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Good rejected things in CoH 2

24 Feb 2016, 09:58 AM
#41
avatar of Blackart

Posts: 344

Wehr had "Tank Hunters" squad (first from left at bottom), apparently removed and instead they gave AT upgrade to Panzer Grenadiers:



Soviets had "Recon Squad" with PPsh (second from left at bottom):



Apparently first they planed only 3 commanders per faction like in vCoH, each commander had different building styles.



Trench model was used as Support Weapon Kampaneya building model:



nee
24 Feb 2016, 10:13 AM
#42
avatar of nee

Posts: 1216

I believe, last I played, Wehr Tank Hunters are in ToW scenarios when you play as Germans, they are just Panzergrenadiers with MP40s and AT Rifles.
Of course this makes them garbage versions of PGrens. If anything they should be AT variants of Osttruppen..if for any reason you needed them.
24 Feb 2016, 10:26 AM
#43
avatar of IronMedic

Posts: 318

jump backJump back to quoted post22 Feb 2016, 10:30 AMTEKOA


I really don't understand why they kept these fucking ugly trenches and didn't go for these ones you have presented..

Time and money, something relic was lacking under the leadership of THQ.
24 Feb 2016, 10:36 AM
#44
avatar of TEKOA

Posts: 88

Banned

Time and money, something relic was lacking under the leadership of THQ.


Really sad cause I believe these trenches that are in the game at this moment, are ugly as fuck.
Imagine we would have real trenches, like, real trenches..
24 Feb 2016, 10:44 AM
#45
avatar of Omega_Warrior

Posts: 2561

Don't forget about the cut black rear echelon troops.
24 Feb 2016, 11:24 AM
#46
avatar of ferwiner
Donator 11

Posts: 2885

The trench visual changes should be sold just like skins, instead of new commanders.
24 Feb 2016, 12:00 PM
#47
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Wehr had "Tank Hunters" squad (first from left at bottom), apparently removed and instead they gave AT upgrade to Panzer Grenadiers:



Soviets had "Recon Squad" with PPsh (second from left at bottom):



Apparently first they planed only 3 commanders per faction like in vCoH, each commander had different building styles.



Trench model was used as Support Weapon Kampaneya building model:





Good post! This images looks cool (especially soviet weapon specialist int the coat)!
18 Mar 2016, 17:17 PM
#48
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Thank's to Vamp, which posted this video in other thread. You can see hier good icons for units (even snow animation on them), different 1 vet. for soviet infantry and good T-34. The only thing which confusing me, is russian double head eagle in the end.
https://www.youtube.com/watch?v=A7VMkiVLOEw
18 Mar 2016, 17:30 PM
#49
avatar of Shanka

Posts: 323

There is a thread i see not so long ago where there was screenchot proving that there was an attempt to make inf riding on tank :D
18 Mar 2016, 17:32 PM
#50
avatar of Mittens
Donator 11

Posts: 1276

The t-34 was changed to make define the t-34/85 variant and make it ez to tell whats what.

OKW in hull down would be aids.
223 would have been cool to see and I wish that truck thing acted as a command officer.
18 Mar 2016, 17:51 PM
#51
avatar of FG127820

Posts: 101

jump backJump back to quoted post21 Feb 2016, 19:25 PMDAZ187
man the interface looks much better. just the commanders on the right blocks some view.


Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.
18 Mar 2016, 17:54 PM
#52
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I thought all units were able to hull down, not just Wehr ones.
18 Mar 2016, 19:48 PM
#53
avatar of TAKTCOM

Posts: 275 | Subs: 1

This ... suddenly interesting and constructive. Thank you.
18 Mar 2016, 20:58 PM
#54
avatar of DAZ187

Posts: 466



Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.


i disagree your eyes pay more attention to bright colors than transparent
11 Jun 2016, 10:29 AM
#55
avatar of Archont

Posts: 96

Some days ago, user with nickname Sirlami (Thank you very much man) have posted screen with some unused models and mechanics in CoH 2. One of the models take my attention - T-34 with extra stuff on the hull. I've seen this model before (In 2011-2012) when CoH 2 was in development. But for some unknown reason Relic rejected it.
Can Relic put it back in the game instead of actual T-34 model? It still below than models of WFA and UKF, but much better, than actual model of T-34!

Thank you for your attention! :)

Good day!

Oh yeah, agreed!
What a custom; I also created a thread with a similar theme: I hope i'll get your support and you will also get my support.

You are interested? Look here: https://www.coh2.org/topic/53542/please-bring-back-some-older-sounds

The mainstream of the players are supporting this ideas!
11 Jun 2016, 10:57 AM
#56
avatar of Archont

Posts: 96



Which parts? The interface back then was horrible. First up is the green; there are people with red-green colour blindness. These are things you might not have to think about, but are important to developers for any market.

Yeah but for others you can set up the option to be available.
11 Jun 2016, 10:58 AM
#57
avatar of QWERTYAndreas

Posts: 22

I thought all units were able to hull down, not just Wehr ones.


Well... technically you could play a multiplayergame as wehr with hulldown, capture another factions vechile and then make it hulldown?

But i haven't tested it...
11 Jun 2016, 12:11 PM
#58
avatar of Tiger Baron

Posts: 3145 | Subs: 2



Well... technically you could play a multiplayergame as wehr with hulldown, capture another factions vechile and then make it hulldown?

But i haven't tested it...


Nah I just tested it the other day with the British by giving them the ability to hull down (both to the tanks and the infantry) and nothing, I also tried with the OKW's Jagdtiger, nothing.

I'm not even sure if the Tiger can be hulled down since it's not in any doctrine that has hull down.
11 Jun 2016, 18:42 PM
#59
avatar of Highfiveeeee

Posts: 1740


I'm not even sure if the Tiger can be hulled down since it's not in any doctrine that has hull down.


I am pretty sure that at least all Ostheer vehicles can be hulled down.
IMO Relic created the commander's abilities without even knowing which one will be in which commander in the final game so they probably just made a function that hulls down the area around the targeted object.
For example Soviets had a commander with ISU + IS2 + Bombing run in the Alpha (I think it is also posted in this thread).

I am actually a bit irritated why Allied vehicles can't be hulled down. I'm gonna test that one later.
11 Jun 2016, 19:47 PM
#60
avatar of Mr. Someguy

Posts: 4928

Obersoldaten used to be called "Honor Guard", the name change explains why they're never referred to in-name by the audio. Volksgrenadiers still refer to them as Honor Guards in their idle chatter.

OKW had a StuG III, the commander voice still calls the Sturmtiger a "StuG Drei" by mistake on occasion.
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