Tracking should be removed. Period.
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Can anyone really disagree with that?
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Yes but in another thread.
Posts: 13496 | Subs: 1
Tracking should be removed. Period.
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Can anyone really disagree with that?
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Posts: 195
Tracking should be removed. Period.
If it's "not a problem, because it's a rare occurrence" then it's not a problem for it to be removed.
Posts: 3114 | Subs: 2
Tracking should be removed. Period.
If it's "not a problem, because it's a rare occurrence" then it's not a problem for it to be removed.
If it is a problem. Keeping it in the game IS a problem.
Can anyone really disagree with that?
Why I think this appears often. I have two videos. One showing a live game where this happened and the second showcasing a entirely possible live scenario. Also just from playing the game and being a bit dumbfounded as to why my units were being attacked AFTER I moved them. And on top of that countless replies of other players experiencing the same. Bearing in mind. This also applies to a retreating mortar team. An example would be retreating to a forward HQ. The leFH will track that mortar team back to the HQ.
I cancel my barrages all the time. Missing my shot, seeing an enemy on it's way, miss click, start the cooldown sooner etc.
I don't feel that "what usually happens anyway is X" is a valid reasoning for not fixing a possible bug.
Posts: 570 | Subs: 1
Tracking should be removed. Period.
If it's "not a problem, because it's a rare occurrence" then it's not a problem for it to be removed.
If it is a problem. Keeping it in the game IS a problem.
Can anyone really disagree with that?
Why I think this appears often. I have two videos. One showing a live game where this happened and the second showcasing a entirely possible live scenario. Also just from playing the game and being a bit dumbfounded as to why my units were being attacked AFTER I moved them. And on top of that countless replies of other players experiencing the same. Bearing in mind. This also applies to a retreating mortar team. An example would be retreating to a forward HQ. The leFH will track that mortar team back to the HQ.
I cancel my barrages all the time. Missing my shot, seeing an enemy on it's way, miss click, start the cooldown sooner etc.
I don't feel that "what usually happens anyway is X" is a valid reasoning for not fixing a possible bug.
Posts: 10
I saw that livegame vid, can you post the POV of the gun itself actually moving to track it. For all i know it couldve been an extremely lucky scatter at the near end range of the lefh. Esp since you didnt move very far since the circle widens significantly and all.
Edit: not that im saying the tracking should stay a bugs a bug and needs to be squashed.
Posts: 5279
Valid points. Maybe I am underestimating it, might be. However even in retrospective I did not have the impression that my units are being tracked often or more so getting damage because of it.
Posts: 359
i dont think anyone did. i know myself ive had it happen to me (in retrospect) and consciously disqualified it as outrageous scatter and not having moved far enough away because the idea of it tracking was inconceivable
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Posts: 366
The only thing CB tracking is useful against is Katyushas when they fire only the first salvo and then drive away.
Mortars and Land mattress can’t move quick enough to make the tracking matter (because of their long ass barrages, pack up time and slow movement speed) as compared to just manually targeting the unit when it fires
Caliope can survive 4 medium tanks shots. If you loose this thing to CB then you are hopeless
Posts: 789
With mortars teams, if specifically about tracking, if you councel your barrage they aren't tracked. This is to prevent the lefh chasing them across the map (all through you only need to tear it down).
Also Caliope will die to 2 round from cb, the only unit it's higher damage really help.
Posts: 366
All the way across the map can’t happen.. Eg. Mortar fires -> mortar immediately packs up and starts walking away -> LefH tracks it Untill it fires its first shot, then it keeps attacking the same spot
How far is your mortar going to move in the time it takes the lefh to aim
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Posts: 10
The Lefh cb tracks it to its barrage origin but not the mortar team. As I said it's likely to prevent the lefh from tracking the mortar when its retreating.
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Posts: 17914 | Subs: 8
Simply do not use artillery if you have a problem with counter barrage. Artillery is for the most part a cancer in this game and the less reason to use it the better
Posts: 366
Incorrect
Posts: 10
Yeah that slipped under my radar, but that's only with the soviet heavy mortar.
It dosnt track the light mortars. In fact when a light mortar is getting cb, if you councel the mortars barrage the lefh will stop firing wasting its whole salvo.
I thought there might be a weird difference between the okw and the wher lefh but something strange did happen. I had one on cb and one on vet 0 and the vet 0 lefh fired instead. I'll see if I can replicate it but if I can't, probably not worth the trouble.
Edit: Take this with a grain of salt as it could be ai doing ai things. If you have one lefh on CB this can cause all Lefh to fire on the artillery position even if its your allies. Yes, one lefh Cb can activate lefh on all pieces regardless of vet and cb toggled off even if its your allies. The difference is that it would only fire the regular barrage rounds and wont track.
Sometimes the Cb lefh wont fire at all. Iv tried this with multiple LEfh on field from different teams and only some will fire.
Posts: 117
Cold tech is gone from the game, you can't relay on HMGs just freezing to death anymore.
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