As much as you want a t0 mg34, and you almost certainly have some support, there are many who don't want it implemented. Most games I play or watch don't provide any evidence that okw cannot compete early game without mg.
It is too early to predict, as the next patch is still being tested, but sov and usf infantry has been nerfed somewhat or at least some strats have been nerfed. This should help okw imo.
Just because you cannot play a certain style with a certain faction doesn't mean it's flawed.
As to greater changes, well I think it is better to change certain areas and see how that effects the rest of the game. There will be units that are currently perceived as balanced that may soon need buff/nerf once new patch hits.
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Post History of skemshead
Thread: More drastic changes are needed in the Winter patch.27 Nov 2016, 00:44 AM
In: COH2 Gameplay |
Thread: Winter Balance Patch: Wrong Direction?26 Nov 2016, 11:53 AM
Perhaps you should calm down and try to understand what is being written. I said sov is one of the strongest factions. Not the strongest. This is hardly a disputed fact by intelligent adults. You say you don't give 2 fucks about his cast but you respect him. Lol. Imbicile. He spent an hour talking through the changes and the stats and thinking involved. I am sure you can find my card if you want. As to your card, soviets are clearly your most favoured faction by a large margin. As to why they can only change certain units, well that was the direction from relic. If you want more details maybe ask the mods or not. I don't really care. In: COH2 Balance |
Thread: Winter Balance Patch: Wrong Direction?26 Nov 2016, 11:29 AM
I don't see how Penals are getting overnerfed, their adjustment is fine. You did read the part where they are only allowed to change certain units. Try watching Generals Gentlemans cast. Guards are hardly nerfed to the point of useless. Also soviets have long been considered one of the strongest faction. Most players except the die hard fanboys acknowledge that. In: COH2 Balance |
Thread: Usf cheese on new maps.19 Nov 2016, 02:47 AM
Edit : Map is Caen. I think this replay demonstrates some of the problems Ostheer faces on some of these new maps. My opponent basically adopts a gorilla style tactic. Close quart units ( ass engies ) , rifles, stuarts and callins. He also spammed demos which was a giant pain in the ass, due to the delay it caused having to wait for a sweeper. It felt to me that I was often stretched to the limit microing my units where as the usf was just brainlessly charging round the map. I got a good result with a teller ( hate relying on luck ) but he just built another , and even though my panzer grens did some good damage, their schrecks also missed too often for my liking. The thing is, even though I killed a lot of his units, I couldn't maintain a map presence due to the fact that it is easy for usf to maintain pressure due to the nature of the map and the positioning of the fuel and the cutoffs. I certainly made a few too many micro mistakes, but can honestly say I don't know what else I could have done to win that didn't rely on getting lucky ( eg S mine field, tellers etc ). Edit : More mgs maybe, I did keep most units alive for most of the game.. In: Replays |
Thread: Market ruins13 Nov 2016, 02:12 AM
So you have a fan club. Well done.
As i said to rommel, the reason i have not given any indepth feedback on new maps is because i have not played them enough. Maps are like patches in that time is required (in most instances) to make an informed decision. Your maps are the most CQ of the six, that is a fact, and playing them extensively will not change that. You simply ignore or just don't understand the points i am making, instead taking everything I say as a personal insult. You have not once asked me for any opinion or engaged with any civility. Rather you have ranted and raged and lectured and flung insults like a petulant child. As i have said before, my issue is you want to influence how the game is played even though you do not play automatch. If it all goes to shit you can just walk away, play your custom games or go back to making maps, no skin off your back. Meanwhile those that play automatch have to suffer the consequences. Had you asked the community "Hey guys, whats your thoughts on CQ maps for 1v1 automatch" and got a positive response from ost players then I would say fair enough, its what people want. If you actively played automatch, and played Ostheer and wanted a change from that perspective I would be less vocal. If you were more empathetic towards those that raised concerns, instead of just endlessly trying convince everyone their wrong, then i would be less vocal. I know there are issues with relic, and the balance, and the design, and bugs and lag and the game is dying, so you cannot be held responsible for every screw up and much of the abuse has been uncalled for, but these maps have created issues and your attitude often leaves a lot to be desired. Your jibe about me being "one of those idiots who thinks all the maps are yours" not only proves everything I have said about you being egotistical and dismissive, but it is also a passive aggressive insult to all the other people who have concerns about these maps. Nothing good seems to be coming from this conversation, so i will move on after this post. But I would like to say that I do actually find the majority of the new maps to be playable and of a fairly high standard. The issues that do exist can be worked around with the use of vetos and if need be just quit and move onto next match. Ranks can recover as quickly as they erode and in the end it is enjoyment of the game and not ranks that matter.... In: Lobby |
Thread: Market ruins12 Nov 2016, 05:28 AM
The level of hypocrisy from you is obscene. To answer your first statement about responding correctly, no, you most certainly did not. My post focused upon the issue of Ostheer being disadvantaged by some map designs in particular CQ maps. I believe 100%, that I am justified in asking if mapmakers, some of who do not play automatch(as you have repeatedly stated on your stream) and think the balance is shit (as you have repeatedly stated on your stream) should be allowed to use maps to influence how the game is played simply because the current meta bores them. I am not making any judgement of any mapmakers ability to play the game, nor am I questioning their mapmaking ability, nor the effort they have made in producing maps, but I am most certainly questioning if a select group of people have the right to make changes to a game mode (1v1 automatch) given that they may not even play that mode with any regularity. Why do you believe you have the right to decide for others. This is ideology and it is selfish. That is my issue. Your reply was dismissive, condescending and almost entirely about you and the process of mapmaking. It did not in any way address anything that I spoke about, rather you focussed upon rebuffing the perceived insult though the use of scorn and overwhelming arrogance. As to your second statement, your simply kidding yourself. Yes, you may have been more civil in replying to others but you have not conceded any, and I do mean any points. In your opinion, everyone is simply wrong, or stupid, or noobs or refuse to change. You say you are trying to add variety to the game, and in a way, that is correct. But it is forced and it is restrictive. Ostheer will certainly play differently on CQ maps and may even be competitive but a lot of options are forcibly removed. So have you really added variety because every CQ map will be played the same. As to the hypocrisy, well that is simple. You abuse people all the time. I have actually engaged in conversation with you before, on your stream, in the shout it box and I have been polite and civil on all occasions. You on the other hand have alway been dismissive, arrogant and abusive, which in a way, on some occasion is tolerable as it is your way. But please do not play the victim, and complain about not being treated like a human being when someone runs outta patience and throws your bullshit back in you face with interest. Ps: I've been checking out some of your stream replays, interesting stuff, really gave me a good old laugh. So glad to be such a hot topic of discussion. In: Lobby |
Thread: The unfairness of OKW vs SOV11 Nov 2016, 23:12 PM
I can never get replays for this map to work. That includes mine as well as replays I download. Anyone else have this issue. In: Replays |
Thread: Market ruins10 Nov 2016, 11:23 AM
And funnily enough, no CQ maps from him for 1v1.
A pleasure talking with you as always. PS: Those people that say your an egotistical self centred narcissistic arsehole don't know what their talking about. In: Lobby |
Thread: Annoying Wehrmacht play10 Nov 2016, 09:23 AM
Its seems your easily amazed then. I am not defending axis at all, any faction would do, but the hypocrisy from this guy is obscene. Watch the replay and tell me I'm wrong. In: Replays |
Thread: Market ruins9 Nov 2016, 10:03 AM
I would like to know why a small group of people, felt justified in introducing maps that would not only change the way the game is played ( on new maps ) but also significantly disadvantage certain factions. Some of these mapmakers don't play automach at all, preferring to play custom games and custom maps. So are they really qualified to make decisions on how Ostheer should be played at a competitive level. Packs, Mg42s and to a lesser degree snipers, form the backbone of the ostheer faction and anyone who is experienced with this faction knows all too well how quickly things can go south if these units are not utilised effectively. Cq maps, overly large or long maps and maps that are basically a maze all favour units that excel at fighting on the move and at close quarters. The simple fact is it is much harder to continually position Ostheer units as opposed to flanking sov and usf units due to the fact that sooner or latter the axis player's luck runs out, due to the map aiding allies, then mgs are stolen, packs are stolen and the game is lost. Any suggestion that schrecks and tellers are a suitable substitute are laughable and rely heavily on rng. The maps are not universally bad, and i am not trying to be abusive, however the notion that no criticism is allowed because i should be grateful for any "free new content" is simply arrogant and absurd. Furthermore the continued blaming the balance and not the map design is a little self indulgent and petulant. If Ostheer had more commander choices ( eg 5 ), or if more vetoes were available, then the situation may not be as problematic. In: Lobby |
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