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russian armor

222 spam

2 Mar 2016, 21:34 PM
#61
avatar of Nemesis10192

Posts: 54

I swear they got a ninja armour buff...before small arms used to damage them a lot but now I sit there shooting them in cover for a minute and by the time I have to retreat they've barely taken a scratch...
2 Mar 2016, 22:30 PM
#62
avatar of Krötentöten

Posts: 57

I am a top 10 ranked brit 2v2 player, amd whilst the birth of my daughter and the lack of sleep hasent improved my game I just lost to a rank 70 guy that hit me with 3 222s whilst my army was 2 IS with bren, a sniper, a sapper, a command brencarrier and a pak. I got pushed of the map and only the second pack in the base managed to kill 2 of them and save 1 IS plus the piat equipped sapper. Prolonged they are ok. But their shock value vs no at snare brits atm is...
3 Mar 2016, 00:40 AM
#63
avatar of Diogenes5

Posts: 269

Doesn't seem to be a problem in 1v1. In team games, I wouldn't know but they really don't deal damage very well to infrantry if at all. In 1v1, for example, conscripts and other squads can just run up to them and sticky without losing a model. This is still the truth post patch. While playing ostheer I just enjoy being able to flank half traks and other early vehicles and be rewarded whereas before the 222 was useless and would just get one-shotted or spin around and die. The hp-buffed 222 adds a lot more interactivity.

The video shown a few posts above is kind of a joke since it's a team game and the other group had bad combined arms.

Even so maybe a mp boost to the cost would make sense with the hp change. 200-220 mp instead of 180 makes sense and maybe a slight fuel cost too.

222 was so cheap before anyways but it didn't do very much so even then a lot of players didn't make it. Now that it seems to have increased in usefulness a lot, tweaking cost a bit seems more in line. As a balancer, I would just want units to not be spammable and promote combined arms usage as a sign of balance.
3 Mar 2016, 03:43 AM
#64
avatar of ZombiFrancis

Posts: 2742

While 320 health is still 2 ATG shells, it can take an entire extra AT nade. If there's a command tank nearby, I think it'll take three ATG shells or five(!) AT nades to kill. That's a ton of health for a 222. Actually, a full health 222 with a command tank nearby I don't think would even take engine damage from an AT nade.

And yeah, I know the command p4 comes much later than 222s, but they're quite prominent/useful in team games. Any surviving 222s will most certainly benefit from the aura.

280 would've been a more appropriate number. Or keeping it at 240 and bumping up the armor to absorb more small arms fire would've done the trick even nicer. 320 is just too much, and I tell you, I've been pushing for an improved/functional 222 since launch.

(Another idea is to make vehicles like 222s take more damage from things like ATGs and handheld AT weapons. But the implications there are obviously many... and sticky.)
3 Mar 2016, 04:01 AM
#65
avatar of Intelligence209

Posts: 1124

I'm just going to leave this here



Let me state that all these examples are to remaine irrelevant. Considering there was 0 micro or movement from any allied vehicles. Those tanks sat there and let the rear armoire get hit. This video was set up. Anyone with a half a brain would have backed up.. smh
3 Mar 2016, 04:20 AM
#66
avatar of Mistah_S

Posts: 851 | Subs: 1


Let me state that all these examples are to remaine irrelevant. Considering there was 0 micro or movement from any allied vehicles. Those tanks sat there and let the rear armoire get hit. This video was set up. Anyone with a half a brain would have backed up.. smh


This.

Plus who doesnt field at least one AT gun in what I assume was a 4v4 match?
3 Mar 2016, 05:30 AM
#67
avatar of Intelligence209

Posts: 1124



This.

Plus who doesnt field at least one AT gun in what I assume was a 4v4 match?


It was a 3v3, so IMO it had more chances of counter... you know like a single bofer. Or a few AT guns.. it was skilled players trolling noobs. No orders given to the tank while in combat. The video should be taken down
3 Mar 2016, 06:53 AM
#68
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



It was a 3v3, so IMO it had more chances of counter... you know like a single bofer. Or a few AT guns.. it was skilled players trolling noobs. No orders given to the tank while in combat. The video should be taken down

It's still a funny video, any reasonable person can see it's not serious.
3 Mar 2016, 07:45 AM
#69
avatar of Esxile

Posts: 3602 | Subs: 1

Fun fact is 222 aren't micro either, they are just A-move around the tanks and win.
3 Mar 2016, 13:10 PM
#70
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I haven't had the time to fight as or fight against an 222 spamerino. Thus, I can't comment on the price. However, I know the following:
1. I'm happy that the game is promoting more light-vehicle play (as opposed to rush-to-medium/heavy strats)
2. However, if light vehicles are the way to go, something needs to be done about the call-in meta.
3. This goes for all factions.

I mean if you are planning on banking on 222's/AAHT + Stuart/Puma + Luchs/AECs for you early game, that's fine. This makes the game interesting and should be an option for players. Note, though, that the fact that you opt for an aggressive early game might make it more difficult for your opponent to tech up.

However, picking the "right" commander should not reward you with a no-tech Crocodile/Calliope/Pershing/Command Panther/KV8/Tiger/Elefant/Stug-E etc on top of your spendthrift early game.
- Either put all call-ins behind tech unlocks
- Or do it (Cruzzi's) Kappatch style (callins buildable from Tier structures at normal price. Call-ins still available without tech for X% more expensive price)
3 Mar 2016, 13:14 PM
#71
avatar of TaurusBully

Posts: 89

Agree all call-ins should revert to be tech-tied.
6 Mar 2016, 06:28 AM
#72
avatar of skemshead

Posts: 611

How do I deal with 222 spam? At 15 fuel a pop it's quite possible for 3 of these things to come out very fast, long before stuart or AEC. Small arms doesn't do much to them. By the time stuart comes out, there's enough to simply kill it outright. AEC seems to just barely come in time that if you might have a chance.


In 1v1 I will always have a captain before 222 and a stuart soon after, so they are not uncounterable.

However Usf is always forced into capt and thats where this change becomes cancerous. If Usf goes LT its almost gg. Even if you get zooks the drain on munis leaves nothing for smoke nades bars etc. The amount of resources required to counter this unit when massed really leaves usf vunerable..

Any unit that can be massed cheaply and counter both vehicles and infantry is just cheese. At the very least the upgrade needs to be returned so they cannot be massed so quickly and cheaply..

I mean, how many times can light vehicle meta be fucked up, how many times will relic overbuff light vehicles then nerf them. How hard can it be to learn from previous examples.

Personally I think this change is just fucking braindead and another failure in this game..

6 Mar 2016, 12:02 PM
#73
avatar of easierwithaturret

Posts: 247



Any unit that can be massed cheaply and counter both vehicles and infantry is just cheese. At the very least the upgrade needs to be returned so they cannot be massed so quickly and cheaply..

I mean, how many times can light vehicle meta be fucked up, how many times will relic overbuff light vehicles then nerf them. How hard can it be to learn from previous examples.

Personally I think this change is just fucking braindead and another failure in this game..



This is an example of why devs need to be careful when listening to community feedback. For years people were begging for the 222 to be buffed into a stronger combat unit better at AT. Finally Relic gave in to the whining, and 222 spam meta is the result. The 222 doesn't need the 50% health bonus, it never did, it just needed to be made better at its original role (scout/screening unit, sniper hunter).

All that aside I think 222 spam is just a fad. I'm sure making one or two 222s will be a more common part of the OH meta, but building more than 2 will likely be an occasional strategy that either wins you the game early or sinks you from delayed access to the critical t3 armour.

I don't think buffing the 222 was the assistance that OH needed but now that it's happened it is certainly better than nothing. All it needs is a small cost increase and it'll be fine.

6 Mar 2016, 12:22 PM
#74
avatar of bingo12345

Posts: 304

just use 2~3 at-gun or many bazookas if they use bunch of them. what's problem?
6 Mar 2016, 14:49 PM
#75
avatar of Hater

Posts: 493


1.6k manpower and 120 fuel rapes single tanks OMGOMGOMG

You cannot spam M3 that way, it rapes nothing no matter how many of them you have.
6 Mar 2016, 15:20 PM
#76
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post6 Mar 2016, 14:49 PMHater

You cannot spam M3 that way, it rapes nothing no matter how many of them you have.


brb getting some dank weed so i can understand what you wanted to say with that statement :loco:

edit: ok just hitted a dank bong hit,

..so brit sniper is to stronk because 20 of them can rape a tank while ostheer sniper cant rape shit even with 40 of them?
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Today, 12:38 PM
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Last Monday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM

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