit:

Veterancy requirements also is way too high, it takes more than 150 conscript kills to reach its maximum veterancy.

sad but flame ht is better then both kv8 and flame hetzer
7 May 2016, 19:38 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I wonder who voted for overperforming :P
7 May 2016, 20:06 PM
#13
avatar of Cultist_kun

Posts: 295 | Subs: 1

It feels like everything with flame have better damage output. Even flame carrier feels to deal more damage via flamethrower.

Dinno, I thought all flame damage are same. But hetzers damage feels like its much lover.
7 May 2016, 20:26 PM
#14
avatar of MoerserKarL
Donator 22

Posts: 1108

just decrease the veterancy requirements. How much CP do you need to call-in?
7 May 2016, 21:27 PM
#15
avatar of Obersoldat

Posts: 393

just decrease the veterancy requirements. How much CP do you need to call-in?


8CP 280MP 100F
nee
8 May 2016, 01:22 AM
#16
avatar of nee

Posts: 1216



Would make more sense to make it OP then like other released commanders..
Release new shitty unit to draw in the suckers; fix it later to draw in the people who sat on the fence. Profit for everyone...except the suckers.
8 May 2016, 02:01 AM
#17
avatar of Nick Banana

Posts: 96

8 cp is too high
8 May 2016, 02:41 AM
#18
avatar of turbotortoise

Posts: 1283 | Subs: 4




Plan of saving Feuersturm doctrine:

1. Flamehetzer ----------------> Trash can .... Profit!




noooooo, not flamey!!!
9 May 2016, 06:23 AM
#19
avatar of Schmitz

Posts: 88 | Subs: 1

It should get more frontal armor. The excellent slope gave it almost the protection of a Panthers frontal armor.

That or make the Flammpanzer an upgrade for a regular Hetzer that could take its spot.


I like that idea. The Hetzer would be much more useful that way.
9 May 2016, 07:51 AM
#20
avatar of Hikuran

Posts: 194

The Flame Hetzer main weapon is dat Mg not flamethrower.
It can deal more damage obviously
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