Sim City
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Posts: 1124
brace with "invisible engineers"
You use a stuka barrage, the emplacements can simply take the damage and use the repair ability, a simple click of a button and your whole sim city is back to normal within no time. this ability last far to long. then if shit really hits the fan, dont worry you can always use brace. allowing for the rest of your army to show..
This game is ruined in 2s. Axis always having to respond to allies game play (no im not being a one sided fan boy)
There was clearly in need of a change, and instead, relic released another commander that even promotes more sim city. It simply isnt fun. Using a command vehicle with free scout and such.
The british, IMO is the end of the beginning of this game being ruined..
No this isnt a rage post, i won the last game i played against this play style, its just the effort and the amount of work to take down sim city, i creates a real frustrating feeling, you know, with infantry getting 1 shotted by 4-6 motors
Posts: 365
Why aren't you just capping the rest of the map and not putting your crew weapons inside the mortar range unless you have forced it to brace?
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Posts: 88
Posts: 1216
Because if not, damn you convinced me with your numerous posts on the matter that emplacements with 4-cylinder engine blocks are a menace to infantry squads.
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Posts: 88
Secure 1 vp, hold your fuel and get a 105mm to pound dat sim city to the ground.
Guess OKW is just fucked. Again, either you baserape or you lose, nice balance.
Posts: 3103 | Subs: 1
When you say "motor emplacements" I take it you mean mortar pits?
Because if not, damn you convinced me with your numerous posts on the matter that emplacements with 4-cylinder engine blocks are a menace to infantry squads.
Holy shit that defensive line looks impenetrable
Posts: 824
It can be beat, it is annoying, but it is as difficult to bunch up and try to survive German Rocket Strikes as it is to attack Sim City.
Posts: 88
Me and a friend tried to make Sim City and, while it did take a while, the enemy was able to beat our Sim City with 2 Stukas, 3 Panthers, a Tiger, and a Panzerwerfer. Constant Rocket artillery punishes repairs and whittles them down pretty quick. We had a Mix of Engies, a Sniper, 2 AT Guns, 2 Land Mattresses, Tommies, 2 Fireflys, a Centaur, 3 Bofors and 2 Mortar Pits. After some trade offs between the Panthers and Fireflys, their rocket strikes finally brought down a key Bofors and they flanked us hard with 3 Panthers and a Tiger while infantry swarmed through the Bofors hole.
It can be beat, it is annoying, but it is as difficult to bunch up and try to survive German Rocket Strikes as it is to attack Sim City.
Putting 2-3 building somewhere and pressing a single button every 90 sec is not as hard as pulling of a flank with multiple tanks and infantry units.
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Edit: I might however change my opinion if the new commanders prove to energize too well with emplacements.
Posts: 974 | Subs: 2
Secure 1 vp, hold your fuel and get a 105mm to pound dat sim city to the ground.
Right, but what i don't like is that players are forced into one play style to counter nub rubbish
Posts: 17914 | Subs: 8
"Just because few loud people don't like the playstyle, doesn't mean the playstyle should not be viable and supported by us, there is plenty of strats and counters to everything".
Something like that.
So, put a bucket for tears next to your PC and keep on playing or learn to counter shit.
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Posts: 919
Putting 2-3 building somewhere and pressing a single button every 90 sec is not as hard as pulling of a flank with multiple tanks and infantry units.
This is true. But moving a Panther/Tiger/KT/JT frontally in, firing a few shoots and drawing it out before it gets destroyed is not as hard as pulling off a flank with multiple tanks (M10/T34...) and infantry units (bazooka) to nail that german high armor/health tank. ;-)
You see what I want to say? Until the brits were released allies had to flank much more when it came to armor battles (with all risks: mines/AT-Guns/Shreks). So be generous and grant something to the Allies that is easy to use too. It is just easy, so its a difference in micro, thats right. But it is not unbeatable.
Posts: 680
Wow, yeah, I lost sooo many emplacements to nothing but rifle fire before it was unreal. Always wondered why they didn't bother using shrecks, tanks, ISGs, mortars, off maps, Lefh, flamethrowers on halftracks or pios etc against them.
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