Good rejected things in CoH 2
Posts: 344
Soviets had "Recon Squad" with PPsh (second from left at bottom):
Apparently first they planed only 3 commanders per faction like in vCoH, each commander had different building styles.
Trench model was used as Support Weapon Kampaneya building model:
Posts: 1216
Of course this makes them garbage versions of PGrens. If anything they should be AT variants of Osttruppen..if for any reason you needed them.
Posts: 318
I really don't understand why they kept these fucking ugly trenches and didn't go for these ones you have presented..
Time and money, something relic was lacking under the leadership of THQ.
Posts: 88
Banned
Time and money, something relic was lacking under the leadership of THQ.
Really sad cause I believe these trenches that are in the game at this moment, are ugly as fuck.
Imagine we would have real trenches, like, real trenches..
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Wehr had "Tank Hunters" squad (first from left at bottom), apparently removed and instead they gave AT upgrade to Panzer Grenadiers:
Soviets had "Recon Squad" with PPsh (second from left at bottom):
Apparently first they planed only 3 commanders per faction like in vCoH, each commander had different building styles.
Trench model was used as Support Weapon Kampaneya building model:
Good post! This images looks cool (especially soviet weapon specialist int the coat)!
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https://www.youtube.com/watch?v=A7VMkiVLOEw
Posts: 323
Posts: 1276
OKW in hull down would be aids.
223 would have been cool to see and I wish that truck thing acted as a command officer.
Posts: 101
man the interface looks much better. just the commanders on the right blocks some view.
Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.
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Posts: 466
Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.
i disagree your eyes pay more attention to bright colors than transparent
Posts: 96
Some days ago, user with nickname Sirlami (Thank you very much man) have posted screen with some unused models and mechanics in CoH 2. One of the models take my attention - T-34 with extra stuff on the hull. I've seen this model before (In 2011-2012) when CoH 2 was in development. But for some unknown reason Relic rejected it.
Can Relic put it back in the game instead of actual T-34 model? It still below than models of WFA and UKF, but much better, than actual model of T-34!
Thank you for your attention!
Good day!
Oh yeah, agreed!
What a custom; I also created a thread with a similar theme: I hope i'll get your support and you will also get my support.
You are interested? Look here: https://www.coh2.org/topic/53542/please-bring-back-some-older-sounds
The mainstream of the players are supporting this ideas!
Posts: 96
Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.
Yeah but for others you can set up the option to be available.
Posts: 22
I thought all units were able to hull down, not just Wehr ones.
Well... technically you could play a multiplayergame as wehr with hulldown, capture another factions vechile and then make it hulldown?
But i haven't tested it...
Posts: 3145 | Subs: 2
Well... technically you could play a multiplayergame as wehr with hulldown, capture another factions vechile and then make it hulldown?
But i haven't tested it...
Nah I just tested it the other day with the British by giving them the ability to hull down (both to the tanks and the infantry) and nothing, I also tried with the OKW's Jagdtiger, nothing.
I'm not even sure if the Tiger can be hulled down since it's not in any doctrine that has hull down.
Posts: 1740
I'm not even sure if the Tiger can be hulled down since it's not in any doctrine that has hull down.
I am pretty sure that at least all Ostheer vehicles can be hulled down.
IMO Relic created the commander's abilities without even knowing which one will be in which commander in the final game so they probably just made a function that hulls down the area around the targeted object.
For example Soviets had a commander with ISU + IS2 + Bombing run in the Alpha (I think it is also posted in this thread).
I am actually a bit irritated why Allied vehicles can't be hulled down. I'm gonna test that one later.
Posts: 4928
OKW had a StuG III, the commander voice still calls the Sturmtiger a "StuG Drei" by mistake on occasion.
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