Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Maxim - Enough said21 May 2014, 23:24 PM
People like VonIvan saying its easily countered.....I would trust VonIvan...just saying... In: COH2 Balance |
Thread: Soviet Support team or Why would Soviets use combined arms?21 May 2014, 23:06 PM
I want an AT gun not a muni synch wannabe mortar personally. I dont think the Zis is good. I think the Pak is GOOD. The Zis is "Better than nothing". And personally I like the 57MM better against Medium armor because it vets really fast hitting it. And at vet with its ROF its pretty damn good imho. Well at least for what it costs. You forgot about the Maxim WOOPS I DROPPED THE GUN loop. That needs to be fixed. And its not as good of an MG really. I think Mg I think Area Denial support weapon that controls blobs. The Maxim doesnt do this really. But hey I can LIVE with it once they fix the damn I DROPPED IT slaughterfest. Edit: I would say the 120MM is good at Vet 1 and above. Before that its just MEH for what it costs. The Mortar HT is so much better of an option when it comes to doctrinal indirect fire. In: COH2 Balance |
Thread: Minesweepers21 May 2014, 23:00 PM
I want CEs and Pios to suicide themselves clearing mines if I want them too not just sit there and shoot back if there is a single enemy near leaving the mine field for me to have to deal with later. Thats my biggest gripe about sweepers. Put down your rifles already and clear them SMines already.... In: COH2 Gameplay |
Thread: Soviet Support team or Why would Soviets use combined arms?21 May 2014, 22:46 PM
Hello all, So the hot topic these days seems to be the Soviet slight early game edge and things like mines and ISU/Elephant blah blah blah and there are a million threads on these subjects. But what I haven't seen YET is a thread about how the Infantry Lethality effects soviet support teams surviability. Since the changes Osts DPS is designed to kill 6 men in the same time as it takes Soviet to kill 4 (roughly cover and range dependant). This means that with the 25% damage boost to support teams Ost can kill them even faster still. Ever see what happens when a Pgren gets behind a Zis or a Maxim this patch for example? Its a LOL slaughterfest of biblical proportions. Now back in the day the reason Soviet support teams were given such abysmal ROF is due to the fact that they had superior surviability and nasty nasty vet 1 abilities (mortar for example) But alot has changed since them there days. For example Paks recieved target weak point at vet 1. Does this mean the Pak should shoot slower than the Zis? OF COURSE NOT! So why do we still have such abysmal ROF on the Soviet Mortar? I get the 4 man squad thing but Precsion strike is not at all what it used to be. It feels more like a long range rifle nade more than an OMG Squad ending ability that would then require the Mortar to be balanced with such a piss poor ROF. Same can be said for the Zis. Is barrage really that great to have such a HUGE ROF difference? I dont think so. Maxims well thats a touchy subject. They can be spammed to great effect as everybody knows but they arent really good at doing MG things. Not to mention the good old WOOPS I DIED AND DROPPED THE MAXIM infinite loop.... I feel strongly that some love needs to be given to soviet T2 to put it on a more level playing field to Osts support weapons now that they cant take punishment like they used too. Now I dont mean that they should be as GOOD but maybe cut the current difference in half when it comes to ROF on the Zis and more importantly the absolutely worthless mortar. I would like to see Soviet combined arms equally as good as the Germans when used not a pail comparison which i feel it currently is. In: COH2 Balance |
Thread: Maxim - Enough said19 May 2014, 02:03 AM
Hold on just onnnnneeeee second there. Saying Oz hasn't played this patch yet you still think guards post nerf counter scout cars....I think someone hasn't been playing this patch..... In: COH2 Balance |
Thread: Leaked oberkommando artillery!!16 May 2014, 14:26 PM
!@!@#@#$#$!@#@#!# That is all.... In: COH2 Gameplay |
Thread: You will always want T316 May 2014, 14:19 PM
@Simple Here is T3 used in a 1v1. This is the Landslide we were talking about. Edit: And at the time of these we were equally ranked. In: COH2 Gameplay |
Thread: T70 the Anti Tank Dynamo!16 May 2014, 14:16 PM
Guy was my elo rank at the time of this game. This is an example of how useful the T70 can be. He really should have retreated more. In: Replays |
Thread: You will always want T315 May 2014, 18:26 PM
I don't use the KV-1 alone. I use them to create synergy with T-34 in the attack. If I put the KV on the front line I use Zis gun to cover it in the defense. Cool glad it works for you When I used to use them it was to help out T4. I am just fine with using regular T34s. If microd well they dont have issues with P4s so much. The only advantage I could see with the KV1 is surviving a little bit better to Pak hits. But not by much. Not more than say a T34/85 this patch. And now this patch I think its not as good as a meat shield as it once was and the gun on it is more suited for a fast tank for reasons already addressed. I just cant justify its cost anymore. I can do better with other alternatives basically. In: COH2 Gameplay |
Thread: Give me a reason why KV8 is OP?15 May 2014, 17:44 PM
Aerohank gets the award for best Meme on this forum. In: COH2 Balance |
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