One of the reasons why i stopped playing DoW2 was the removing base building. It´s a bad idea to remove something which represents a franchise.
Base building might have been central to DoW1, as it was a rather standard RTS / Starcraft clone.
DoW2 was more like a pseudo sequel to CoH1, or at least it built on the same kind of cover/commander/manpower economy mechanics. Base building was hardly relevant in CoH1, so it was a very wise decision to remove it from any future game that was built on the mechanics as CoH1. It might have disappointed some standard RTS fans of DoW1, but as mainly a CoH1 player I felt it was a good move to remove bases.
I'm appalled that the whining brought back buildings for CoH2, because as in CoH1, base building is completely irrelevant to the game:
- It doesn't fit the combat centric gameplay
- it doesn't fit the resource system (you don't need expansions, new bases etc.)
- Buildings are expensive and only work as tiers. You never get more than one of each
Basically, base building belongs in SC2. It makes no sense in CoH.