There are so many great posts in this thread. I think OP has hit on a number of issues but I also think other people have raised some excellent additional points. I wish Relic could go back to the drawing board and produce a new COH game now, although I think it too late.
For me the interesting thing I would add is that after just 1.5 years I am getting extremely tired of this game. I tend to play one game at a time and have found myself less and less interested in playing. I never had this feeling with COH1.
Relic please take note, you should identify what was good about COH1 and build that. Please do not take each individual problem on and create a solution by building a new unit (e.g., shreks should be purchased one at a time but should also not dominate tanks, also tank killing squads are too small. Relic solution: make volks 5 man, cheap, and buy a single expensive shrek).
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Thread: Where Company of Heroes went wrong.11 Dec 2014, 20:32 PM
In: COH2 Gameplay |
Thread: Glitch11 Dec 2014, 02:10 AM
Pioneers and Kubel ignore orders for 10-20 seconds. Very bad, lost all squads in first 5 minutes. In: Replays |
Thread: ISU-1523 Dec 2014, 03:17 AM
While not as unbelievable now as it was before this unit still regularly one shots German infantry. While HE shells makes it vulnerable to tanks it still negates late game German infantry and their vet and is boring. The unit needs another way to address the problem. In: COH2 Balance |
Thread: Yep I'm going there, Panzerwerfer17 Nov 2014, 15:55 PM
I am surprised to see so many people saying Werfer is useful when it comes in T4. How do you go T4? This unit deserves serious buffs or it can move to T3. Changes I would make if it stays in T4: Fires slower (more realistic anyway) Rockets create suppression on impact Rockets create an incendiary effect (allowing players to retreat if they want, but punishes blob) Effectively this would convert it to the Werfer from vCOH which worked well. Also people saying drive it close...lol. To get it close enough to reduce scatter it has to be in Zis range. One single pathfinding bug and that thing is toast since even CE's can damage it effectively. In: COH2 Balance |
Thread: Fixing War Spoils - By HelpingHans9 Nov 2014, 20:35 PM
For starters the drop rate is still way too low and the drops themselves are in no way reflected by the contribution of players. The bolded words are so true. Why is Relic so stingy with war spoils? You cannot be stingy with low value items you have to be generous. You can be stingy if every drop is great. The other problem you mention here is the hard part. I really like some of your suggestions, but I wonder if it would just be easier to give credits for damage, wins, and kills, and then just let the player "buy" the content they want. In: Lobby |
Thread: Time to buff the German sniper?3 Nov 2014, 16:00 PM
I agree with you mostly. No doubt the Soviet sniper requires micro, I use them all the time and you need to play well with them (mostly, sprint is still stupid). But the amount of micro from Soviet to German is wildly different. When I try to use the Ost sniper it is the only unit I can focus on. Part of this is because I constantly have to choose new targets for the Ost sniper because the allies are more aggressive early game and I have to pick my shots wisely, also I have to be very careful as soon as the game starts to avoid light vehicles. In: COH2 Balance |
Thread: Walking Stuka3 Nov 2014, 15:53 PM
I do not find this unit out of control. It rarely gets more than 30 kills in a game (which is saying something because of its high cost) and it requires a bit of skill to use well. If you are struggling with it in team games you can use Kats to bombard it since they have longer range. The issue here is the extremely potent OKW late game which it synergizes with and makes it nearly impossible for the Allies to do anything. In this case the Stuka is the final nail in the coffin as it wipes vet and allows high vet blobs to roll over the new recruits. Short: Stuka is not the problem, OKW late game in larger games is still crazy strong. In: COH2 Balance |
Thread: Time to buff the German sniper?2 Nov 2014, 19:39 PM
Ost sniper is too micro intensive to be worth it right now. Having said that, there are numerous other balance issues which need to be addressed before we get here. Also OP retreating through cons was your example? Why would you ever have to retreat through cons? In: COH2 Balance |
Thread: Russian Double Sniper + Guards2 Nov 2014, 14:01 PM
Gren spam is the best option. But keep in mind that it is a soft counter. If you cannot get a Scout car out before Guards go with the HT and reinforce on the field. He cannot snipe you as fast as you reinforce. Even if you bleed mp you can push the guards off who cannot. Then as the guards retreat push forward with a scout car. If he bugs out start to plant small s-mine patches on heavy cover he might want to use. Even if he can detect them it hugely increases his micro. I will say that good scout car use by the Soviet player can make gren spam no fun since he can contest at any point and damage you slowly. In 2v2's his ally can easily cover for his lack of AT and make this strategy a bear. Go to the mortar option below in that case. Other option has already been mentioned, RNG mortars. Not a skill based approach and can work or fail depending on the roll of the dice, but can win the game in a single shot. Don't rely on the Ost sniper. If there are two Soviet snipers odds are in his favor that he will get the shot off before you can recloak or escape. Also your sniper would either have to kill a full sniper squad or pick off 4(!) models to even come up even on the cost, both are unlikely. To top it off killing snipers with snipers does not get nearly as much vet as one would expect. At the end of the day the Soviet sniper is no fun to play against, but until the faction is provided with more solid stock units it is hard to nerf them. In: COH2 Balance |
Thread: 29 Oct Patch Bugs30 Oct 2014, 01:37 AM
Also two more bugs: US frag gernades not activating (but paying cost) SERIOUS ISSUE: Barrage on zis activating, charging player, no barrage is produced!! In: COH2 Bugs |
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