attack ground for all mg's
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en.wikipedia.org/wiki/mortar <-- back in the good old days...
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guys attack ground is literally just a true/false variable and can be enabled with any weapon
The problem is not the toggle but the way it will change the behaviour of the unit. Here is how damage is calculated in coh2:
Taking into consideration size of the target, range and weapon data like accurancy game calculates for every single shot if it hits the enemy the unit is aiming on or not. If it hits armour value is calcualated and enemy receives damage. If it doesn't the shot hits the ground (but it cannot hit another unit, only ground or neutral objects). Small arms have no aoe so the place it hits doesn't matter, even if the soldier lies there the shot will go through dealing no damage. That's basically why blobbing is so benefitial and why mg's can have attack ground but it will do nothing.
While attacking ground you simply can either shoot the ground or shoot the ground, enemy soldiers will avoid bullets like in matrix.
Ofc the "suppress area" ability may patrially solve the problem, It was not in the game when the topic was discussed for the first time, during "shocks uber alles" phase of the game long before wfa.
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Even if the MG is missing all its bullets, it still gives suppression around the missed shot at a reduced rate.
What makes things problematic is that there is very little functional difference in terms of targeting between shot blocking and sight blocking entities. Things like smoke, a wooden fence, and a concrete industrial building, all block sight and therefore the AI's ability to target and therefore shoot at enemies.
(A lot of object entities block sight and shots even if destroyed, which leads to those weird pockets of blinding invisibility in a lot of maps.)
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This would completely negate smoke, so it's a no from me.
Agree.
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The problem is not the toggle but the way it will change the behaviour of the unit. Here is how damage is calculated in coh2:
Taking into consideration size of the target, range and weapon data like accurancy game calculates for every single shot if it hits the enemy the unit is aiming on or not. If it hits armour value is calcualated and enemy receives damage. If it doesn't the shot hits the ground (but it cannot hit another unit, only ground or neutral objects). Small arms have no aoe so the place it hits doesn't matter, even if the soldier lies there the shot will go through dealing no damage. That's basically why blobbing is so benefitial and why mg's can have attack ground but it will do nothing.
While attacking ground you simply can either shoot the ground or shoot the ground, enemy soldiers will avoid bullets like in matrix.
Ofc the "suppress area" ability may patrially solve the problem, It was not in the game when the topic was discussed for the first time, during "shocks uber alles" phase of the game long before wfa.
Suppression would probably still work (through AoE suppression value).
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Suppression would probably still work (through AoE suppression value).
Isn't that calculated on the base of squad/vehicle which is being attacked primarly?
Which would mean that if nothing is attacked, then there is no source of AoE suppression.
Attacking deployed OKW trucks or tanks with infantry nearby with HMG42/34 would be best example of it.
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Isn't that calculated on the base of squad/vehicle which is being attacked primarly?
Which would mean that if nothing is attacked, then there is no source of AoE suppression.
Airborne with M1919's have an AoE suppression ability.
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I'm pretty sure their ability slows infantry, not suppresses.
Airborne with M1919's have an AoE suppression ability.
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Attack ground only makes sense for weapons that are aimed.
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With the exception of the Maxim MG's for the most part suck right now.
MG-42 has problems doing its job vs allied infantry
MG-34 has the same problem (Although for very cheap)
M2HB Gets squished by gren and ober blobs
DsHK Not very high suppression and expensive to boot.
MG42 and 34 should be better at its role.
M2HB and DsHK damage output should be way higher.
(12.7x99 & 12.7x108mm)
Two different classes of weapon between the sets of two.
exception of the maxim? Maxims are terrible. mg34 and 42 have at least have legitimate aoe supression good for slowing down blobs. Plus they have AP rounds which wreck vehicles and are good at murdering shocks
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exception of the maxim? Maxims are terrible.
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its not even an issue with smoke, itd fundementaly break the unit. Whats to stop you from just leaving the MG on attack ground the whole game? youd be suppressing units that are beyond the MGs sight range.
Presumably the same thing that just keeps you from setting your Pak 43 on Attack Ground all game.
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