I have a problem with the spam Penal and convert some when needed into AT units. It gives too much solution for the Soviet player by using a single unit for half of the game.
a) Your opponent build a light tank, solution is to convert one or two penal and then adapt your tiering
b) Your opponent build more infantry, solution is to keep your penal AI and adapt your tiering.
There isn't basically a wrong decision making with Penals at this stage of the game.
If you compare with USF which propose a similar gameplay early on, you need to decide whenever you want AI control with the T1 or AT and light tanks with T2. And if you don't, you still need to invest fuel on zook.
Soviet aren't design that way, You went Penal spam, it goes well = T3 and you got AI and AT solutions. You went Penal spam, it goes wrong = T2 and you got AI and AT solutions.
This is why, even if the Penals you build on the patch are balanced as a unit, this will not bring any balance into the gameplay. If I agree that in order to reduce the Penal impact early on we must give a AT solution on the T1, this solution shouldn't be on the Penal themselves. It can come from a M-42 or from other solutions. It should have a real cost, something that impact your strategy and decision making more than -I'm on the downside so T2 + penalPTRS, I'm on the upside so t3 + penalPTRS.
This ^^ 100%.
There is no meaningful decisions.
I watched the rant video and I don't think you helped your cause calling peoples views stupid or ridiculous. Most posts seems to be either opposed to the idea, or are proposing alternative ideas. No one is being offensive and I don't believe too many think it is an OP solution. I certainly did not make any such claim.
You obviously want more variety build wise, and that is to be commended on some level, but it is only unit variation that you are promoting. Its not really a strategy of strengths and weaknesses.
I am not necessarily opposed to the idea, believing it to be too strong, but rather because it is to easy. If an upgrade was required that required fuel I may be of a differing view, maybe. The idea that soviets need more At options in the same patch that all lvs and stug e were nerfed seems a little overkill.
I think it is certainly viable with certain commanders and builds but I think there could be a problem when the sov player goes guards and then upgrades some or all penals to ptrs and relies on 120, sniper, t70 or t34/85 etc etc for AI. Axis vehicles will be facing a lot of At.
I'm also not really a fan of more handheld At on six man squads. I thought the patch was to raise the skill cap. Also taking advice only from elite players is not always the best idea, since they play differently and react faster, whereas down the ladder ie 250+ blobbing becomes a thing very quickly.
I am also a little mystified as to why sovs going t1, t2 is a ridiculous idea, yet ost have to do it every game or simply loose. I know the cost is different, (didn't have time to calculate sorry) but it just seems that your argument hinges upon t1 - t3 being the only teching path and therefore validating your decision to implement ptrs on penals. Seems to me the issue is one of timing and cost, but maybe that is outside of patch scope.
I guess my only real concern is not that it is OP, but more along the lines on being low risk, resulting in a change from flamer penals/guards every game to ptrs penals guards every game.