Login

russian armor

Good rejected things in CoH 2

24 Feb 2016, 09:58 AM
#41
avatar of Blackart

Posts: 344

Wehr had "Tank Hunters" squad (first from left at bottom), apparently removed and instead they gave AT upgrade to Panzer Grenadiers:



Soviets had "Recon Squad" with PPsh (second from left at bottom):



Apparently first they planed only 3 commanders per faction like in vCoH, each commander had different building styles.



Trench model was used as Support Weapon Kampaneya building model:



nee
24 Feb 2016, 10:13 AM
#42
avatar of nee

Posts: 1216

I believe, last I played, Wehr Tank Hunters are in ToW scenarios when you play as Germans, they are just Panzergrenadiers with MP40s and AT Rifles.
Of course this makes them garbage versions of PGrens. If anything they should be AT variants of Osttruppen..if for any reason you needed them.
24 Feb 2016, 10:26 AM
#43
avatar of IronMedic

Posts: 318

jump backJump back to quoted post22 Feb 2016, 10:30 AMTEKOA


I really don't understand why they kept these fucking ugly trenches and didn't go for these ones you have presented..

Time and money, something relic was lacking under the leadership of THQ.
24 Feb 2016, 10:36 AM
#44
avatar of TEKOA

Posts: 88

Banned

Time and money, something relic was lacking under the leadership of THQ.


Really sad cause I believe these trenches that are in the game at this moment, are ugly as fuck.
Imagine we would have real trenches, like, real trenches..
24 Feb 2016, 10:44 AM
#45
avatar of Omega_Warrior

Posts: 2561

Don't forget about the cut black rear echelon troops.
24 Feb 2016, 11:24 AM
#46
avatar of ferwiner
Donator 11

Posts: 2885

The trench visual changes should be sold just like skins, instead of new commanders.
24 Feb 2016, 12:00 PM
#47
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Wehr had "Tank Hunters" squad (first from left at bottom), apparently removed and instead they gave AT upgrade to Panzer Grenadiers:



Soviets had "Recon Squad" with PPsh (second from left at bottom):



Apparently first they planed only 3 commanders per faction like in vCoH, each commander had different building styles.



Trench model was used as Support Weapon Kampaneya building model:





Good post! This images looks cool (especially soviet weapon specialist int the coat)!
18 Mar 2016, 17:17 PM
#48
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Thank's to Vamp, which posted this video in other thread. You can see hier good icons for units (even snow animation on them), different 1 vet. for soviet infantry and good T-34. The only thing which confusing me, is russian double head eagle in the end.
https://www.youtube.com/watch?v=A7VMkiVLOEw
18 Mar 2016, 17:30 PM
#49
avatar of Shanka

Posts: 323

There is a thread i see not so long ago where there was screenchot proving that there was an attempt to make inf riding on tank :D
18 Mar 2016, 17:32 PM
#50
avatar of Mittens
Donator 11

Posts: 1276

The t-34 was changed to make define the t-34/85 variant and make it ez to tell whats what.

OKW in hull down would be aids.
223 would have been cool to see and I wish that truck thing acted as a command officer.
18 Mar 2016, 17:51 PM
#51
avatar of FG127820

Posts: 101

jump backJump back to quoted post21 Feb 2016, 19:25 PMDAZ187
man the interface looks much better. just the commanders on the right blocks some view.


Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.
18 Mar 2016, 17:54 PM
#52
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I thought all units were able to hull down, not just Wehr ones.
18 Mar 2016, 19:48 PM
#53
avatar of TAKTCOM

Posts: 275 | Subs: 1

This ... suddenly interesting and constructive. Thank you.
18 Mar 2016, 20:58 PM
#54
avatar of DAZ187

Posts: 466



Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.


i disagree your eyes pay more attention to bright colors than transparent
11 Jun 2016, 10:29 AM
#55
avatar of Archont

Posts: 96

Some days ago, user with nickname Sirlami (Thank you very much man) have posted screen with some unused models and mechanics in CoH 2. One of the models take my attention - T-34 with extra stuff on the hull. I've seen this model before (In 2011-2012) when CoH 2 was in development. But for some unknown reason Relic rejected it.
Can Relic put it back in the game instead of actual T-34 model? It still below than models of WFA and UKF, but much better, than actual model of T-34!

Thank you for your attention! :)

Good day!

Oh yeah, agreed!
What a custom; I also created a thread with a similar theme: I hope i'll get your support and you will also get my support.

You are interested? Look here: https://www.coh2.org/topic/53542/please-bring-back-some-older-sounds

The mainstream of the players are supporting this ideas!
11 Jun 2016, 10:57 AM
#56
avatar of Archont

Posts: 96



Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.

Yeah but for others you can set up the option to be available.
11 Jun 2016, 10:58 AM
#57
avatar of QWERTYAndreas

Posts: 22

I thought all units were able to hull down, not just Wehr ones.


Well... technically you could play a multiplayergame as wehr with hulldown, capture another factions vechile and then make it hulldown?

But i haven't tested it...
11 Jun 2016, 12:11 PM
#58
avatar of Tiger Baron

Posts: 3145 | Subs: 2



Well... technically you could play a multiplayergame as wehr with hulldown, capture another factions vechile and then make it hulldown?

But i haven't tested it...


Nah I just tested it the other day with the British by giving them the ability to hull down (both to the tanks and the infantry) and nothing, I also tried with the OKW's Jagdtiger, nothing.

I'm not even sure if the Tiger can be hulled down since it's not in any doctrine that has hull down.
11 Jun 2016, 18:42 PM
#59
avatar of Highfiveeeee

Posts: 1740


I'm not even sure if the Tiger can be hulled down since it's not in any doctrine that has hull down.


I am pretty sure that at least all Ostheer vehicles can be hulled down.
IMO Relic created the commander's abilities without even knowing which one will be in which commander in the final game so they probably just made a function that hulls down the area around the targeted object.
For example Soviets had a commander with ISU + IS2 + Bombing run in the Alpha (I think it is also posted in this thread).

I am actually a bit irritated why Allied vehicles can't be hulled down. I'm gonna test that one later.
11 Jun 2016, 19:47 PM
#60
avatar of Mr. Someguy

Posts: 4928

Obersoldaten used to be called "Honor Guard", the name change explains why they're never referred to in-name by the audio. Volksgrenadiers still refer to them as Honor Guards in their idle chatter.

OKW had a StuG III, the commander voice still calls the Sturmtiger a "StuG Drei" by mistake on occasion.
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Today, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Yesterday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Yesterday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Yesterday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Yesterday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Yesterday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
Last Sunday, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Last Sunday, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
Last Saturday, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Last Saturday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Last Saturday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Last Saturday, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

293 users are online: 293 guests
0 post in the last 24h
19 posts in the last week
60 posts in the last month
Registered members: 52323
Welcome our newest member, rwinink1
Most online: 2043 users on 29 Oct 2023, 01:04 AM