assault engineers
Posts: 96
Posts: 627
With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.
Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's
Posts: 96
I'd happily pay 320 for a 5th man. Doubly so if it came with a small reduction to their repair capacity, and slightly better combat stats (ideally some armour or rec. accuracy).
With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.
Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's
God that sounds good.
Posts: 1276
I'd happily pay 320 for a 5th man. Doubly so if it came with a small reduction to their repair capacity, and slightly better combat stats (ideally some armour or rec. accuracy).
With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.
Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's
Plz this
Posts: 314
Posts: 157
6 men plz, also nerf the dps to more a less 6men squad.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 521
Posts: 17914 | Subs: 8
Vet 2 5 man.
That would be best.
In fact, this mechanic should be expanded more imo for partisans or irregulars.
And about their repairing capabilities-outside of critical repair they could not exist, they are not useless, but they are not needed as well.
Posts: 1283 | Subs: 4
Posts: 521
thompson weapon rack and i may never play another faction again.
This is actually very possible as every USF infantry unit can wield the Thompson according to the game files. It wouldn't be a droppable item however.
Posts: 627
That would be best.
In fact, this mechanic should be expanded more imo for partisans or irregulars.
And about their repairing capabilities-outside of critical repair they could not exist, they are not useless, but they are not needed as well.
I'm thinking much the same myself.
Keeping them 4 man at vet 0 stops them crippling the early game but lets them have some viability once mg42 and obers hit the field.
I'd honestly gladly swap repairs on the assengies completely for a little armour, though. America is swamped in repair options.
As for the Thompson weapon rack, its something I've been dreaming of in armour company since USF went live.
Posts: 521
As for the Thompson weapon rack, its something I've been dreaming of in armour company since USF went live.
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
Posts: 104
Posts: 300
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
Something that makes it to where if you to dismount to fight they cant just jump in your vehicle instantly.
Posts: 627
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
Feel free! I'd love to see how it works out.
Posts: 627
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
Posts: 96
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