assault engineers
![avatar of Loki](/uploads/avatar/11558.jpg?updated=1416248892)
Posts: 96
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.
Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's
![avatar of Loki](/uploads/avatar/11558.jpg?updated=1416248892)
Posts: 96
I'd happily pay 320 for a 5th man. Doubly so if it came with a small reduction to their repair capacity, and slightly better combat stats (ideally some armour or rec. accuracy).
With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.
Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's
God that sounds good.
![avatar of Mittens](/uploads/avatar/10670.jpg?updated=1450549037)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 1276
I'd happily pay 320 for a 5th man. Doubly so if it came with a small reduction to their repair capacity, and slightly better combat stats (ideally some armour or rec. accuracy).
With the exception of paratroopers with Thompsons the USF are sorely lacking a decent assault unit.
Either that or finally swap vehicle crew Thompsons with a weapon rack for them. Make the 3rd rack open for any doctrinal weapon choice rather than just being M1919's
Plz this
![avatar of REforever](/uploads/avatar/10611.jpg?updated=1433867946)
Posts: 314
![avatar of y3ivan](/images/no_av.png)
Posts: 157
6 men plz, also nerf the dps to more a less 6men squad.
![avatar of daspoulos](/uploads/avatar/10763.jpg?updated=1411438557)
Posts: 1116 | Subs: 1
Permanently Banned![avatar of FaustCostBulletin](/uploads/avatar/13696.jpg?updated=1426547670)
Posts: 521
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Vet 2 5 man.
That would be best.
In fact, this mechanic should be expanded more imo for partisans or irregulars.
And about their repairing capabilities-outside of critical repair they could not exist, they are not useless, but they are not needed as well.
![avatar of turbotortoise](/uploads/avatar/13642.png?updated=1470979745)
Posts: 1283 | Subs: 4
![avatar of FaustCostBulletin](/uploads/avatar/13696.jpg?updated=1426547670)
Posts: 521
thompson weapon rack and i may never play another faction again.
This is actually very possible as every USF infantry unit can wield the Thompson according to the game files. It wouldn't be a droppable item however.
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
That would be best.
In fact, this mechanic should be expanded more imo for partisans or irregulars.
And about their repairing capabilities-outside of critical repair they could not exist, they are not useless, but they are not needed as well.
I'm thinking much the same myself.
Keeping them 4 man at vet 0 stops them crippling the early game but lets them have some viability once mg42 and obers hit the field.
I'd honestly gladly swap repairs on the assengies completely for a little armour, though. America is swamped in repair options.
As for the Thompson weapon rack, its something I've been dreaming of in armour company since USF went live.
![avatar of FaustCostBulletin](/uploads/avatar/13696.jpg?updated=1426547670)
Posts: 521
As for the Thompson weapon rack, its something I've been dreaming of in armour company since USF went live.
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
![avatar of US3K](/uploads/avatar/13792.png?updated=1446765421)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 104
![avatar of AssaultPlazma](/uploads/avatar/13314.jpg?updated=1427954110)
Posts: 300
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
Something that makes it to where if you to dismount to fight they cant just jump in your vehicle instantly.
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
Feel free! I'd love to see how it works out.
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
This is brilliant. I was wondering what I could use to replace the Elite Crews upgrade for my mod. May I use this?
![avatar of Loki](/uploads/avatar/11558.jpg?updated=1416248892)
Posts: 96
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