"Oh no, there is a downside to an ability, what to do, what to do... Now I have to think before I ram and rocket strafe a 250 fuel heavy to instant death, omg, so unfair"
THE DOWNSIDE TO THE ABILITY IS SUICIDING A GOD DAMN TANK.
Posts: 17914 | Subs: 8
"Oh no, there is a downside to an ability, what to do, what to do... Now I have to think before I ram and rocket strafe a 250 fuel heavy to instant death, omg, so unfair"
Posts: 17914 | Subs: 8
Conscripts are mainline infantry, not support units. They have merge which is extremely strong paired with an early flamer which is the meta in 2v2 at least. That's even ignoring the airborne SVTs that are also meta and allow them to dominate further. Dislodging conscripts from their sandbag spam is very tedious, especially as OKW.
They're getting a free pass.
Can we go back into feedback to specific changes this patch is bringing?
Do people actually believe that 10% accuracy at vet 2 is game breaking?
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Are you saying that Panther is too accurate?
It is part of the feedback because we are stating the problem that some units here are buffed when they should be nerfed.
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Are you saying that Panther is too accurate?
If you generally want to debate the Panther I suggest you start a separate, thread about how OP Panther is else test the unit and provide feeback on the unit performance with the patch.
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It played a few games believing it was the patch. However it wasent i havent seen any of the changes. I subscribed and played on what i thought was the balance patch. But some how its the vannila game.
Is this a bug or am i doing something wrong?
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Have you set the mod for custom game?
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The unit is still too stong, deserves a NERF and not a BUFF in THIS patch.
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This patch is light on the nerf department for the meta. I sense ostruppen will still be used and mechanized still a top commander for USF. The issue remains, even with timing changes.
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Yes and this is why further adjustments will happen. Trust me, there were ideas floating around that would have completely butchered Osttruppen and WC51.
But that would have been bad for the game. The goal is to make these units viable but without making them total trash or dominating still... and finding this sweet spot is very hard to do in a first iteration of a mod
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May be a dumb question, but has the team considered simply making ostruppen buildable frm HQ?
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Conscripts are mainline infantry, not support units.
Conscripts
To improve the performance of Conscripts, while retaining their role as utility infantry that excel at defense and supporting other units, we have added an upgrade to help them scale into the late game. The extra man and reduced reinforce cost will allow them to more effectively trade against opposing infantry while the veterancy bonus will allow fresh Conscript squads to gain veterancy.
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Conscripts are mainline infantry, not support units. They have merge which is extremely strong paired with an early flamer which is the meta in 2v2 at least. That's even ignoring the airborne SVTs that are also meta and allow them to dominate further. Dislodging conscripts from their sandbag spam is very tedious, especially as OKW.
They're getting a free pass.
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