Interesting idea, not sure that Relic would ever consider this.
If KT was removed than P4 should be built one at a time, and should be available after any two buildings are set up. Could also require both buildings to be alive. Price could be adjusted from there. KT in elite armor would add an interesting flavor to that doc.
If this happened it would give OKW a medium tank solidly in the mid game, which might be too much.
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Thread: Change KT with Panzer 4 battle group26 Oct 2014, 20:32 PM
In: COH2 Gameplay |
Thread: ISU-152 Overnerfed26 Oct 2014, 20:26 PM
I am not going to get into a big flame war here because its pointless, but I think the pressure to read every comment falls squarely in your field since you opened the discussion. In addition, if I did miss something I apologize I was trying to address your comments directly but you did not address mine. Finally, you never even attempted to tone down your belittling comments talking about those who disagreed with you as if they were too stupid to understand. I just don't think you have any room to even attempt to point the finger at this point. ISU 152 was broken, you didn't think so fine, but many people did. Relic hasn't even said this is going to be the final change, they actually did this to get feedback. In: COH2 Balance |
Thread: MG vs. MG play26 Oct 2014, 17:46 PM
This has been bugging me as well. Pinned MG's still get to fire (which I don't think they should) and they can suppress and MG they walk into. The buffs to armor from pinning make this problem noticeable. I don't think pinned MG's should fire at all. In: COH2 Balance |
Thread: ISU-152 Overnerfed26 Oct 2014, 17:38 PM
A quick response to the Axis fan club : Your comment was already addressed in my comment above yours. Before you call out "axis fan clubs" you should read everyone's comments. Dismissing all counter arguments as axis favored is foolish. Clearly the unit was broken, may still be, but we are trying to find a solution to it short of removing it from the game. The long term health of COH2 demands all players seek to make the game balanced not give one uber unit to a side until the other side is weaker. In: COH2 Balance |
Thread: COH2 can be good, if...26 Oct 2014, 02:33 AM
You appear serious about this post so I will respond. What you have stated here can only happen if the Elephant tanks multiple and numerous (and I mean like a LOT) of bazooka rounds. To get to vet 2 by damage on that thing would be crazy. It is possible the elephant was doing lots of damage but not getting kills since the armor was retreating (as it should have), but you just happened to push it over the limit. I rarely get an elephant with more than 3 kills but if I build it I usually get it to vet 2 or 3. Most of the time it just shoots at armor and gets hits but not kills. The other stuff in your post is so poorly researched I don't want to respond to it. In: COH2 Balance |
Thread: ISU-152 Overnerfed26 Oct 2014, 02:23 AM
Wow these arguments got heated quickly for a unit I thought we all agreed was OP. To the above: Brumbar is extremely rare and lack luster. It is also shooting at larger squads so large AOE means less. As has been said numerous times you see it before it shoots so the player can make a decision whether to engage it or not. I also don't understand how a Tiger is not more attractive. Bigger health pool, better scaling, less tech cost, arrives at the same time, more versatile, better vet ability, and very high ability to wipe squads in two (sometimes one) shot. Panzerwerfer is outright useless right now. If by area denial you mean a short relatively harmless rocket barrage every minute and a half is area denial, then sure. Even in team games this unit is rare. Sturmtiger while powerful is again short ranged, cannot engage tanks against a good player, and must be seen to be used. Also long reloads! Saw a comment about smoke to prevent LOS on ISU152. While technically true, in practice never. You need to get the mortar close to the front, saturate the approach (giving away your attack), and as soon as one of your units opens fire it becomes the target of every unit within range because of the way true sight works. If smoked worked every time a blizzard approached all the ISU's would die. ISU 152 was stupid. It negated German infantry. That is not to say Elephant or Jagd did not negate Allied armor, just that playing a game where all medium armor and infantry had to cower behind cover because a player a-moved was stupid (and if you didn't have jagd or an elephant good luck against a commentate player). Combined with mark target and before that mind control guards with button, this unit was disgusting. Technically the ISU 152 is still capable of hitting moving targets, you just have to anticipate their movement now. Please stop using the Jagd is still broken so ISU 152 should be too. If the Jagd is still broken (and it may be) let's talk about how to fix that unit in another thread. Finally, I understand that Germans have a better win percentage in team games. This has a lot to do with the way units scale into the late game, and the late game options. Just because a faction is better does not give us the license to make an OP unit that forces a limited doctrine choice so that we can stay in the game. Let's get the game balanced by balancing the units not by saying his stick is too big so I get this big one over here until he puts that one down. In: COH2 Balance |
Thread: Let me clear up some things about Relic and AA24 Oct 2014, 15:29 PM
COH2 is far from one of the best games out there, but that is opinion hard to debate. However, I do encourage you to keep in mind the way in which the game was released and supported. I agree entirely with Inverse. I am happy you liked your time Napalm at Relic, but I simply refuse to support them any further. I did not buy COH2 expecting to wait nearly 1.5 years before we could get out of the beta. I participated in the beta to try to iron out the bugs before hand. Regardless of the people at Relic who are involved, the company sold an incomplete project as a finished polished item and that soured my opinion of them badly. In: Lobby |
Thread: My wish for better infantry combat24 Oct 2014, 15:25 PM
I still think that all static MG's need a buff to suppression. Blobs are still running rampant. I also agree that a factor is the offensive veterancy bonuses are too effective. Finally with OKW vet 5 blobs are so powerful vs allied infantry that they work regardless of the infantry deployed against them. Seriously look at what vet 5 gives. German infantry should not get personnel force fields. In: COH2 Balance |
Thread: Best and Worst Voice Acting13 Oct 2014, 12:40 PM
I thought the American line was "Move it God dang it!". Literally terrible. The Soviet lines for conscripts are so bad it hurts my ears. "I've got snow in my pants." Feels like a kid's show. Shocks are ok. That Gren line about Wilhelm gets old after one game too. "Fire at will! No not Wilhelm...he owes me money." I would love to get the vCOH Grenadier lines back. It bothers me that the PG's (which are loosely based on the SS) talk about "living space". I would change this line or remove it because of the Nazi racism it refers to. In: Lobby |
Thread: Lost Orders ... And some thoughts8 Oct 2014, 18:59 PM
I am going to ignore your intention to flame bait with the comment about Axis players, but I do agree with you lost orders are something I experience multiple times a game now. Often times I need to reissue the same order 4 or 5 times to have an infantry unit obey. This is confounded by them ignoring orders while taking area damage, and often forgetting orders after recovering from an area damage attack. In: Lobby |
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