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russian armor

222 spam

2 Mar 2016, 18:08 PM
#41
avatar of PanzerGeneralForever

Posts: 1072

I'm just going to leave this here



How not to use your frontal armor.

Might I just say that the manpower losses were fairly equal and that's only because he had like 3x the amount of MP in 222s as the Ez8s that he won.

If he'd made paks with all the MP he spent on 222s, he'd have killed them with zero losses.

Entertaining video though!
2 Mar 2016, 18:46 PM
#42
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Increase fuel cost to 25.

Add the Hotchkiss.:snfBarton:

2 Mar 2016, 18:52 PM
#43
avatar of akula

Posts: 589

decrease hp by 5%
increase fuel cost by 5

done.
2 Mar 2016, 19:55 PM
#44
avatar of Bananenheld

Posts: 1593 | Subs: 1

:brad: Decrease hp by 33% :brad:
:brad: Increase fuel price by 33% :brad:
2 Mar 2016, 19:57 PM
#45
avatar of Thamor

Posts: 290

Decrease L2P

Increase L2P

= balanced
2 Mar 2016, 19:59 PM
#46
avatar of PencilBatRation

Posts: 794

jump backJump back to quoted post2 Mar 2016, 18:52 PMakula
decrease hp by 5%
increase fuel cost by 5

done.
Remove Ostheer from the CoH franchise.


Done.
2 Mar 2016, 20:02 PM
#47
avatar of edibleshrapnel

Posts: 552

This Shit is getting ridiculous, Relic just needs to have a moderately capable human being to test before release to make sure they're not implementing some shitty spam Meta again.
2 Mar 2016, 20:04 PM
#48
avatar of PencilBatRation

Posts: 794

The only faction probalby having problems with it is the SU.


USF/UKF players need to adapt, IE rush their 400HP, anti everything Stuarts/AECs faster.
2 Mar 2016, 20:07 PM
#49
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

The only faction probalby having problems with it is the SU.


USF/UKF players need to adapt, IE rush their 400HP, anti everything Stuarts/AECs faster.


Meanwhile LT tier cries in the corner. :foreveralone:
2 Mar 2016, 20:10 PM
#50
avatar of PencilBatRation

Posts: 794



Meanwhile LT tier cries in the corner. :foreveralone:
I agree. Dead tier.
2 Mar 2016, 20:11 PM
#51
avatar of Bananenheld

Posts: 1593 | Subs: 1

The only faction probalby having problems with it is the SU.


USF/UKF players need to adapt, IE rush their 400HP, anti everything Stuarts/AECs faster.

Stuart comes to late and gets swarmed. Go 2x rear Echolon with double zooks and captain tech. Voilà you insta kill every 222 with each volley (6x zook)
Dont have a strat for soviet so far but guards seems the way to go
2 Mar 2016, 20:11 PM
#52
avatar of Thamor

Posts: 290

I understand UKF problems early game, but USF has this magic bazooka option that you can always use if your enemy spam 222.

Not that hard to adapt...and oh, it can be taken for others than just captain...
2 Mar 2016, 20:13 PM
#53
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

The only faction probalby having problems with it is the SU.


USF/UKF players need to adapt, IE rush their 400HP, anti everything Stuarts/AECs faster.


Soviets have the t-70, I guess they need to L2P too.
2 Mar 2016, 20:14 PM
#54
avatar of PencilBatRation

Posts: 794

jump backJump back to quoted post2 Mar 2016, 20:13 PMTobis


the t-70, I guess they need to L2P t
T70 is 320HP, has less penetration than those two and delays your teching significantly.
2 Mar 2016, 20:15 PM
#55
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



Meanwhile LT tier cries in the corner. :foreveralone:


I found the AA halftrack effective. They usually don't have the manpower for a pak if they rushed the 222. AA Halftrack with a rifle nearby for snare if they rush in with more than one will annihilate them.
2 Mar 2016, 20:17 PM
#56
avatar of some one

Posts: 935

Easy to solve

Return UpGrade for 20 mm
2 Mar 2016, 20:17 PM
#57
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

T70 is 320HP, has less penetration than those two and delays your teching significantly.


Who gives a fuck about penetration when compared to a 222? It shoots much faster and is far more accurate than the Stuart. It's also 40 manpower cheaper.
2 Mar 2016, 20:19 PM
#58
avatar of PencilBatRation

Posts: 794

That lower health is a major disadvantage.

Easy to solve

Return UpGrade for 20 mm
YES, I hope so.
2 Mar 2016, 20:38 PM
#59
avatar of theblitz6794

Posts: 395

My experience is that the 222 is quite adequate at killing infantry. And since it cannot (really) be harmed by infantry, it has an extreme shock value.

If you do not already have enough fuel for a stuart/aec, the shock value + spammability might be enough to actually close the game right there The 2nd 222 follows the first pretty quickly and the 3rd isn't far behind. So you keep all your units together right? (so you blob....) MG42 pins everything. Spread out and the 222s overwhelm individual zookers. Your only hope is to play fuel denial.

I need to reiterate: The shock value of multiple 222s when your AT is light is almost enough to close the game. You cannot cap the other side. You cannot go their his cutoff. If you don't already have enough fuel, you cannot wait for Stuart/AEC because they will hit your cutoff.
2 Mar 2016, 21:02 PM
#60
avatar of broodwarjc

Posts: 824

I also wanted to mention that it is not just that the 222 can be spammed, but you can spam Pios and MG42s to hold your fuel and other points. Then you have a lock-down and repair force to support your 222 spam, it just kind of snowballs into this insanely annoying B.S.
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