I cannot fully agree on this. It seems from reading the dev comments, that the intention was to reduce or eliminate Volks blobbing in general, but with the design changes it implies they were directed to reducing AT blob.
The change to Volks was not to stop an AI blob... it was to stop an AT blob. The problem was a rolling wave of 6 Shreks, with 5 men for retreating and surviving and with 5 levels of Vet, for the loads of Allies' medium tanks. The change was in no way to stop the Volks blob (all factions can blob right now with at least one of their units), but it was to give Allies tanks in all game modes(especially team modes) a better chance against OKW.
Or put simply meant to do A but instead did B.