I like it very much, much better than USF counter-parts
1. It's free, you can choose it from game start based on map, your playstyle and enemy composition.
2. the buff are mostly free, unlike its USF counter-parts. That leads to most satisfyling early-mid game advantages. Repairt bunker, 4-man pioneer, and fast capture, almost all abilities are useful.
3. It's instant upgrade. |
Axis faction needs this, the Panther defensive turret.
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Well in fortification doctrine pioneer has the ability to turn destroyed tanks into turrets, it might be like this |
dev_unlock_battlegroup_breakthrough_ger
dev_unlock_battlegroup_coastal_ger
dev_unlock_battlegroup_defense_ger
dev_unlock_battlegroup_mechanized_ger
dev_unlock_battlegroup_mountain_ger
dev_unlock_battlegroup_luftwaffe_ger
Costal Doctrine? Since it's in Axis faction I assume it would allow player to build heavy bunker, aa gun emplacement and have naval gun support?
Mountaineer could be Edelweiss as well, we could have Italian own faction in 2022, who knows.
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CoH3 ost new CoH2 sov confirmed!
Well, it kind of shocked me when I saw Grenadier has Merge troop ability lol |
Oh,and for Stoßtruppen in Mechanized, it gains buff when near Panzer IV
Fortification Pioneer squad gain one more man. |
German troops are heavily affected by its commanders, down to almost every units.
There might be something that I missed, please feel free to add!
German faction has 3 Commanders/Doctrines so far: Spec Ops, Mechanized and Fortifications. In Pre-Alpha stage all commanders are already unlocked at game start. We dont know if we need to pay resources to unlock them.
In Spec ops, Grenadiers have incendiary grenades, can cap faster when vet 1, Pioneers can booby trap points, Light Jaeger and Panzergrens can camouflaged when in cover, can build Goliath in HQ, 221 can be upgraded to 223 radio car(detect nearby units in maps). 251 can camouflaged when remains still.
In Mechanized, Grenadiers have M24 grenades, can have stats buff when fight near 251 or 221. Pioneers can salvage wrecks to gain fuels, Light Jaegers can have stats buff when fight near Marder III and Panzergrens near Stug III. 221 can lay Riegel mines(AT mine). 251 can be upgraded to med car to give nearby infantry heal.
In Fortification, Grenadiers have rifle grenades, all infantry have First aids as Vet ability. Pioneer can restore a destroyed tank into a defensive position. 251 can hull down to increase def. Stosstruppen can use last stand to disable retreat but gain a big buff |
Faction standup?
For example since Italy fought both in Axis and Allied side, could it be used by both sides in multiplayer? If there is a Italy faction to start with? |
Just make captured enemy vehicles some kind of restricted.
Since they are crewed by foreign and untrained soldiers (regular Infantry, not tank crews), they will suffer a debuff, like slower fire rate, but can be upgrade to remove it (Manpower and Fuel, about 20% of original cost) |
The tactical maps in COH1 and 2 have been removed, that's really sad.
Minimap function should be like they have not added to it yet, perhaps. |
Grid Keys should be under Neutral, it's down to user preference. I prefer grid keys over classic keys, so for me it's not a con.
Well, at least allow us to customize them. It's 2021 already |