Can anyone actually have the games AA set to anything above low without major FPS loss?
I have an i5 3570K, 8gb Ram, GTX670 2gb and I can run everything on high apart from image quality on "high" and AA set to low.
It runs between 40 and 60 FPS but if I set AA to medium it drops drastically.
Just interested to see if anyone can get better performance with a simalar rig.
As far as I know, the medium and high AA settings actually renders the game at a higher resolution (1.5x or 2.0x) and then scales the game down to your screen.
This is extremely demanding, and I would not think anyone would get good performance using these AA settings unless they have a radeon 290, gtx 780 or higher.
Basically, if you want AA, stick to the other settings or the AA settings in the Windows control panel for ATI/Nvidia. |
My opinion is that it will automatically bring more players when a game becomes better. And this latency improvement is part of it. Especially on a competitive level it is a step forwards.
But who knows this eu battle server is the real solution. Im wondering if 2 people playing that are close to the servers really do have more responsiveness or that this is just a theory.
Well I'm up for recording a video demonstrating the problem. I'd like to see someone from the US record a similar video then, to compare the command latency. I could compare the latency to other games such as COH1, DOW2 or SC2. But I'm quite confident that COH2 won't come out favourably.
It's really too bad considering all the other effort Relic spent reducing command latency in the game engine unrelated to server distance, that we still have to put up with it in Europe. |
"Starcraft 2 includes a built-in command buffer that also adds input latency to smooth out and jittering or higher ping players - no amount of tweaking will reduce or alter that."
http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158
It's at about 120-150ms
This post goes into more detail about the command buffer:
http://www.teamliquid.net/forum/tech-support/267518-things-about-latency
Basically, you're right that there is a built-in buffer, but it's added on top of your ping to the server. It's reasonable to assume that the same goes for COH2. So the fact that the COH2 server is placed in the US should give significant additional latency for european players. And the latency difference between SC2 and COH2 is very noticeable, so there's that. At least, microing in SC2 simply feels much more responsive.
CoH1 it all depended who you were playing. Against a Chinese player or west coast north american the game was atrocious. Even some Europeans that had I had bad routing to would be a horrible experience. Although the CoH2 battle servers don't give you offline smoothness it's a lot more consistent and enjoyable than it used to be.
Yes, COH1 definitely had more variation, and it was far from good. Again, as I've repeated a bunch of times, the battle servers are an improvement. My point was simply referring to a best case scenario where you played against another local player. In COH1, the best case was simply better than it now. My point is that having a local server in EU would allow the best of both solutions.
Dota2 has localised servers because the player base can support it, at a peak of about 5k players the CoH2 player base can definitely NOT support localised servers. If the player base grows exponentially then it may be worth investing in localised servers, until then I am quite content with their networking solution.
As I stated in my last post, for the battle server Relic simply rents space on an Amazon server. It's a highly scalable problem and it's not something that requires expensive investments. It should be perfectly feasible for a game with a player base like COH2 to have a server in Europe. With the expansion being marketed as a multiplayer only game, I think this is something european players should care about. |
Well, with the kind of money blizzard has they can allow themselves to put cluster servers basically wherever they want as well as cut the huge playerbase in regions.
Everyone says "blizzard this, starcraft that", but remind me of any other RTS game made by another company who was going as smooth as SC or WC3.
Only matter of awareness. If you expect to dodge nades when they are on their way, have fun.
But we have something like nade warnings the moment the animation for them starts to compensate for little latency.
Back in the good old COH1 days, in a game with a stable connection, you could order your models to move as soon as you could see your opponents throw animation start. Now, with the current latency, even if you anticipate the grenade throw because of the animation, your models won't start moving until the grenade is on the ground. It just feels very frustrating.
Please don't hold me at fault for having high hopes and ambitions for Relic. I just love COH, and I'm giving this suggestion as something that would improve competitive play.
Setting up a battle server is a scalable task. Basically they just rent server space from Amazon, which they route game traffic through. It's not something that requires expensive investments. So even if the player base is not as big as in Blizzard games, it is certainly not something that would unfeasible.
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doesn't change the fact that australia is pretty much the edge of the world.
You will pretty much always have lags, in any online game, because wherever servers would be, it would be far.
And the coh1 level of control was provided to you by P2P connections, you know, the ones we had before battle servers that were absolutely horrible.
Yes, you will always have latency in online games. But at the moment, the latency in COH2 for european players is 3 times as high as it is for other RTS games. In SC2 or DOTA the latency to the server is 50 ms. For COH2, as the server is placed in the US, the latency is 140 ms, and it's simply too much.
No doubt p2p gave problems in COH1, but if you did get paired in an 1v1 against an another european, and if the connection was stable, you would have a nice low latency game. That's simply not possible now in COH2, and I really think it's too bad.
Look, the only reason I'm petitioning for this is because I want COH2 to be a viable competitive game for europeans. I get it that for casual play latency doesn't matter as much, but I don't see the reason to take a contrarian position on this. |
Of course you will have higher ping if you decide to live in the middle of nowhere.
My point is, Europe is not in the middle of nowhere.
I just want the same level of control I had in COH1 when I got matched with other europeans in 1v1's. The latency at the moment is just too high... |
Well, I'm the eu player and I don't have any issue dodging anything/microing.
Perfect responsiveness can be achieved only if you play sp or sit on the servers.
There isn't really any issues anymore since battleservers for vast majority of players and only a handful still complain.
Look, I get it, battle servers is an improvement, and I think it is good step too.
However, playing with a ping of 140 is just not good. Play any other game COH1, SC2, DOTA2, whatever, and you have perfect response due to low latency.
I also get it that for some people, who casually play a few games of 3v3 or 4v4, they might not care or might not notice. I mean, I hate playing at less than 60 fps, but for some 20 fps is fine.
But for this game to be playable at a competitive level, command latency needs to go away.
Ask any SC2 or DOTA2 player if they could have proper control at 140 ms and they would clearly answer no. |
IMO germans should have to garrison the bunker with an MG, so that it could also be cleared with grenades/molotovs |
I have raised my voice in the official forum about this as well. We need a Battle Server/s in the Europe as well. Simple as that.
With the coming expansion/DLC essentially being multiplayer only, I think this is something european players should care about... |
And if there are 3 Europeans, 3 US a Canadian and an Aussie? Hardly worth a European server for the small number of European only matches that must take place.
I believe you about the slight lag but typically before battle servers it was almost always worse than it is now. The beta was like playing through treacle.
The population of Europe is around the double of the US+Canadian population.
Battle servers are definitely a step in the right direction, especially for team games.
But as an European player who mainly plays 1v1, it's just not quite there yet.
Look, I give this suggestion because I want this game to better. I want it to succeed, and have a good competitive community. But the latency is driving me insane, and makes me miss how responsive COH1 games were.
I can't imagine it would be very difficult or expensive for Relic to add an european battle server, they are basically just renting space from Amazon. |