What i said was move the the smoke to vet1.
If something cannot base-dive to kill your squad, and bleeds you a lot less, do you still have to finish it off for your defense to be effective?
There is a fine line on this issue. Does it deserve higher survivability than a t70 or a stuart simply because its AI is lower, and what percent lower killing power justifies this. Hard to say. It can come at 7 minute mark, so its counters are limited, and if fausted will easily just drive out of range.
Edit : This is also a unit that can finish of p4s and kill ostwinds outright. It is a good allround unit.
You probably cannot kill SU-76 without vehicles, but you can defend vs it just fine, even though you eat the occasional barrage.
Su-76 comes later, is less maneuverable and definitely easier to kill than AEC if it overextends.
Also. Removing AEC smoke means we have to also remove Puma smoke.
Isn't a puma more of a AT specialist. All smoke should be vet 1, unless doctrine selected or okw 251 Half-Track due to lack of mobility.
You also increased AEC armour because of S-mines (which do nothing/had game last night where AEC drove through every s-mine field to clear it) and because of MG42 armour piercing rounds, so its survivability has increased again.
Most vehicles that drive into the arc of double packs stand a good chance of dying. But the Aec has the speed and maneuverability to
often get away without smoke guaranteeing it.
Yes i can attack ground, but again speed and maneuverability make that difficult. It's not like a tank.
Move it to vet 1 so at least the player has earnt the right to use that ability because atm if feels cheap when used in the first engagement.
I support the direction you guys are taking the game but a number of changes you made were to reward micro and smart play and to punish players who just yolo around the map.