This is not about KT or ISU or IS2 or Pershing. It's about jackson. And yes, it needs a buff, I've been saying this for months. I don't know precisely what kind of buff, but it needs to be more durable or more sharp.
And this brings us back to the original problem, if you buff Jackson Ost cannot use T3. It cannot really use it now but that seems like a bad idea. Without a further "level" Americans will continue to suffer. They need a way to stay in the very late game. |
attack move is M ? i have A for that..
Yeah that is incorrect, M is move, A is attack move. Classic Relic. |
It's a rng machine. I'd welcome more accuracy, higher rate of fire - less damage change. Or something similar.
I had 120 mortar wining games for me and being 400 mp waste. Also is not a good unit on all maps. Sometimes it's better to go for a regular one.
This. Single shots can win games with lucky wipes. But can play for 5-10 minutes with few to no kills. Relic loves RNG and this unit is a good example of that, as well as a larger problem with this game. |
I think the larger problem here has been hit upon. Jackson is completely dominant against Wehr, not particularly useful against OKW, and definitely under performing vs. heavy armor.
However, buffing Jackson makes it completely eliminate Wehr T3. On the other hand, without something bigger and better than Shermans and Jacksons it is very hard to balance US in team games.
Maybe place the Wolverine in place of Jackson and buff it slightly. Then put Jackson behind some wall/hurdle and buff it. This allows Ost T3 to still exist, makes the Jackson a potent late game option, but with a narrow purpose. Fast teching to Jackson to lock out T3 is not cost effective, but the US would have a heavy AT unit. |
I think for its current performance, repair critical is worth at least 50-75 munitions. I might also bump it up to vet 3 since vehicle crews vet up so insanely fast anyway.
Either that or it should take 5 seconds, maybe? there's a fine line between OP and useless on this ability since if they die repairing your enemy gets a free tank.
I'd prefer the higher cost solution since USF will still be able to preserve their fragile tanks, but a panzerfaust or mine will be cheaper than the duct tape.
I don't think changing the vet requirement does much as a single shot from the Sherman gives the crew vet 3. Increasing munitions may help, may be instead remove the crit ability and just increase the rate at which crews repair. If you take just a little damage and there is no back up you can quickly get back in. If you take lots of damage you cannot just jump out, quick repair and scoot away. Since this is a bit of a nerf a slight cost adjustment may be necessary.
Also the loss of target is extremely annoying. I am not saying smoke is fine, smoke is also really stupid, but we should not be here balancing a stupid idea by saying, "His idea is dumb too, so we can keep both." |
Some really great stuff in OP. I was actually about to do the same thing today. Other things that Wehr needs to be looked at:
Sniper - Although responsive and devastating when at max range, it is extremely hard to use, is hard countered by an entire Soviet tier, and can die to a single CE volley. Needs armor/received accuracy bonuses.
Stug - Not sure what to do with this unit, but I would like to see it become common. It and the Panzer IV should be the most common armored units.
All of T3 is hard countered by American Jackson.
All of T4 is too expensive for cost. Either teching costs need to be adjusted or unit costs need to be adjusted.
Call-ins:
TA is too good against American faction, it ranges with TD's.
Elephant is too slow and is an extremely niche unit. Honestly, I don't really care. I wish this unit had never made it into the game. |
Any American weapon picked up at the racks can be dropped up.
Do you really want every squad to turn into the pinata that is the Guard squad every time they are shot? By increasing the number of dropped weapons you effectively make each unit a yard sale whenever they die. |
I can honestly say I have never seen this strat before. I will hold judgement until I play it, but don't you just counter this by putting your infantry in front of your tanks? Or place a mine on approach?
Raken does not offer heavy cover, and is very slow to acquire targets. |
I think we know the unit is not functioning properly when you look to one doc to counter. Having said that I do want to stand up for allied players and say without a heavy hitter in the late game axis armor is very difficult to bring down. This is true in larger games, in smaller games (2v2 and 1v1) this unit is stupid strong.
Also it has been a while since I had a chance to use this doc, but as I remember there is no penalty to rotation during reload. As such I never found my B4 in the wrong direction. Place a mine on road, rotate to mine, if tank kill, if pio squad to mine sweep wipe. Now his tank cannot move up because there might be another mine.
Also on larger maps like Steppes there are fewer choke points large battles can drag on allowing B4 to get in position. My best games with B4's were on Steppes. With 2 of them they can hit almost anywhere at any time. Keep KV-1 nearby to prevent tanks and infantry making it through. Plant mines all the time, make it take a long time to walk through your lines.
Also 90 munitions to a wipe a squad is always worth it. Grens will be carrying a 60 munition lmg42 so you are only down -30 munitions. Take that trade all day.
Conversely when they have stuka, its just B4 built, fires once, kills nothing (usually), stuka bomb. GG. Poorly designed unit.
When they first released the B4 I knew this thing was gonna be a nightmare to balance. It plays to RNG like no other artillery. |
Ok if your opponent goes T1. Still risky though because guards could catch it before it sets up and put some hurt on it. Two or three conscripts can easily handle.
A fine glass cannon. How do you feel about it? |