- nerf mines. Have them work more like coh1 mines.
- remove 120mm mortar precision strike.
Nerf mines? Do you mean reduce AOE of mines, because seriously a change to COH1 mines would buff them? Suppression was granted for hitting a mine in COH1. Also problem with mines is not AOE but squad clumping. Right now who cares anyway mine decloak bug makes them nearly useless.
Why would you remove precision strike from 120mm mortar? And give it what: at vet 1 it gets vet 1?
There are a number of other issues that have been brought up but in general I see very few good ideas on this list, and of those I do see that I like they don't abide by Relic's rule of not removing bad ideas from the game. They must be addressed now within the framework of them existing, not by just removing them from the game.