Don't worry, you can't watch them without owning the game anyway.
Yes, sounds logical. But there is one small flaw. You cant post on coh2.org if you didnt link your steam account with coh2 on it
Picture was indeed funny tho. |
Funny you say this, given I have quite a handful of uploaded replays, while you have a boast worthy number of FUCK ALL.
Sorry, cant watch replays from 2015.
There is no proof at all that you even own the game.
For all we know, you might know all of your CoH from Twitch and Youtube.
Thing is, I'm not spending 24\7 on the forums claiming that I know everything and I'm not having a status of a local meme. So theoretically, even if I'm a twitch\youtube coh2 player all I do is saying my opinion on different topics here and there sometimes, unlike you who is a self-proclaimed stats\tactics\desing\meta god who knows the game inside out, but who also activates radio-silence the second he is proven wrong or have no counter arguments
And on a side note. Patch was released week or so ago and again you have no active rank in your player card, which means that you didnt play the game, because sometime in the past, you did have a rank meaning that you dont have to play 10 games one more time, to get it back.
So this leads to the fact that you either played a custom\bot game (both of which cant be used as a backup for your aurguments) or you have a different account, stats of which we cant check or you lied.
This means we cant even remotly confirm that you yourself is actually played the game, let alone even actively playing it. So yeah, its not a great idea for you to claim that someone is playing the game or not, dont you think. |
You actually played the game?
Dont trust him, untill he provide a replay |
If you dont want to experience less of this, just restart search every 1 minute, the longer you searching the bigger are odds of a shitty match up.
On the other hand, it wont save you from pre-made "smurfing". Especially in 4v4 and 3v3. You can still get rank 18-19 guys in a random pre-made having 11 team rank and being placed against lvl 11 guys respectively.
I honestly think that this team rank is the biggest, the most retarded and unfair mechanic relic introduced in coh2. Because its being abused like there is no tommorow. And with the amount of pre-made teams existing, because you can count pretty much every single pre-made ever created as a separate player, its slow in ranking up.
It means that it takes much longer to rank up and even the lvl 20 guys in a pre-made, who win game after game, still will take considerable amount of games before they reach ranks where they wont face lvl 15-16 guys. |
TD:LR OKW and Volks are trash, therefore we need to keep sandbags on mainline inf.
I mean, its not like OKW vs UKF is a pure cancer match up still. Easier against USF but quite painfull. |
Thing is, while nerf was alight, it really effects sandbags during first few mins. After that you can still get them everywhere, by simply using 2 squads instead of one.
I personally think that sandbags should require maintaining.
They should:
1) Take notisable damage from small-arms, so every squad would be able to potentially destoy them by focus fire.
2) Outright be destoyed by AT guns and tanks.
3) Mortars and inderect fire units aswell should deal more damage to them.
4) Grenades should also do significant damage to them.
5) They should requare more space to be build, in other words you shouldnt be able to deny opponent from using your sandbags by building it close to the point.
6) Amount of squads that can build 1 sandbag should be restricted to 1
Problem with sandbags lies not in their existance in a first place, but because they are way to hard to destoy for what they are providing and how easy it is to get and spam them. |
This isn't even close to true. It's just whining, not winning. You want to be able to buy 2 mgs, lock down half of the map with it, micro 2 units and win. It's inane that you think the person camping with the MG should win that engagement. They couldn't have even been paying attention to it or they would've retreated it with a couple models. No decent player leaves a MG alone like that. There's nothing to give it sight, nothing to protect it from getting flanked. In short, the camper is probably a worse player than the A-mover.
Ye, so in your world, simple fact that despite having all the tools, be it mortars\smoke\nades and basic micro controll, you want to A-move into the MG and win, just because you manage to select all your squads and give them weapons and run around like an idiot?
Why do single AT gun can force back tanks, why single TD can force heavy tanks away?
You littery can just split your blob and you will aready beat an MG, IS blob on the hand dont even need splitting, you can just faceroll an MG frontally. And this is shit desing.
Five squads of anything will beat any mg. Also, a vickers has worse suppression than an MG42, and a blob of 5 obers, falls, or JLI's absolutely melts a vickers, it doesn't even have to be that many.
Yes. So will do commandos, paras and guards. They called elite inf for that reason. And if you let enemy have 5 squads of falls\obersts\JLIs running around its your own fault, because its an uncomparable amount of resources and time requared to get such numbers. |
That was only possible because back then, you could target the support weapon rather than the crew, and if the weapon was destroyed, it was immediately destroyed.
Con PTRS was not a great weapon against infantry, but the size of the support weapons meant that they would never miss, making any of the debuffs from been suppressed almost meaningless.
Suppression cuts DPS down to 15%/20% if the squad doesn't need to reload. 5 Squads of anything are more than likely to be able to destroy frontally any MG if they can volley fire the gunner. More so if you enjoy a little bit of light cover and the squad is vetted. Don't forget MGs don't get any defensive RA and the crew already has 1.25 size.
Ye, I understand this, but still rifles\cons firepower is based on close-to-mid range, which means thats situations with braidead A-moving mostlikely wont be possible because squads wont have enouth of a DPS to kill an MG, even without RA modifiers. Elite inf for sure can, but they are elite after all and having multiple elite squads be it airborn or obersts requare a ton of MP anyway.
And as for the Allies both Vekers and 50.cal have enouth of a suppresion\damage to prevent such overruns aswell.
Only 5-men IS can realistically do such moves right now, thats why IS blob is the most frustrating to play against. Because well, MGs are kinda supposed to counter blobs after-all. |
That's my point, you baboon... they don't have powerful infantry to supplement them, they don't have strongest HMG behind their back, they don't have cheap mobile reinforcement, or best sniper in game behind them, they scale themselves according to cost for all of that.
Judging by that perfect and briliant logic, arent USF supposed to be much stronger then UKF? If what you mentioned is a justification of how cancerous IS is, then why they are over-all stronger then Rifles and scale better and have more unitility? |
So 1 mg is supposed to beat 5 squads? Okay.
So 5 squads, out of cover A moving MG in green cover suppose to beat it? Mkay. You must be enjoying playing as brits |