Agreed the .50 fails to perform its job which is to lock down blobs. Instead it gets sniped away by obers or volks. Wehr just rifle nades it from a football field away.
For such an expensive investment it is underperforming mightily. Either it needs buffs all around or it needs to come out sooner.
Side not DSHK is also pathetic. Supposed to counter light vehicles, but gets soft countered by them instead.
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Thread: M2HB .50 Cal Machine Gun10 Feb 2015, 14:31 PM
In: COH2 Balance |
Thread: Assault Engineers UP9 Feb 2015, 17:19 PM
AE are ok, but niche. They come in a commander with one useless artillery ability, an ok tank, a useless upgrade, and a useless tank. In return you get expensive engineers that can use flame throwers. It has been said but with German long range DPS so high, AE rarely ever close with more than 3 men, and as such their DPS is not high enough. I liked before their nerf, since they are such a high mp bleed unit for the American. In: COH2 Balance |
Thread: Supply - in-game currency 9 Feb 2015, 17:16 PM
I know it has been said many times in this thread, and we aren't quite sure if it will work this way, but I wanted to add my voice to the list of those concerned about what is coming. Relic do not release a wear and tear system that requires constant input from the user to continue to use items in game. At best I can repair any item from games I have played and it becomes a chore, at worst I get stuck not being able to use things without paying a monthly fee effectively. If you do this I will be gone. In: Lobby |
Thread: Secure Mode (Soviet Vet1 tank ability)4 Feb 2015, 18:05 PM
Vet 1 munitions cap point that instantly captures 5 random points on the map upon use. This is a terrible idea if I am understanding it correctly. The idea that everything should get something new at vet 1 was not a great one, but we appear stuck with it now. Agreed that the ability to cap is not useless but far less useful than the amazing "Blitz" ability. Either remove the vet 1 ability from tanks where it does not belong, and buff their stats at vet 1, or add an ability like "Flank speed", which would only boost forward movement (pretty similar to Germans, so kinda bland though). If someone can think of another ability that would be interesting I would be happy to hear it. In: COH2 Gameplay |
Thread: Panzer Command Tank Aura3 Feb 2015, 14:35 PM
I find this unit very hard to use without the aura. Placing it at the back of the army means that if you ever push you lose all buffs. This feels very inconsistent, especially when you are just pushing into another sector and the command tank is literally touching the now debuffed tank. Make it aura by distance, and make it smaller than command panther. Also tie some of the bonuses to the command tank's vet so that good play is rewarded. Having it get combat buffs at vet 2 is pretty useless since I rarely want it in combat. In: COH2 Balance |
Thread: Secure Mode (Soviet Vet1 tank ability)3 Feb 2015, 14:28 PM
Secure mode is fine on T70, but on tanks like the IS-2 and KV-2 it just smacks of lazy design. I think the T-34, IS-2, and KV-2 deserve to have real abilities awarded to them that compliment their use in the game. In: COH2 Gameplay |
Thread: More useless than 10% Jagdtiger dispatch2 Feb 2015, 14:46 PM
Jagd tiger +4% penetration bulletin, I have two , love these trolletins This is actually hilarious. Also saw someone using this bulletin in automatch yesterday. In: Lobby |
Thread: Sturmtiger post changes1 Feb 2015, 18:28 PM
So the ST is balanced as long as pathing remains inconsistent? Seriously though why is a Jackson allowing a ST to ever get close let alone raise the gun and fire? If you lose a tank to the ST that is entirely your own fault. In: COH2 Balance |
Thread: Sturmtiger post changes31 Jan 2015, 17:01 PM
SturmTiger can one shot Jackson or any AT gun. Can catch enemy blob and is durable. You need some micro and it is problem? If someone want easy tool of doom, walking stuka wait for you. Yes the ST can 1 shot a jackson, but your opponent would need to be brain dead to allow this to happen. The Jackson has hugely higher range and speed so just because it can does not mean anything. In fact a single jackson is enough to make it fall back since 3 penetrating shots and you realize you should have picked a panther. In: COH2 Balance |
Thread: If you could ask Relic one question...31 Jan 2015, 16:59 PM
Thank you for trying to address all my questions. In: Lobby |
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