attack ground for all mg's
Posts: 90
I suggest an attack ground ability for mg's to counter smoke.
It would be a buff that needs micro and could also be used against the mg-owner.
attack ground should deal very little damge but supresses normal.
I suggest this because the mg is an area of effect weapon (at last in the german army).
Enables mind games like fire smoke and wait for relaod
...
Maybe needs little tweaks like it only suppresses yellow
please discuss
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Posts: 322
MG's suppression gets cut 30-50% while firing through smoke as not to make smoke worthless.
Ive always liked the idea that all MG's ignore infantry received accuracy and armor.
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No, thanks.
Posts: 322
And completely bypass intended HMG hardcounters?
No, thanks.
With the exception of the Maxim MG's for the most part suck right now.
MG-42 has problems doing its job vs allied infantry
MG-34 has the same problem (Although for very cheap)
M2HB Gets squished by gren and ober blobs
DsHK Not very high suppression and expensive to boot.
MG42 and 34 should be better at its role.
M2HB and DsHK damage output should be way higher.
(12.7x99 & 12.7x108mm)
Two different classes of weapon between the sets of two.
Posts: 2561
With the exception of the Maxim MG's for the most part suck right now.
MG-42 has problems doing its job vs allied infantry
MG-34 has the same problem (Although for very cheap)
M2HB Gets squished by gren and ober blobs
DsHK Not very high suppression and expensive to boot.
MG42 and 34 should be better at its role.
M2HB and DsHK damage output should be way higher.
(12.7x99 & 12.7x108mm)
Two different classes of weapon between the sets of two.
OK, but just because a unit is uderperforming doesn't mean we need completely invalidate it's counter.
Posts: 341
Posts: 322
OK, but just because a unit is uderperforming doesn't mean we need completely invalidate it's counter.
Just two diffrent ways of fixing a problem. If MG's suppression got cut in half when firing though smoke 1 mg would not be able to stop infantry in time. however if you are frontally charging a mg with smoke and say 2 or 3 are firing though it you would get suppressed anyways.
So, 1 MG would not be able to stop it in time, but if 2 or 3 mg's are overlapping in a crossfire you won't to be able to just yolo charge it with 1 smoke.
Just buffing the MG's are a more direct solution but seeing how MG's were at launch the number tweaking
has to be spot on or early game balance goes out the window.
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By this you wouldn't need to spot for your HMGs anymore which means less combined arms play.
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It was sugested before many times, also by myself, the problem is that attack ground is not possible to implement for small arms. I guess that ends the discussion...
There was an MG42 in Coh1 worldbuilder that could attack ground the way its being suggested in this thread.
And thats on the old engine. Its possible. Everything is possible.. Its how much relic wants to implement it.
Posts: 2779
: But Leutnant, Amerikaner are behind the smoke.
: Don't you dare not following der Fuhrer's order.
Meanwhile in Führerbunker,
Posts: 2470
Posts: 4928
There was an MG42 in Coh1 worldbuilder that could attack ground the way its being suggested in this thread.
It's still there, although the attack ground does no damage or suppression.
if it's not in the engine right now, consider it impossible. relic has enough trouble dealing with what's already there; they're not going to implement something else and if they do they'll fuck it up.
Airborne have a "Suppress Area" type ability on their M1919's.
Posts: 365
with MGs theres nothing like that.
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And completely bypass intended HMG hardcounters?
No, thanks.
You know that the Flak Trak can actually do exactly what the OP is saying right? I don't see why certain units get to negate smoke and others don't since smoke blocks your line of sight anyway so you need to guess what you are shooting at.
Putting this in would allow people with proper micro to counter shock/rifle blobs that just need to throw smoke to negate all your blob counters.
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