Login

russian armor

All light vehicles have 400 hitpoints expect the T70

Is 320 Hitpoints for the T70 OK?
Option Distribution Votes
19%
10%
71%
Total votes: 70
Vote VOTE! Vote ABSTAIN
19 Jun 2016, 19:01 PM
#1
avatar of PencilBatRation

Posts: 794

So it is vulnerable even to a 222+Gren. Given the timing it should be slightly more durable for the 70 fuel it demands, and it always arrives later than a luchs.


There is no window of opportunity for this vehicle unless you fully dominated your opponent early game. Some could argue that it is the only situation where you are supposed to build one.
19 Jun 2016, 19:07 PM
#2
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

the t70 has higher killing potential than the luchs imo, especially when moving. and the repair thingy means that it is as durable against paks as the other ones
19 Jun 2016, 19:10 PM
#3
avatar of BeefSurge

Posts: 1891

T70 is perfect imo

Only lights that need buffs are greyhound, a change to the point blank engine shot ability of Stuart, and OKW flak track
19 Jun 2016, 19:15 PM
#4
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

T70 is perfect imo
19 Jun 2016, 19:29 PM
#5
avatar of NEVEC

Posts: 708 | Subs: 1

T70 kills better (someone even calls it OP) thats why it have less hp.
19 Jun 2016, 20:02 PM
#6
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

I use it rarely, because it need to much micro (and ammo) for surviving. Prefer to build SU-76M. It has 400 hp, free barrage, and can deal even with heavy tanks. And all this only for 75 fuel!
19 Jun 2016, 20:27 PM
#7
avatar of Sappi
Patrion 14

Posts: 128

The T70 is one of the best designed units of Coh2. First it serves as good anti-inf, then it evolves into scout and harrass-capper and stays in a relevant role for the whole match. It's the only one that has any use of the Sov vet 1 cap skill. It's also easily countered and takes skill to vet up and be kept alive, but the reward in sight is well worth it.
19 Jun 2016, 20:50 PM
#8
avatar of PencilBatRation

Posts: 794

jump backJump back to quoted post19 Jun 2016, 20:27 PMSappi
It's also easily countered and takes skill to vet up and be kept alive, but the reward in sight is well worth it.
The skill requirement difference between this vehicle and the Luchs/Stuart is too much.


It is fucking hillarious when the driver screams "DO NOT FUCK WITH THE T70" but fails to deliver and dies to anything that isn't kubel :lol::lol::lol:
19 Jun 2016, 20:54 PM
#9
avatar of ferwiner
Donator 11

Posts: 2885

The skill requirement difference between this vehicle and the Luchs/Stuart is too much.


It is fucking hillarious when the driver screams "DO NOT FUCK WITH THE T70" but fails to deliver and dies to anything that isn't kubel :lol::lol::lol:


Driver won't do much becouse this tank has no vehicle crush, but the gunner is the whole different story. This tank has most AI firepower and wipe potential of all light tanks. It also repairs itself on the move, can cap and scales into lategame as scout. There is nothing wrong with it, I use it every time I play soviets.

Btw, this is a t-34 line.
19 Jun 2016, 20:56 PM
#10
avatar of PencilBatRation

Posts: 794

Decent AI, questionable survivability
19 Jun 2016, 20:56 PM
#11
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

Fails to deliver? It kills almost every shot. I think it is great and the repair ability allows it to escape but still punishes you with a munitions sink. Rewards preservation with a late game sight ability. Beautiful design IMO.
19 Jun 2016, 21:00 PM
#12
avatar of PencilBatRation

Posts: 794

What would you say about the other similar vehicles which can survive more than to hard AT shots and have the exact same AI potential? Are they as beautiful?
19 Jun 2016, 21:31 PM
#13
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

What would you say about the other similar vehicles which can survive more than to hard AT shots and have the exact same AI potential? Are they as beautiful?

Give me an example and I will tell you why you are wrong.
20 Jun 2016, 02:07 AM
#14
avatar of PencilBatRation

Posts: 794

jump backJump back to quoted post19 Jun 2016, 21:31 PMwouren

Give me an example and I will tell you why you are wrong.



Can your T70s score as many kills as the Luchs in this screenshot? No. That extra health is the exact reason the PII/Staurt are so effective.


Could this be possible to survive that late into the game without that extra HP? No, that is why you don't see T70s in mid late games that often.



:hansREKT:
20 Jun 2016, 02:15 AM
#15
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1




Can your T70s score as many kills as the Luchs in this screenshot? No. That extra health is the exact reason the PII/Staurt are so effective.


Could this be possible to survive that late into the game without that extra HP? No, that is why you don't see T70s in mid late games that often.



:hansREKT:

But it doesn't need to be fighting and killing that late into the game because it has the amazing utility of scout mode.
20 Jun 2016, 02:26 AM
#16
avatar of PencilBatRation

Posts: 794

You don't spend your precious 70 fuel early game with the hope of having a late game scout unit. Specially for the Su which has multiple tools and abilities for that purpose.


It would be interesting to read some arguments defending that extra health though.
20 Jun 2016, 02:29 AM
#17
avatar of Mr. Someguy

Posts: 4928

The majority has spoken, the T-70 is fine as it is. It's a glass cannon, the damage output it's capable of is terrifying to Infantry. If you were to increase the health to 400, you'd have to drop the reload speed by 50%.
20 Jun 2016, 02:34 AM
#18
avatar of PencilBatRation

Posts: 794

That wouldn't be a bad change though, I also had a similar idea few days ago.


If you are serious, then the only sensible nerf is a ROF decrease, along with a slight fuel cost reduction and MP cost increase.




It isn't worth the 70 fuel cost as it is now.
20 Jun 2016, 02:38 AM
#19
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

even halftracks? nah
20 Jun 2016, 02:45 AM
#20
avatar of PencilBatRation

Posts: 794

Light tanks of the same class: AEC, STuart, Puma and Luchs
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1083 users are online: 1083 guests
0 post in the last 24h
10 posts in the last week
26 posts in the last month
Registered members: 49996
Welcome our newest member, maydongphuctc
Most online: 2043 users on 29 Oct 2023, 01:04 AM