It's a fallacy that fixing 4v4 will have adverse effects on 1v1.
The huge lategame disadvantage of the US and the game breaking effects of heavy tanks are still present in 1v1, just to a lesser degree.
Balancing heavy tanks to be more in line with medium tanks stat and cost-wise would help out both 1v1 and 4v4.
It's flat out wrong that axis require game breaking tanks for 1v1 late game, because there is no early game disadvantage anymore (and there shouldn't be).
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#Steam AliasWL%Streak
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