Hello, commanders. This is an alpha game so I wont complain much about missing icons, balance nor optimizations. Only design problems and pattern logic.
Let's start with pros
1. The sound-effects of MG, Mortars and guns are more realistic than 2, feels like those in COH1 Blitzkrieg mod, it's more dense. I like it.
2. Micro animations such as Grenade throwing are much MUCH better than 2, which is long and distortful, the animation in 3 is fluid and natural. It also greatly increase the difficulty to dodge it in multiplayer as opponents, as it should be.
3. The reverse and turning of vehicles are better, no more "sudden thrusting".
4. The building system, well It's more of a neutral setting but I like it. Engineers, sappers and Pioneers can now focus on building emplacements, repairing and burning enemies.
Neutral:
1.The Campaign map, well it reminds me of Ruse and Eugen's Steel Division. It REALLY is an upgrade and brings new levels of gameplay in single player walkthrough, I like it but I know lots of people will hate it. But it definately need some fixes.
2.The default gamma is set too high, the game looks too bright and therefore feels somehow cartoonish. Better tune it down in future.
Cons and bugs
1. In campaign maps better add a (small) detect range for all units otherwise they will be decimated by a MG hidden in forests, and cant fight back because they cant detect it. I know it's very likely in Sudden Strike or Blitzkrieg, but it will create much frustrations.
2. Too many buildings to build, one really doesnt need one to deploy units and another to upgrade them. They can be in the very same buildings. At least the upgrade building can be only one, this is not Starcraft.
3. The description above control panel is quite annoying, better move the unit avatar to the left of panel, and only show description when player chooses to put the mouse on the avatar.
4. Better reverse the key-bindings to COH2, this aint moba game we dont need QWER. The original setting are good enough |
The over-world campaign is actually much more easier to make than linear campaign, they only need to make a few special missions and then use AI-skirmishes to fill the rest of it. Like Ardennes Assault.
More factions: Probably more than 2, USA, Commonwealth, AfrikaKorps and Italy. That's already more than 1 and 2 in launch.
More maps: Just use 1 and 2 classic maps plus some new one. |
Can anyone still remember the last time we had an update that was actually Game-related....
This aint some ANIME game!!! WE want balance change and bug-fix and NEEEEWWWW things!!! |
It's been 2 months? 3 months maybe? Not to mention last upgrade is just to add some Anime Skins....
Is this game really that left for dead????
 We need something new, anything! Even a minor bugfix or balance change could help.
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One day this game will turn into Girls and Panzer... |
As much as I have to agree with that statement I think punishment for these two is long due.
Well said, mate.
One can feel ok and cheer oneself up doesn't mean the perpetrator should go unpunished |
Yeah and the USF base need to rotate itself 180 when spawn in bottom.
It's a real pain one has to walk around to reach weapons cache |
Seriously dude... Blobbing? in COH2?
COH and DOW is the least blobbing game in RTS, would u look at Starcraft and Warcraft series... that's blob |
I really hope Relic could be his year-2006 version, much innovative and much efficient.
Not some lazy XXXX who need 37 days for a hotfix |
Absolutely not.
When you play random teams, you take the risks. If I get a bad teammate I should be able to accept the loss, leave and try my luck again. It's my problem for playing random, and when I have time for e.g. 3 games per day I have no intention to spend 2 of them carrying a player that would struggle versus the AI for 50 minutes, only to have them lose all their units, rage and drop.
Conversely, if your teammate drops, too bad - play with the AI (good luck), drop and queue again or find a teammate.
The biggest problem is that, unlike vCoH, the AT and randoms share a ladder. Waiting times being what they are, this is unfortunately unlikely to change. As frustrating as the situation currently is, nothing will alienate players faster than forcing them to play matches they don't want to on penalty of punishment.
Players will take the risk that his/her teammates would possibly leave, but it doesn't mean those quiters should go unpunished.
It's like accuse a woman just being raped dressing too sexy, it's your fault! |