The skill requirement difference between this vehicle and the Luchs/Stuart is too much.
It is fucking hillarious when the driver screams "DO NOT FUCK WITH THE T70" but fails to deliver and dies to anything that isn't kubel
Driver won't do much becouse this tank has no vehicle crush, but the gunner is the whole different story. This tank has most AI firepower and wipe potential of all light tanks. It also repairs itself on the move, can cap and scales into lategame as scout. There is nothing wrong with it, I use it every time I play soviets.
Btw, this is a t-34 line. |
So you just made a thread about limiting panther to one and now you say it's UP? Make up your mind. |
+1 I guess it's a nice noob friendly addition to the game. Actually soviets having bunkers only in base was my biggest disappointment when I first played coh2 beta, so I get what miss commisar feels about it. It obviously won't get build in a serious high level game but thats great becouse that way it won't screw up the ballance. I'm all for it. |
Lol ever used Guards? I'm pretty sure though he was referring to the toggle of the minesweeper and the schrek.
Lets face it: PTRS is not real AT in this game. Definitely not in the same hard AT class as shreck, zook or PIAT. |
I guess they scrapped the nebelwerfer when they decided to put panzerwerfer in T3 at first. But now it may make sense as a 3-4 CP unit on some new commander or refreshed old one. |
Sturms are pgrens with repair ability and OP stun nades in this new patch. They scream OP. Still there are people saying okw needs even more...
I really don't understand why axis players cry so much about this patch. Yes, it nerfs one, often used and easy to use shreckblob tactic. In the same time it also buffs every other build and tactic you can imagine as okw. You get a snare, meaning allies loose their most efficient tactic against okw: light vehicle rush. You also get usefull non-doctrinal AI infantry with new upgrade. You get better version of ostheers AT infantry while your AT gun is still cheapest in the game and still the only one with non-doc cloak and retreat meaning you can't go wrong with it. It's like a dream faction and unless the waiting time will be too long I'm going to play mostly okw this patch.
Disclaimer: No, I'm not allied fanboy. I wrote this in 2nd person to address okw only players. This faction, for some reason, has most one faction heroes. |
Nice, sick patch for Ostheer. Now we will see Panhters and brumbars every game and flamer HT rush with Ostruppen behind sandbags that the pios build at the enemy cutoff
Ostruppen will be good, but imagine how good pgrens will be. Their main problem is lack of time to deal enough mid range damage becouse they need green cover to live long enough. So the main tactic is to jump from cover to cover keeping mid range and avoiding cover. Problem is there is usually not enough cover for this. But now with the ability to build green cover on pios they are going to be really good. |
This is the most funny poll result I've ever seen on this site |
All limit to 1 stuff is stupid. Every single unit can be ballanced out in a way that makes buying one is better than more in most situations. We have many examples of that: pgrens, wehr mortar, m20, stuart, pack howie, ostwind and so on.
Limiting is a problem becouse sometimes there is a situation when its better to buy more of something than normally. The game is all about decision making and this should be ballanced out in a way that makes buying a second land matress a decision, not something impossible, not something that is always right, a desicion. |
It mostly depended of the intitial project of the tank. If it had enough mgs mounted on the turret and armour it generally didn't need an mg on top, the problem was though that every mg mounted on the hull is a weak spot that is easier to penetrate. Thats why you will not find any of these in post ww2 tanks.
So its generally better to put less mgs in hull and turret. On the turret the only good spot is the coaxial one near the gun. That gives one, or two mgs on every non light tank where armour really matters and this is way less than tank needs to defend against infantry up close, near the range of throwing an AT granade. It is worth noting that one penetrating AT granade blows up whole tank and kills all crewmembers so it's really impotant to protect against it.
Thats why in all well designed medium and heavy tanks, that didn't have weak spots on armor they added additional mg on the top of turret or even more than one. This gave the tank ability to defend in 2, or in case of hull mouned mg 3 directions instead just one coaxial. It was also much easier to aim becouse you didn't have to move whole turret like in case of coaxial, or tank in case of hill mg. The only problem is exposure of crew member but this is the problem of all mg nests. If mg shoots first, it can suppress infantry and they won't be able to shoot the gunner.
After the war the additional reasoning for putting 2 or even 3 top mgs was the ability to fight helicopters more easily. The main reason still is fighting infantry. Israeli merkava tanks even have mortar mounted on the top of tank. |