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See how top players are using Jacksons. Watch some replays and try to utilize the same tactics. This should help you if you're struggling to use this unit correctly. ¨
I understand how they are meant to be used. It doesn't change the fact that I think they are way to unforgiving to use compared to the options other factions have. |
I think I've pinpointed your problem.
You think it should be on pair with heavy tanks.
Its not and never will be, because its not a heavy tank, its 'heavy tank' destroyer.
Spot for it and use its range and it will scare away Tigers and KTs away.
No, I don't want it to have the exact same role as heavy tanks have. As I said, I don't want it replaced with a heavy tank, it's good the factions are different. I just think they are way too much risk with little reward. They're just way too unforgivable. |
If you want Jackson replaced than beg Relic so they implement this into the game but I wouldn't keep my hopes high as the idea of Pershing soaking the damage, followed by Jackson doing the damage from the second line gives me the nightmares.
I don't want the Jackson replaced. I just want it in a state where it is as usable as the heavy tanks other factions have. At the moment it just plain isn't. Maybe it is on paper, but in reality it is way, way too hard to use effectively compared to the heavy tanks other factions have. |
When you consider the cost and what you get for it Jackson is in good spot where it is right now. It's a glass cannon by definition and definately one needs to learn how to use it.
Not really. I don't think one US player would complain if the Jackson was replaced by a plain vanilla heavy tank instead. The Jackson simply have too few advantages compared to how hard it is to use effectively. |
Wow, never noticed something that bad. Nice video spajn, they really need to look at that. |
I dunno, my basic observation from singleplayer is that units start moving the frame after you issued the command. That seems alright to me. I'm mostly annoyed by the large latency that is added in multiplayer. Of course, in both singleplayer and multiplayer, you have to wait for your tanks to accelerate. |
In before CieZ comes and reinsures us that the Jackson is in fact god tier OP lol :-) |
Super tanks screws the balance hard.
You can spend an enormous amount of resources trying to take one down, but if it gets out alive by even 1% your opponent has lost 0 resources while you most certainly will have lost at least 2 tank destroyers in the attempt.
I remember in COH1 that it was actually possible to handle a KT using Shermans and AT guns. COH2? Good luck |
I did the following test:
SC2: Connect to the US East SC2 server, play a 1v1, record command latency with fraps.
COH2: Connect to the US battle server, play a 1v1, record command latency with fraps.
By counting frames, from a command is given until your unit reacts, you can calculate the command latency in milliseconds.
First observation: Both games have higher latency than the actual server ping.
Second observation: COH2 command latency is the double of the SC2 latency. This is for equivalent pings to US servers.
(SC2/COH2 pings: 150ms, SC2 latency: 250ms, COH2 latency: 500ms)
Conclusion: There is something in Relic's net code that provides a less than optimal command latency, far higher than what should be possible under exact same conditions and server structure (SC2). To sum up, Relic needs to take a look at their net code. Of course, local servers would also be likely to help, but might be too expensive given the popularity of the game.
(note 1: I did the tests from Europe, but I am sure that this should even affect US players. SEA/AUS players should be even worse off.)
(note 2: In case you're wondering about singleplayer, I recorded less than 10ms of command latency) |
I have tried to bring up command latency many times here, but every time my thread gets shut down by apologists who wouldn't be able to tell the difference between RTS and turn-based games. Latency IS a genuine problem, but every thread on this gets filled up with posts from 4v4 players simply dismisses it saying "nah I think it's ok, I love big tanks durr".
The problem is that the majority people here only play COH2 and nothing else. If people here had played their fair share of high level SC2 or even DOTA they would realise how horrible the latency is in COH2. |