I agree that this ability is stupid as it is right now, but not sure how to buff it. Certainly as it stands it needs to have a price reduction.
Possibly make it so plane can drop smoke into fog of war?
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Thread: Smoke Bombs4 Feb 2014, 20:58 PM
In: COH2 Balance |
Thread: MG Bunkers30 Jan 2014, 18:44 PM
Bunkers can be a real hassle to deal with. I mostly play 4v4 with friends lately, and several German teams spam bunkers like crazy. I have never lost to this in a 4v4 because there are several ways to deal with it. They are a much bigger road bump in small games. In larger team games I see bunker spam frequently. Use scouts to prevent running directly into the bunker and then use either AT guns, guards, penals, or flamers to bring them down. If you have time you can rain mortars down on them. Remember he is very, very light on munitions, so he will not have FHT, or mg42's on his grens, unless you did something very wrong, so his other forces are not very threatening. Aggressive play that pushes through the bunker and gets behind quickly will throw him off the field. In larger team games someone should have gone T1, use scout cars to rapidly flank the bunkers and get units in behind them. Bunkers are a stalling tactic, that is how they function. Try to prevent the time they stall you. You will be stalled by them, that is how they work. In: COH2 Balance |
Thread: Shocktroops at 1CP30 Jan 2014, 18:37 PM
Katitof just for the record there are at least two bugs with the Ost sniper. The attack move problem and the fact that the stun round does not stun shocks (which IMO is pretty big deal). Also we definitely had automatic weapons in COH1 at minute 1: Mg42's, Amer. 0.303, Brit bunker (depending on build order). These were all automatic weapons (excluding the Mp40, and Grease gun, Jeep, and bike) which were available as the game started. Shocks (and guards) at 1cp are still bad for gameplay. Gustav has a number of excellent points why that is the problem on the previous page, and I agree with him that call in tanks could be backed up in cp's. Maybe not as high as 12, but they should definitely go back. I want good early infantry micro to matter in this game. In: COH2 Balance |
Thread: Sniper in Scout Car29 Jan 2014, 20:22 PM
Yep. Please leave your rude comments and pride at the door. If they attack you ignore them, but don't say they are stupid, morons for using ad hominem. Two wrongs don't make a right. To address comment on rifle nades killing snipers from above. How do you let rifle nades get within range of your snipers? Sniper squads out-range grens easily and rifle nades are not instant so even after they are fired, especially at max range, you can still move units away from them. Their damage radius is not very large. Soviet snipers are already very good. Problem with Soviet T1 is penals not being useful not snipers. If you build a sniper squad as soviet and can't get it to vet 3 every game you are not using it correctly. In: COH2 Balance |
Thread: Sniper in Scout Car29 Jan 2014, 00:31 AM
So, I should buy DLC to balance a unit or use the terrible mechanized assault doctrine? And doctrinal HT is one of the worst units in the game for cost right now. I never said anything about guards. Also the scout car does a huge amount of damage, and if you get just within range with it you can really start to bleed Ost mp fast. It can also chase down and kill squads easily. You can also easily avoid the 50% loss of squad members if you hit d, ANYTIME before it goes out of control. I never lose squad members to out of control scout cars, and I use them every single game I play Soviet. They are extremely good. I am not complaining, I use the thing, I am warning Relic. Don't accuse everyone, whose opinions you don't like, of being a whiner. It makes no sense, it is not pertinent to the discussion, and it is petty. Problem right now is as stated, there are no counters to this strat. In: COH2 Balance |
Thread: Sniper in Scout Car28 Jan 2014, 22:25 PM
Are you referring to a doctrinal use of an expensive, non-vetting, late arriving, gunless HT as the equivalent of the Soviet scout car? Relic has said that about survivability, but has not, as far as I know, the possibility of balance based on some other constraint. In: COH2 Balance |
Thread: SNF / Halftrack28 Jan 2014, 17:42 PM
its already been nerfed several times. the unit is fine, needs no changes. the flame upgrade is a huge investment, and its quite squishy. Agreed. Not sure how a very vulnerable FHT is being focused on when SI and Elite still exist, and there are a number of other GLARING issues. In: COH2 Balance |
Thread: Sniper in Scout Car28 Jan 2014, 17:41 PM
G'day Pretty sure the Ost sniper has a 50% chance to hit a Soviet model in a car. So this would work, literally, 50% of the time at best. In situations where I see this I simply back my car up slightly and use it to pick off the grens before charging in to kill the Ost sniper. Also I don't think you can order the Ost sniper to target units in cars, and since the camo glitch is still active I am not sure how you actually get him to fire as Soviet snipers at all. When you order him to fire on the car, he should, stupidly, shoot the scout car. In: COH2 Balance |
Thread: SNF / Halftrack27 Jan 2014, 18:25 PM
Both halftracks are fine the way they are. If anything the SNF final showed that some maps are horribly balanced and that even top players can fail to adapt their strategy during an ongoing game. +1 Especially on pathing. HT's are terrible at this. And Mad hatter if Soviet HT comes out earlier than you would get early shocks in HT, or guards. That would be the end of the game, 5 minutes in. In: COH2 Balance |
Thread: Cruzz's thread of crappy game changes25 Jan 2014, 17:25 PM
List is in general good. I still don't think there is a good way to save ram. I do agree consistancy with crits is a must right now though. I also think Ost means need an overall cost reduction (both standard types) even if that means they receive some nerfs. Especially S-mines, one square, please. Also Tellars are not terribly different from Reigels so if it were possible would be nice to separate these mines. In: COH2 Balance |
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