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Sim City

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28 Feb 2016, 13:33 PM
#61
avatar of general_gawain

Posts: 919

jump backJump back to quoted post28 Feb 2016, 12:03 PMstar67
This is more cancerous in 4v4 which I usually play as okw. They go on 2 vp's, build their simcity, and are basically set for the game.


Sorry to have to say this, but this is your fault because counterbattery ability is no problem for axis on 4vs4 maps. I once played myself vs 4 brits all going heavy on emplacements. They build a megacity of mortar pits and bofors protecting their pits at the entrance points. Eventually we wrecked them.

So here is what you should do:
- Take the third VP
- Ignore one simcity completely and team up wity all your mates to attack the other one with brutal force
- use LeiGs, Mortar Ht, mortars and maybe At-Guns or tanks (depends on his setup) to force brace on emplacements (you have a lot more units so even the german mortar which usually looses versus pit will be useful)
- kill bofors first when brace wore off, then support your attack with infantry and shreks
- go for second simcity after first one is killed, it will be hard to recover for them

Btw. in late game Elephant and Jagdtiger is quite useful versus Emplacements because they do constant damage at a much longer range than other tanks. This forces your opponents to react. You should try that if you come that far and be prepared fo a counter attack of course.
28 Feb 2016, 13:46 PM
#62
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post27 Feb 2016, 18:05 PMKhan


Such static game play shouldn't be in the game at all. It's annoying AND boring as f*ck to play against. Doesn't need micro, besides repairs.

Much fun, very tactics. ResidentSleeper


+1!

Yes, it's so boring.

Mortars can be countered, it's true. But the cost is fun. I don't want to sit with 2/3 Leigs and an MG wall to protect them while I try to hit mortar pits sat behind a tree wall. It's not fun at all.

Put a bofors jsut behind them and voila, there is now no possibility of capping round the map until the artillery battle is over. Half the joy of coh gone.

28 Feb 2016, 14:15 PM
#63
avatar of NEVEC

Posts: 708 | Subs: 1

Limit number of mortar pits to 2 at once, same about bofos. Is that enough?
28 Feb 2016, 17:58 PM
#64
avatar of Grumpy

Posts: 1958

I have not tested it, but counter barrage probably only actually works when the opponent actually uses a barrage ability. At least this is the case with the Ostheer Counter Barrage ability. Therefore, ordering your LEIGs to attack ground on enemy emplacements should still work.



I'll test it sometime. In the meantime, the Motar HT still wrecks Sim City (attack ground + flame barrage). Also, most of their popcap is invested in keeping Sim City alive. Also, I haven't tried 105mm since before the commander, but it was pretty good against old Sim City due to large target size.

I made a Sim City last night. It worked great until they got a JT out, then it was garden pudding. Elefant probably would've done the same.
28 Feb 2016, 19:11 PM
#65
avatar of Captain QQ

Posts: 365

jump backJump back to quoted post28 Feb 2016, 03:54 AMRappy

HA! This is a GREAT joke. Just go and try and see how far you get with 2 Leigs with this emplacement commander. Your naivety is sweet.


Brits have one commander that okw doctrinal indirect fire weapons doesn't do well against.

THIS IS AN OUTRAGE!!!
28 Feb 2016, 19:40 PM
#66
avatar of Virtual Boar

Posts: 196



Brits have one commander that okw doctrinal indirect fire weapons doesn't do well against.

THIS IS AN OUTRAGE!!!


Yeah, how dare brits have a commander that is mostly useless and over-blown that revolves around building emplacements that can be countered.

Oh that evil brace that simply delays your death by half-minute or less.


On a serious note. Encirclement doctrine absolutely rapes sim city commander.
28 Feb 2016, 20:15 PM
#67
avatar of Captain QQ

Posts: 365



On a serious note. Encirclement doctrine absolutely rapes sim city commander.


Yeah, encirclement is the most obvious example of power creep a commander off-map has ever shown.

It reminds me a lot of Magic the Gathering and the way Wizards of the Coast kept making now cards more and more powerful to make people need to buy them to stay competitive.
28 Feb 2016, 20:19 PM
#68
avatar of Katitof

Posts: 17914 | Subs: 8

ESL showed how OP this commander is Kappa.
OpieOP to be specific. :sibHyena:
28 Feb 2016, 21:30 PM
#69
avatar of Doggo

Posts: 148

Brace needs to be COMPLETELY removed, even if that calls for a health increase or something to compisate for that.


If Brace is removed, Emplacements are going to need, Health and defense buffs to compensate, plus price decrease. Then, Infantry Sections are going to need buffs to be on par with OKW infantry, then, the Churchill nerfs are going to need to be reverted since Emplacements would suck now.

Basically, we end up with OST V2.0.
28 Feb 2016, 21:33 PM
#70
avatar of Doggo

Posts: 148

jump backJump back to quoted post28 Feb 2016, 01:33 AMRappy


You always talk about UKF having been fucked vs OKW before this Sim City doctrine. But the stats show otherwise. I think you are living in a victim fantasy mate. I'll tune my violin for you.


Pre-AEC buff (which has now been removed, making it useless) the UKF lost significantly to OPKW.
29 Feb 2016, 00:38 AM
#71
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post28 Feb 2016, 21:33 PMDoggo


Pre-AEC buff (which has now been removed, making it useless) the UKF lost significantly to OPKW.


Most players play 2v2 and up, also, AEC was never a problem towards OKW. It was a problem towards OH...
29 Feb 2016, 00:40 AM
#72
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post28 Feb 2016, 20:19 PMKatitof
ESL showed how OP this commander is Kappa.
OpieOP to be specific. :sibHyena:


It's isn't just the new commander, and it's mostly OP in 2v2 and up..
29 Feb 2016, 00:50 AM
#73
avatar of Aladdin

Posts: 959

Coh2 has become unbearable to play. with motor pit spam protected by bofers and such. it makes one player sit back with a cup of tea in one hand, and the opponent ripping out his hair and such.

brace with "invisible engineers"

You use a stuka barrage, the emplacements can simply take the damage and use the repair ability, a simple click of a button and your whole sim city is back to normal within no time. this ability last far to long. then if shit really hits the fan, dont worry you can always use brace. allowing for the rest of your army to show..

This game is ruined in 2s. Axis always having to respond to allies game play (no im not being a one sided fan boy)

There was clearly in need of a change, and instead, relic released another commander that even promotes more sim city. It simply isnt fun. Using a command vehicle with free scout and such.

The british, IMO is the end of the begging of this game being ruined..

No this isnt a rage post, i won the last game i played against this play style, its just the effort and the amount of work to take down sim city, i creates a real frustrating feeling, you know, with infantry getting 1 shotted by 4-6 motors



u don't even own UKF right? play at least 1 UKF in your life before writing bullshit!how many allies game u played in ur life? and have u ever tried to play that way urself? I can't even take u seriously for that reason :), and I would have read ur post if u had at least 1 UKF game. lel
29 Feb 2016, 00:55 AM
#74
avatar of Aladdin

Posts: 959

How did the OKW SIM city feel like btw? when OKW would get medic, flak hq, ISG spams and went afk until getting KT (which wasn't in many games even necessary to finish the game)
29 Feb 2016, 01:15 AM
#75
avatar of Aladdin

Posts: 959

Very funny thing Shadowadda said in one of his streams lol:

"When Brits came out a lot of axis fanbois started to rage (quit), cause they cried; ohh now there is a faction with tanks/units that we now have to actually micro our units?!!!"

much lel, but honestly l2p instead of crying, stop crying and asking for a game to have just super tanks, and invincible units to win a game with no effort.
You get rekt hard by any faction? play that faction urself and see how others wreck u hard, and u will learn a thing or two about how to play, maybe!
29 Feb 2016, 02:43 AM
#76
avatar of DonnieChan

Posts: 2272 | Subs: 1

jump backJump back to quoted post29 Feb 2016, 00:55 AMAladdin
How did the OKW SIM city feel like btw? when OKW would get medic, flak hq, ISG spams and went afk until getting KT (which wasn't in many games even necessary to finish the game)


playercard pls
29 Feb 2016, 02:49 AM
#77
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post29 Feb 2016, 00:50 AMAladdin


u don't even own UKF right? play at least 1 UKF in your life before writing bullshit!how many allies game u played in ur life? and have u ever tried to play that way urself? I can't even take u seriously for that reason :), and I would have read ur post if u had at least 1 UKF game. lel


I see what's going on here, sorry man I'm in a relationship. I don't swing that way either. .
29 Feb 2016, 03:09 AM
#78
avatar of Aladdin

Posts: 959



playercard pls


You have been crying in the forum about mortar pit as far as I remember, did you finally learn to play, instead of crying?
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No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Today, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Today, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Today, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Today, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Yesterday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Yesterday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Yesterday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Yesterday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Yesterday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Yesterday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM

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