Profile of JHeartless
Signature
The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Western Front: US & OKW Trailers!!!!!30 May 2014, 16:32 PM
MURICA FUCK YEAH! In: COH2 Gameplay |
Thread: Minor german issues. 28 May 2014, 02:26 AM
A redesign of the Panther: This. I have taken on two Sherman's with a panther through kiting. Panthers performance is fine. It's cost is not fine. In: COH2 Balance |
Thread: Lets talk Pgrens.27 May 2014, 17:11 PM
Grens have trouble pushing because their DPS is not good on the move and conscripts can close in while the grens are moving. If you have a pgren in your push, conscripts cannot run in. So you can use them offensively by allowing your grens and support weapons to move forward safely. This. I use Pgrens to put Soviet player in the damned if you do damned if you dont position. My LMGs will LOL at range so go ahead and close in OOOPPPS Pgrens..... A slow Push with LMGs backing up Pgrens is hard to deal with. I just slaughtered a Script to ST spammer on Stalingrad of all places with this. STs couldnt do a thing. The range drop off was too hard and by the time they charged in the Pgrens worked them over hard core. They arent STs as said above. They fill a DPS Gap that LMG grens have. That being said they could stand to be cheaper to reinforce imho. But they are bar none the highest damage dealer over more ranges than other squads. Only chance to beat them one on one is with a full health STs squad under 8 Meters. And if your smart with the Pgrens thats just not going to happen. In: COH2 Balance |
Thread: Soviet Support team or Why would Soviets use combined arms?24 May 2014, 00:02 AM
One of the keys for using the 120mm in my opinion is working around the long hang-time on the shell. Attacking ground in a predictive way to get good hits is a MUCH faster way to get vet 1 than just letting your 120 sit back and auto-fire.' Off topic but i fucking love your new avatar lol Yeah and good point actually. I dont use attack ground enough. I shall have to try that. In: COH2 Balance |
Thread: Soviet Support team or Why would Soviets use combined arms?23 May 2014, 18:17 PM
Its a dice roll. I have had 120MM just LOL the crap out of Ost players and I have had many more occasions where it does nothing at all the whole game. I agree for 400MP its not efficient. Its another case of its better than nothing...(some times) In: COH2 Balance |
Thread: Soviet Support team or Why would Soviets use combined arms?23 May 2014, 13:39 PM
Festive. You and I use support teams differently. I use them to push not to camp. Behind my infantry push. So in my case my Pak is an offensive weapon not defensive. I dont need to guard flanks because I am pushing with it. 720MP for a unit who is designed to kill tanks is a huge investment for me. I like try to stick to one ATG if I am teching or two if I am using call ins. In both of these cases a Pak is just a better choice. I dont care about barrage. I really dont. I have lots of other things I spend my muni on than an ability that can be dodged after the first hit. Also how does an ATG fit into the Context of one army more than the context of another? That makes 0 sense to me. How does the need for armor defense through manpower differ from the Soviet side to Osts? Again every time I read your arguements all I see is you assuming I say they are all TRASH!!! They have uses. But they are inferior and costs the same at their roles with maybe the exception of a maxim. Zis: Role Anti Tank/Indirect fire. Better Alternative for AT Pak better for indirect fire 81MM/82MM Mortar: Role indirect fire. Better Alternative: Every mortar on Osts side. How does having crap indirect fire and mediocre anti tank fit into the context of the soviets? Other than to say the context of the soviets is to have crappier support teams in general. For the record I almost never use barrage. I let mortars free fire. Maybe you meant I was under selling Precsion Strike? In: COH2 Balance |
Thread: Soviet Support team or Why would Soviets use combined arms?23 May 2014, 04:35 AM
Close to 100 just 1v1 is plenty. No idea what your talking about there bud. In: COH2 Balance |
Thread: Mines against Ost; Too efficient22 May 2014, 22:50 PM
Irony.... In: COH2 Balance |
Thread: Soviet Support team or Why would Soviets use combined arms?22 May 2014, 22:15 PM
Except with the new lethality changes they are no longer harder to decrew to anything outside of flames and explosives. Actually with the 25% increase PLUS Osts in general superior firepower they are damn near the same (like one second more time to non upgraded Grens without Rnade when compared to conscripts attacking a support team with no upgrades at point blank range). Thats gone away and I dont think the community has caught on to that fact thus this post. I also didnt say that it shouldnt fire faster. I said the gap is too large with taking into account the indirect nerf to their surviability with the infantry changes. Feel free to run the numbers if my math is wrong correct me. But when I checked it was just a minuscule amount more surviability. That to me is not a good enough reason for them to suck so hard in comparison any longer. Also the Soviet Mortar is almost never built. The Ost mortars are much more common. There is a common sense reason for that. Its just much more useful. Prec strike or no. I dont think your really debating that though are you? Prec strike goes back to the point of balancing based of Vet 1 abilities and again I refer to the Pak TWP. @thestrongone Pull my player card. I have plenty of Ost games under my belt. So troll elsewhere. I just think its odd then everybody seems to be content with the way the Soviet support teams are now. I am certainly not so I stick to scripts. Which is very common in the meta. Because Scripts are rewarding. When I meet a turtle I would like the option to punish them with Mortar fire if I so choose. I want that option. As it stands if you sit there for 15 seconds under Mortar fire without moving then yeah good chance you might get hit. Not alot of people even at my rank are that stupid. Pack up and move. 81MM? NOPE two are in the air before the first one lands your gonna take a hurting. If buffing the Soviet Mortar and perhpas the Zis and fixing the drop weapon bug on retreat is off the table then how about nerfing Osts? I dont want that but hey its not even close to balanced for cost right now IMHO. In: COH2 Balance |
Thread: Guards + Sniper Combo.. hilariously easy22 May 2014, 16:38 PM
In 2v2 there would be support. In 1v1 not so much, thats why i said 1v1 its difficult but 2v2 near impossible. Try a few matches vs the high ranking players in 2v2 sov, you will see. I see why you dont play Germans in 2v2 . Nah its mainly because I dont play alot of team games period and most my buddies are better with Soviets. I havent played a single 2v2 this patch in fact with either side. UGH i am sure it would be ROUGH since I am so far behind in the meta.... But Super Mario Party mode with Ost i play now and again (3v3, 4v4) just for the pure joy of building Ze Panther tank. In: COH2 Balance |
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