https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-company-of-heroes-3/threads/939-top-10-coh-development-topics
Unit and faction balance
In Progress
It's important to keep in mind that for CoH3, singleplayer and multiplayer units and factions will be balanced separately. Not only is the tuning in the Pre-Alpha Preview very early, it also may not be representative of multiplayer balance.
With that caveat, please continue to provide suggestions and feedback.
Hardware and performance
Planned / In Progress
We've already rolled out two bug fixing patches and have at least one or two more planned for the Pre-Alpha Preview.
Optimization often comes late in the development process, so right now we've accounted for bugs and performance issues, especially on older spec machines.
More representation in factions
Planned / In Progress
We know there is a lot of discussion around including more of the nationalities in the Italian theatre, and we are evaluating how we could better represent those involved in the Allied invasion.
Key mapping / rebinding
In discussion
Grid keys, key mapping and more accessibility options are being workshopped and we're discussing how/when to implement these types of features.
Art direction and style
In Progress
We've already addressed vehicle and building damage here, along with our art team's initial plans.
Modding support
In discussion
Modding has been a valued part of the CoH franchise and we're discussing what modding support could potentially look like in the future.
Campaign map improvements
In Progress
The CoH franchise has always had strong RTS foundations, which is why we wanted to put the Dynamic Campaign Map in front of players early, so we could get feedback and improve it well before launch.
Many of the systems for this are already being improved upon and iterated on behind the scenes.
Tactical map
In Progress
This feature was unfortunately not ready for the Pre-Alpha preview, but is of course planned for the final game.
UI/UX refinement
In Progress
Like many of the points above, the user interface and user experience in menus is far from final, with many placeholder elements and early assets being used.
Historical accuracy
Planned / In Discussion
Historical accuracy is important to our team and we have been conducting exhaustive research in an effort to stay true to CoH3's setting.
Please continue to provide feedback on this subject and we'll take that all into consideration. Adding sources is a huge plus!
Relic: TOP 10 COH-DEVELOPMENT TOPICS
17 Jul 2021, 01:48 AM
#1
Posts: 2238 | Subs: 15
17 Jul 2021, 02:57 AM
#2
Posts: 3552 | Subs: 2
Are any of these questions that should be raised in a pre-alpha?
17 Jul 2021, 06:43 AM
#3
Posts: 194
Faction standup?
For example since Italy fought both in Axis and Allied side, could it be used by both sides in multiplayer? If there is a Italy faction to start with?
For example since Italy fought both in Axis and Allied side, could it be used by both sides in multiplayer? If there is a Italy faction to start with?
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