What units do you consider to be under preforming, which over, and which are currently doing their job well? For those that are UP or OP what is your plan with these units?
Is it possible to have 3v3 and 4v4 run with a standard mod developed by Relic to help address balance issues without throwing 1v1 and 2v2 completely out of whack?
What is the time table to address problems with maps?
Why not just increase drop rate on war spoils and call it done? Why spend huge amounts of resources fixing a problem that could be addressed in one line of code?
Currently the micro required to play as Allies is much higher than for German, are there any plans to address this and how?
These were the ones I thought of right now. I would be interested in answers to any of these.
These are all interesting questions.
I think the unit thing is too big to cover in terms of specifics. We know what units are
underutilized and I'd like to see a broader use of more units in general. I also know which ones don't quite satisfy my historical itch, but that might be very different in focus than purely balance. I honestly see balance come alive in variety. Whether you call that an active-meta or whatever, I like to see lots of variety.
3v3 and 4v4 scale very differently. The idea of a mod is interesting, but I honestly don't know what the impact would be.
We're looking into map balance and increasing the automatch pool.
Drop rate increase...not quite that simple. We're looking at a few options right now and we're hoping to test some changes shortly.
The micro thing and concentration of power concept between Allies and Germans is a very interesting challenge. I think there are a number of possible solutions (design and technical) to consider.